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lofo

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Everything posted by lofo

  1. Does anyone have any idea how 214P works/fails? The frame data says it adds his stun value to some value, and then if it goes over 80 it fails, but I'm 90% sure I've had it fail on my first use of the round (after getting comboed), which seems impossible from that wording since Kliff gets dizzied at 50 stun. Even having it fail on the second use should be pretty unlikely, requiring high stun in both cases. I feel like there's something I don't know about this move.
  2. If I can help with anything, I'm up for that. What time is it expected to start?
  3. Happy strongest day to DerQ and any others celebrating. May you set many 9 balls today! <3
  4. Any word on when the Algonquin meetups are starting? They're going to be on Mondays or something, right?
  5. I am pretty hyped up about tomorrow. Aiming to be there early but my sleep is in a weird spot so I guess we'll see.
  6. From acho. Looks like Kabegiwa no DC is playing Kliff? Apologies for any errors on names, my Japanese is terrible. http://www.youtube.com/watch?v=SmSM7isBwsU&t=19m6s Kabegiwa no DC (KL) vs ??? (VE) http://www.youtube.com/watch?v=SmSM7isBwsU&t=21m59s Kabegiwa no DC (KL) vs "Totono" (ED) http://www.youtube.com/watch?v=SmSM7isBwsU&t=32m16s Kabegiwa no DC (KL) vs ??? (VE)
  7. Usually two, Dev has one and Scott usually brings his.
  8. Some Kliff stuff from nico http://www.nicovideo.jp/watch/sm21694711 take note of the display for Faust's blocking (edit - oh I read it backwards actually. that's what I get for looking over stuff at 5am) http://www.nicovideo.jp/watch/sm20427844 http://www.nicovideo.jp/watch/sm20400254 crazy corner carry, need to look into this. second one builds a LOT of burst http://www.nicovideo.jp/watch/sm21414209 silly CH dust combo Maybe I should have posted this in the video thread? I dunno they are just clips.
  9. http://www.youtube.com/watch?v=vZ8mZgtl8Ek http://www.youtube.com/watch?v=9YrmoAdqKrI http://www.youtube.com/watch?v=nBkkjIQbN3Q 3 part +R Chipp combo video. Has some really interesting stuff, and a particular moment at 0:33 in the first one that some people might find interesting. Before you ask, Chipp's 5h is 7f startup. Also I said I'd post a certain Tetsu combo vid so here it is http://www.nicovideo.jp/watch/sm17222459 (redirect: http://d.hatena.ne.jp/video/niconico/sm17222459 )
  10. Shout outs to everyone who loaned me a stick on Sunday. I got home and opened mine up and tightened it and it feels good as new, so Good End.
  11. GGs everyone. I had a great time and I'm always happy to meet up with you guys. ^_^
  12. I only get to try +R stuff out at local meetups, so sorry if I make any errors here. f.s CH 214s combos from a decent distance, as does 2d CH 236s, though neither works from the edge of the move. The latter could be useful in punish situations since it gets you that beefy 236s opening (into FRC followups) without the 70% forced proration from 2s that usually comes with it. It might be useful to mention cancelling the taunt in the combo listing, as new players might not know about it. Speaking of which, is there any reason to cancel the taunt with 5p instead of FD? Since stun is scaled by the combo counter, comboing into FB stun slap tends to require a corner knockdown with a low combo count, then 50% for the 2s 236s FRC dash 214p~d. For example, 214s is too many hits, so it won't lead into a stun combo. Here are some starters that can lead to that -throw -airthrow -214p~p throw -5h CH (antiair, back to the wall and just out of the corner. easier than it sounds since it works on trade and the hitbox is huge) -5d (FD) j.h (impossible dust) -j.h CH
  13. @Blade: GGs man. Come back soon so we can have more hype matches. @pochp: Some of us were discussing going. I'm looking forward to it. See you there! ^_^ @Tuigi: GGs! Glad you could make it out!
