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ghost333

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Everything posted by ghost333

  1. i thought so i have input lag on pc too dunno why , frame loss? sth wth the usb or hrap3 i use? bad programming? u have to make smooth movements with the stick and tap twice the buttons sometimes. anyway in a while i am going to show u about the input in a video
  2. is this the pc version? or u play on xbox/ps2 one?
  3. i would like to see some more organized matchup info and it will make defently stuff easier to find and ask
  4. suggestions: i love mixups especially when the attacker switch side to confuse the enemy (frcs on this look beautyfull also dont be afraid to show some rcs) not sure if possible but since u are good at i-no and i totally suck try : -to frc a chl ad through the enemy and go back with a hs dive ( inside a combo) frc again for more? - chl frc>hs dive>frc>UF ( inside a combo) i prefer the tesion not to be infinitive (thats me only ofc)
  5. pure luck only god knows how it happened : (:P) (i get the chl 100% all the time now the problem is with the first 63214 , at my first tries i missed the 2 so a k dive was inputed turn on input and watch if u miss an arrow ) well i dont know the frc point so it took a lot of time but know u know that is possible with pre buffering and negative edge (chl>frc>UF in ac) : http://rapidshare.com/files/129614390/Untitled2.avi.html note: after the k the forward is missing that is becuase i hold it down before doing the last half circle and the S was done with negative edge
  6. thats strange becuase a can get the chl it is just that i cant do the frc and the last half circle back http://rapidshare.com/files/129301948/Untitled.wmv.html and a tk one
  7. i am not very sure but since you can make a yz , forward ,rc ,and after the rc release only k for a tatami i think that the input for chl >frc >UF should be sth like this jump> 632141236k63214 {p+k+s}hold (for frc), release s only not sure so dont work so hard on this
  8. it was sarcasm on light level.... and frc is still good but too hard
  9. why rc? frc instead :P
  10. :O very nice it flow so nice that i didnt understand when it end. great stuff it hits 2 times instead of one is a bit tricky
  11. can i have some fights for reference against anji plz? choose what u want :P
  12. ghost333

    Character Types

    with the same thinking u can say that baiken belongs to the expert area too becuase u need to play in defence style and how u gone do that if u dont know all the combos/ mix ups /chains/patterns/moves of all the other chars? you can say this for all chars.....
  13. ghost333

    Character Types

    i think a discription for a char would be more efective than a list example :http://www.dustloop.com/forums/showpost.php?p=156075&postcount=2
  14. ghost333

    Baiken in #R

    i highly recommend to stick on 1 char or 2 at max(an alt just for fun) i used to play with a lot of chars in cvs2 and tekken ,but later i discovered that playing with one char only is the way to go for victory ,it was mentioned to me in tekken by a very good player ...it seems he was right way to go for your baiken
  15. have u seen the dmg that slayer does? 100% cant even describe it......
  16. hmn i hate slayer...
  17. Xeno the pg in reload training u talk about comes from (P)erfect (G)uard it makes the dummy just guard(instant block) all attacks (low/mid/high) it has nothing to do with fd. u can make it too ....
  18. ghost333

    Baiken in #R

    oh i forgot to hlp u about the air tatami frc i usually do the frc and then tap 66 for the airdash i do this becuase i want to be late and closer to the ground but u can airdash much faster with a different way , in case u didnt know or heard about it u can input the first 6 before the frc and the 2nd 6 after the frc here take a look 6 >frc>6 : http://rapidshare.com/files/113219012/frcairtatami.wmv.html
  19. i thought he is fd canceling or is not posible on AC?
  20. here the painkiller: http://rapidshare.com/files/113079713/Guilty_Gear_X2_AC_-_Painkiller.flv.html
  21. ghost333

    Baiken in #R

    go to the stage u want and press r2 u will see a yellow cursor thats the chars stage u will fight on edit : btw dont forget to set in training recovery on (which one doesnt matter i usally go for nt or bk)
  22. i am sure that koichi played milia back in #r
  23. get out of corner? and leave the enemy on corner? i mean u are presured on corner and do this to escape and switch places
  24. ghost333

    Baiken in #R

    hm against sol (works on other chars too but sol is good for practice) run in s>2d>tatami>j.s>j.p> j.k> j.c (jump again) >j.s>j.p>j.s > jd or yz (jd is more dmg but against some chars it doenst hit some times...i think) and gift: http://rapidshare.com/files/112870672/baiken.mpg.html the first 2 combos is the one above with both j.d or yz next are some easy stuff u should train a bit and some thing very IMPORTANT dont look at my input is really meshy when i play on pad i spam the buttons.... ps i hope u have no problem with rapidshare
  25. well i was about to delete the combos that i didnt use so i say why not just post them before del them... so here they are http://rapidshare.com/files/112373538/unwantedcombosfinl1.wmv.html
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