Nice job showing up????
Dizzy vs Millia
Anywayz I played a Dizzy (Hotnix) in the tournament and the guy was actually really good (had a couple of win streaks in casuals on some decent players, thing is I used to play Dizzy myself so I know how to exploit her weaknesses. I won the first match pretty handily so he ended up switching to Faust for the other matches.
The problem is he plays such a defensive Dizzy. He spent most of the match trying to run away and summon which just wasn't going to happen. Every time he tried to dry summon I got off a pin counter hit into a knockdown or an air combo that usually ends in knockdown. Millia's 2D also has mad range when I'm grounded and her J.D can also punish that stuff easy.
If you notice that Millia is in the air with her pin or even sometimes without the pin don't summon a fish at all period, it's not worth it. Your best option is jumping towards her and throwing out a j.s or j.p before she throws her pin (she also has another variation of throw on her pin that punishes players for jumping in at her :P) or just jumping blocking the pin and mash on throw on the way down if she doesn't adjust in time to you jumping. Also when you're grounded and she's in the air with pin it's sometimes safe to throw out the air pike because it will neutralize her pin altogether. In some cases the fish will also trade with the pin but that doesn't happen very often.
Once you've gotten Millia to totally whiff her pin you should try and feel out the player and see if he's going to run and go for pin first or continue to be aggressive. Really there isn't a bad option as far as I'm concerned, but I'd say forget the pin and keep going at you to keep Dizzy from summoning. I guess you can take it from there? If she does pick up the pin and you decide to summon, the player should do Secret Garden (her blue ball) to try and help restore control of the match to Millia.
If Millia is charging you down hard and you decide to summon a bubble and pop it to keep her away from you, she can roll under that and throw you when you land, so watch out for that. Also in your corner pressure don't leave any gaps at all because she'll also roll out of that. I'd also recommend using laser fish the entire match until you manage to score a knockdown or get her in the corner because she's going to be moving and jumping all over the place. I also think this matchup is a little stupid because Dizzy doesn't really have any options on wakeup to get out of Millia's oki game except jumping out of it or backdashing, which won't happen too often.
My match vs this Dizzy player was also recorded so If it's ever uploaded I'll link it here. AKA lost to Alex G (also recorded) though so the match is obviously winnable, I just think it's in Millia's favor.
I should've played some matches with P.R.O. when he came to our room. That guy has mad offense.