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Kurumster

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Everything posted by Kurumster

  1. Woshige is my hero.
  2. Yeah I've heard. I'm going to stop posting on the whole subject, I know what to do against Baiken it's not like I don't have answers to all the problems she gives me. Only thing I was trying to do is stress how annoying the matchup is. Doren we're playing for money at FR, should be easy money since it's not AKA.
  3. LOL yes I do and I just started playing like 4 months ago. I think I'll just be like Doren and change my title. Sorry if it sounded like I made it seem like I've never beaten any Baiken players before....
  4. Lol say what you will but my Millia is 10 times better than TGS'.
  5. you forgot to mention: C. Losing money to Vegta D. Having me teach him how to block
  6. I don't pressure Baiken, so I don't use S-Disc frc against her. So yeah I only use my tension for FB disc/wall bounces/Emerald rain in this matchup. As for the whole Superman thing. I have to set the disc and do SOMETHING to make her use it. So while I'm doing that something and she does Superman, she's already far enough away and has recovered before I can do anything. Forgot to mention maybe setting H disc and doing iron savior frc (hair car) on wake up can be used?
  7. Only really decent option is to do badmoon after the fb disc is set, all she has to do is that "jumping sword" counter to escape he fb disc. Doing anything else is pointless. You lose more than 20 options for oki, and if you think that doesn't hurt Millia's game you're out of your mind. I'm generally talking about the corner, where her oki game is the strongest. I personally like tensionless oki because most of the time I can confuse my opponent on the first try. FB disc gives you 2 chances and does more damage, but I save my tension for pressure.
  8. I know my combos for all characters in all positions....what are you talking about.:P I'm pretty sure you know the execution requirements for Millia and how hard it is to pull it off consistently. Like what POscrub posted, it's nearly impossible to play her flawlessly and the only person that comes close is Woshige. I'm talking about doing combos from compromising positions and on the fly, who can't simply do a combo when the conditions are right? As for the matchup against Baiken I have a lot to say: Millia can't really jump in on Baiken without taking a huge risk, as far as that goes it takes away from a lot of her game. You can throw the pin and then try to do an IAD mixup. But why would you want to try that. By the time you've recovered from whatever jumping normal you've done (which is usually J.s) you've already been countered into a combo. Millia's pin game is what makes most of what she does safe from Air to Ground, that game is almost totally neutralized in this matchup. Pressure is also a huge part of her game. Can't do a decent block string at all. Let me guess you use 2k a lot? That normal is so bad and goes through so many other character's normals in the game that I've almost quit using it all together. The range isn't that good at all and hit confirming it is not easy. Any normal other than 2p, 2k, and 5k is easily punishable by Baiken's counters unless followed up with a roll, which if she doesn't counter you, you're going to be thrown. Poking and blocking is not fun, and to use those particular pokes, you have to get in on Baiken, and Millia players get in through the air, but that's SHUT DOWN by Baiken. Baiken isn't too hard to anti air because of Millia's strong anti-air game, but that J.s hurts when you miss it and her J.h isn't worth the risk. Millia takes more damage than her and does WAY LESS damage. She is the character in the game that has the easiest time dealing with her oki in the corner because all she has to do is block it and flip out of it with that "jumping sword" counter. Obviously her oki game is still there in the end, but it is still a pain in the ass. Did I meantion her 2D is too good against Millia? Your speed also has nothing to do with this matchup, because anytime you try to approach Baiken you can easily be shut down. Rolling is also almost out of the question because most of Baiken's normals are so low to the ground you will eat a counter hit NEARLY EVERYTIME. When I play this matchup, I feel like a Zebra being chased by a Lion. She has all the answers to everything you do and I'm just waiting to be killed. So........ Millia takes more damage Baiken does more damage Millia does shit damage Combos on the fly is slightly difficult Hardest character to approach from the air 2D > you Okizeme game hurt No pressure game at all Secret Garden = lol yeah right Rolling is risky S-Disc FRC useless (nearly) Risk vs Reward is greatly in Baiken's favor, the only thing she can really do wrong is counter too much. The matchup isn't impossible to win, but don't say Baiken is easy to deal with, nor her counters. As for blocking all my shit... That doesn't happen. Edited to avoid drama.....
  9. LOL Kobe, I told you there's a reason I hate Baiken. It's so gay, can't pressure her at all and takes away from mixup options. I don't know why Order Sol isn't listed as a bad matchup either. Baiken's 2D > Millia, and her counters are extremely gay, on top of that she isn't easy to combo.... You need to get that whole Okizeme thing out of your head. That doesn't have anything to do with matchups. She can do the same thing to every character. Thanks a lot POscrub. I really wish I played Guilty Gear when Slash was out. I have the feeling I would've loved doing 5p all day.
  10. Yea I'm coming. I've only backed out once?
  11. I just know top 1 will be me. :P You guys can fight over the other spots.
  12. Millia on stick in 2 weeks? Yeah you're crazy. I don't mind watching other ppl play. I'll be fine.
  13. What are you talking about?
  14. If deep 2K is that little sliding kick thing. That doesn't work against people that know they can throw it.
  15. Same thing happens to me. Idk what to tell ya Sometimes it works sometimes it doesn't. =/ Maybe stop doing J.2S and just do J.H?
  16. IAD J.2S, J.H > Land > follow up however you want It's also easier to set up oki when you frc it midscreen, I do it every chance i get.
  17. Yep.
  18. I guess I'll stop. Pretty sure that whole Rod thing is supposed to be Rodan. Mike is so fkn gay.
  19. Well switching certainly has helped me improve on execution/speed/tricks/FDbrake. I can also win a lot more matches now. :P
  20. Millia has no bad matchups because her Oki is S tier..... or so some scrub says.
  21. Hmmm.. That's weird. I didn't play very good, but thanks. It's sort of hard to switch speeds with someone so fast. Sounds weird, but some of the timing is kinda crucial and responsible for what happened. :P
  22. We just have to wait until he's ready to do it.
  23. With some of the papers I just received from school things aren't looking good. I'll show you when I come over tomorrow. Edit: Can't make it today either =/
  24. Bringing the Dizzy pwnage tomorrow.
  25. Knockdown: When you hit with pin you should do j.S > IAD j.K, j.S > land > c.S, 5H, 2D Your launcher is right but remember that your first AD is not j.K, it's j.S. Sometimes the launch doesn't work depending on how far you end up being from the opponent and some character hitboxes. You can try baiting them into doing DPs and auto guarding. As for H disc mixups you could try using haircar frc into j.k for DPs, idk about Anji though. I never have any trouble dealing with him. There are also options that will work if you get a knockdown in the corner ending with j.D and set a H disc fast enough to do an IAD mixup (there are a ton of options/variations). With that setup I don't have to worry about DPs and wakeup supers. If you're really afraid you could always just go with Secret Garden setups, they're pretty much 100% safe. Edit: You can also do set a H Disc after Pin > Land > 6HS to go into a mixup that forces them to block on wakeup. Only way they can get out of it is by DP or wakeup super, sometimes they still get hit by it. I don't understand how you can get DP'd out of jump ins. Maybe you're too high in the air when you throw the pin and then attempt your IAD and they've recovered from the blockstun? If you really wanna be safe I guess you could try hair pin > FD > IAD into mixup pressure. Seems silly but w/e. You might as well check the combo thread. It's much better than me trying to explain it because there are a ton of variations that work on different parts of the screen. Character weight/hitbox/pin, all play a role in what combos can be done. What? If you're just trying to find out if a combo actually works correctly just set the Recovery to Forward or Backward. At least that's what I got from your post.
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