  14. http://www.youtube.com/watch?v=-s6GbYRsfJ0 Sheer Heart Attack, Ian asked me to repost this in the thread Since we were talking about combo vids and glitches on Saturday I was going to link some of JAKE's stuff, but his channel seems like it might've been taken down? Ugh. Here are some other videos instead. http://www.youtube.com/watch?v=5R7kHd-IR2s http://www.youtube.com/watch?v=QPtDQn3nH2c
  15. Sweet! @Essay: You know me. I'm a raging inferno. @Rigel: Dunno what time I'll get there. Sage said he has some stuff to do in the morning and "for some reason" I slept in till 2pm today. I expect to wake up before that tomorrow, though.
  16. Yo Blade, when I was at Foonzo's a couple weeks ago you said of me on stream, "he doesn't play this game," and that made me sad. While you're in town I'd be happy to play a friendly low stakes money match for hype and honour. ^_^
  17. Probably mine. I just checked and it's not packed in with my stick. I have a doctor's appointment at 3ish on Wednesday but am otherwise free all of those days.
  18. Yesterday was great! We even caught the bus home right on time. Turns out I was wrong about Kliff far S, it's actually 11f startup. Hmm. His sweep is listed as 7f startup, though I think it actually has two parts to the hitbox, so maybe the far hit is slower than that. I have some new stuff to test out in training mode ^_^ Any ideas on what's going on this week?
  19. Is there a thing going on tomorrow? If so, what time?
  20. Ah yeah, this is the one I'd seen. It's pre-patch 1.10, though (dated 2012/11/2, patch went live early Jan '13). It's probably still useful as a guideline. For example, if Axl was considered to have a good matchp vs Kliff and then Kliff got nerfed, probably he's still considered advantaged. here are the 1.10 patch notes. http://pastebin.com/wvvpK7Bq
  21. Right!? That's the layout I want.
  22. the BB layout I liked was B C D A - - so those both those BB layouts look awful, hah
  23. I just want jab on jab, low short on short, throw on fierce, and sweep on roundhouse. The last button is a medium sort of button so it goes where medium buttons go. Is it really that strange? That said I think we're the only people on earth who use that config. ...all those other (non-A) configs look horrible wtf
  24. @Rigel, since we discussed normal ABA vs Kliff's spin/"Skull crusher"* on friday I looked some stuff up and did some quick testing in AC (it seems to be the same, or at least mostly) according to http://www.dustloop.com/wiki/index.php?title=Kliff_Frame_Data_(GGACR) ground version has 10f startup, -12 SD (spacing doesn't seem to change it), CH state from frames 1-55 (total: 59) fastest TK version has 3+9f startup, -7 SD (spacing same again), no extra CH state, FRC point 39-41 (total: 3 jump + 33 + 6 landing) Both attacks are six level 4 hits, so IBing the last hit will reduce the blockstun by 4. It's kind of awkward due to the move's unusual hitstop, though. You want to IB as many of the hits as possible to keep him closer and increase your chances to punish, but it's that last IB that matters most. In theory you could learn to SB it, but it'd be a lot of work and missing it really sucks since you risk getting picked up OTG into brutal pressure. Ground version If he does it from start position, without any IBing for reduced pushback, he lands close enough for you to keygrab, either as a punish (with IB and tight timing) or just as an unblockable. In theory he could reversal the unblockable there I guess, but he can't use the dodge stance since it loses throws, so his options are pretty weak. Keygrab strike has 13f startup so if you were really consistent with the IB and tightly timed keygrab you could probably punish it from pretty far away, since it has good reach. The other option is to punish with 5K (7f startup), which feels pretty consistent. Works from pretty far away, even seems to work from "backdash from start" distance with IBing. Can score a CH then go into keygrab or into an air combo into j.keygrab. Cool TK version Maybe all that above stuff is meaningless because this is much harder to punish, so I expect it'll be the go-to version. ABA's pokes are slow enough that it seems like she really needs to IB to do any punishing against this one. You can tell the difference between the versions by how low Kliff is to the ground. The TK version has him noticeably lower. IB into keygrab still works up close (the throw part is 8f startup) but tighter. Without the IB, if you're quick I think he can't jump out. IB 5K still works to a reasonable range but the timing is harder. This ended up being a lot longer than I meant it to be. *this is the same name as Dizzy's lightning spike in the NA localization. weird
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