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[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
- Stasis - replied to brett_'s topic in Gundam Extreme Versus
So like... I want to buy this game, but not sure if Play-asia accepts prepaid visa cards.I don't have access to a bank account right now, so yeah, don't ask. Can someone who has used a prepaid card before confirmed if they work or not? If you guys do not have an answer can you point me in the right direction? Dustloop members make a lot of purchases on Play-asia and many other sites. Where (on the website) would be the right place to ask my question? -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
- Stasis - replied to Hecatom's topic in Under Night In Birth
So I have not followed this game in probably over a year now and decided today it was time to catch up. I'm a bit confused by the fact that there still is no console port for this game. It's been 4 years since I first heard about UNiB. I thought this was one of the big fighting games in Japan. I mean the reactions it got from the Jp FGC and everyone else seem to favor it was going to be pretty popular. So.. how does a game like UNiB with so much potential end up rotting away (I could use a different word here but I'mma go with that anyway) in the arcades for so long? What is the current state of UNiB's community and is it possible for UNiB to get the same treatment as Arcana Heart and Aquapazza? Would the dev team be open to another company like Sega or Arc publishing their game? And finally, is there anything I can do to help move the game closer to a home console port? Oh and.. what's up with the Skullgirl characters? Was that only to celebrate the PC release of SG or is Filia a real UNiB character? I tried to Google/Youtube it but couldn't find any footage on her. I guess that just means she's not out yet -
^ haha Normally I know when they're going to use the move and get an easy J.C > 5C hit confirm, never thought of doing fullscreen Yukikaze
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[CP] Kokonoe - Gameplay Discussion (Discuss Videos/Combos/Questions/etc.)
- Stasis - replied to Kurushii's topic in Kokonoe
Simple 6B corner meterless ambiguous setup I made 6B > 22A > 2C > 6C > j.D > j.B > 5C > 6B > 22A > j.C > j.2C > 236D > 6B > 22A > 5C > 236B (3.5k 25 heat) 6B > 22A > 5C > 2C > 6C > j.D > j.B > 5C > j.B > j.C > j.2C[w] > 5C > j.C > j.2C > 236D > 6B > 22A > 5C > 236B (3.8K) Combo is over. now from here... 22B > opponent recovers > 2/5A > 3D > trap activates > cross up/fake cross up 236D > hit confirm into stuff -
When do you guys play? I've had CP since day 1 and never run into any Haku players online. I wanna steal some tech dammit. But it's very effective. Corner Yukikaze leads to some nice OD stuff ftw.
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The only thing you have to worry about when doing the loop is the height of your opponent and delaying j.2C as much as possible. hit j.2C too high or too early = drop opponent too low = pick them back up with 5A > 5B that's it. I hit the loop consistent on all characters. I know for a fact that the timing is the same because I haven't even practice the loop on all character and yet I hit it in matches without any problems.
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May I have the data for Kishuu? I don't have any info on the Extend version. ^^;
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loving the step Hotaru throw combo much more than the CT throw bnb putting Nu in the bottom corner feels good ^^
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Would any of the vet Haku players like to have some matches? I'm east coast btw
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[CP] Hakumen VS Izayoi: Justice 2 -- Justice Harder
- Stasis - replied to mAc Chaos's topic in Hakumen Matchups
5D > Enma Fatal her full range 5B poke. From full range with (1) instead of JCing from Enma I was doing 5D > Enma > Kishuu > 2C > loops her 5A/DPs can punish S.Agito before hit and 5A can punish S.Agito after, but you can still cancel into Hotaru for CH Her teleports (all of them in normal mode) are hella unsafe Her S.Saber(fireball) can't teleport cancel in normal mode so you don't need to worry about that, but hitting them with your sword when she is zoning will give her stocks, so I think it'll be better to jump over them from far away. -
Am I the only one having a hard time getting 6B > RC > air dash to continue my pressure... consistently? just need to practice more. 6B has nice range and gets dirty once you mix it in with your feint strings. Atm people aren't afraid of her normal mode and seem to be worried about their feet (CH 236) more than anything. I love the sick GA combos, but I've been using most of my meter for RCs or reversal atm. OD at the start of the round seems like the thing to do vs a lot of the cast, as she can do a lot with 4 stocks vs trying to gain 4. And thanks for those 8 stock combos ^^
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I've been using 6A near the corner for the 5/2C > go ham and 6A > Enma > loop for mid screen. Haku's back dash is so fast I don't even use Hotaru mid screen for grabs anymore. I just condition my opponent to tech grabs then back dash 3C CH for easy 6k damage. Still good if they press buttons, though. Atm no one is standing up against TK Agito right now, so I get easy j.B confirms or use j.A to keep my pressure going. it can even be combo'd on CH which I like a lot ^^ Also, Haku vs Kagura is kinda tough. Edit; what are you guy using for corner grabs? I've been doing Hotaru > j.C > 5C > 2C > j.B > j.2A > Dj.2C > Agito. anything better than that?
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man, tk(not a real tk) agito is sexy
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DL: -Stasis- PSN: Slaying-Moon Location: FL (USA)
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Anyone find ways to build 8 stocks? All I found was able to find is CH 623C~214B > 236B~214B > 2B > 623B~214B > 623B