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Everything posted by VR-Raiden
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Awesome, I know I'm going.
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Sol Grand Viper Complete Tutorial http://www.youtube.com/watch?v=B-N6XKcyKcA&hd=1
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Grand Viper Complete Tutorial: http://www.youtube.com/watch?v=B-N6XKcyKcA&hd=1
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GGs Setsuna. You can take me off the list for future match voting, I have too many netplay-tantrums now lol
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Dogura vs Kane Kobito (Slayer) http://www.youtube.com/watch?v=_jeR3oCtyhs&t=27m57s Dogura vs Kane Kobito (Slayer) http://www.youtube.com/watch?v=_jeR3oCtyhs&t=29m55s (2nd match) Dogura vs Storm Gust (Slayer) http://www.youtube.com/watch?v=H1yASEJjkZM&t=7m05s Dogura vs Storm Gust (Slayer) http://www.youtube.com/watch?v=H1yASEJjkZM&t=10m13s (2nd match) Korochan vs Kuni (Baiken) http://www.youtube.com/watch?v=_jeR3oCtyhs&t=1h08m43s Korochan vs Kuni (Baiken) http://www.youtube.com/watch?v=_jeR3oCtyhs&t=1h10m45s (2nd match)
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I'll be available whenever, I'm guessing Setsuna and I will go second (or third)?
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Yeah that's what I do. Kinda hard to get really early FRC's like Robo 5H or air bandit revolver like that but it's doable.
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I'm planning to work on a GV tutorial/combos/uses vid soon, so look forward to that. If anyone has anything they think should be included post up. Thinking of going over how to clean hit and when it should be used for combos, then show example combos and moves you can GV on reaction/anticipation.
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I see how being more specific would make it clearer, but I think the way its stated now is the standard between all characters so I'd rather stay consistent. So "invincible" means invincible to everything. If it's specified what it's invul to, then it's not invul to other things. In this case, hVV is completely invul frames 1-6. At frame 7 he loses throw invul, but also becomes airborne at frame 7 so he can't be thrown. It would be rare to get a throw attempt on frame 7 anyways, since it would usually connect as early as possible that close (at frame 5)
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Never realized this before but air hit CH f.S combos to BB. Maybe good to know for the Kliff matchup considering it happens twice in this match. I'm guessing Kliff is getting hit out of one of his specials, or rising j.H or something. EDIT: after watching again, this looks to be a IB punish on that drill move http://www.youtube.com/watch?&v=7fjVz5P0hIM&t=8m38s
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I'm down to play Setsuna, but it would have to be on Sunday 10/6, I'll be at a tournament on Saturday.
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As far as I know it is correct. I'm positive both ground versions of VV are throw invulnerable though. Maybe you threw him right before the VV came out?
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haha thanks. on CL GV, I think I was mashing too long for some reason, since I got all the hits but no CL. Actually the very first GV on Coma I purposely stopped mashing that one since I realized I shouldn't have done it and thought he was gonna burst over it. yeah, literally any time I do 5D now is an accident. I feel like better players will just block it and usually hurt me for it but I should at least try for it to gauge their ability to deal with it. Thanks it was very helpful actually. Yeah the FB SW stuff is gimmicks at best. I used that cross up one on Coma too much already so he knows it's coming any time I do it now. I need to just keep them up my sleeve for people who haven't seen them before, it's definitely not a solid option to go for multiple times on someone.
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I'll start this off with footage of myself from a recent tournament. I dropped lots of stuff in general but any advice on the matchups or otherwise is appreciated. http://www.twitch.tv/vgbootcamp/b/465760825?t=120m22s vs Eddie http://www.twitch.tv/vgbootcamp/b/465760825?t=130m45s vs Baiken http://www.twitch.tv/vgbootcamp/b/465760825?t=144m4s vs Eddie again Edit: youtube links http://www.youtube.com/watch?v=bU9xnrHOuKI http://www.youtube.com/watch?v=-H1beuMmTqs http://www.youtube.com/watch?v=qiSF-JIyU50
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Sad face
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GGs in +R and P4A everyone, I'll try to make next monthly too.
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GG top 3 starting soon! http://www.twitch.tv/vgbootcamp
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https://docs.google.com/document/d/1P3-fyaHUzfgguGgELgt-Cw0QapJ2ZhvZZV8o2kL0BUg/mobilebasic?pli=1#h.qufxigjzrkc7 2D is its own move now, looks like jD but starts from ground.
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If it's what it sounds like it should still OTG fine if you don't delay at all. Sounds like we just can't do delayed 5D for the 3 hits and stronger/safer oki. But for all we know jD or 2D could be the new hotness.
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[+R] Sol Badguy Combo Thread (Updated 10/23/13)
VR-Raiden replied to VR-Raiden's topic in Sol Badguy
Awesome, thanks! That's something I hadn't messed around with yet, I'll add combos for that. -
[PSN] FT10s Season 2.1 (9/28, 10:00pm EST)
VR-Raiden replied to LegendaryRath's topic in P4A Online Play
Thanks for the PM, probly wouldnt have seen this otherwise. Sadly I won't be able to play if its this weekend, I'll be taking a rare chance to play offline. So vote for the other Kanji Yu match I guess lol -
Added useful videos to the Sidewinder and Fuzzy Guard sections.
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Holy crap this is close. TEAMS!
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Will be there (with a setup)