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Yuhoke

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Everything posted by Yuhoke

  1. j.C is NOT an overhead. For his throw, you can also OMB it and go for a combo and save the meter for something else (236AB~B>214214D combo ender, for example)
  2. If you have them Feared and hit them with 5C(full), you can do the hop combo 5B>2C>hop>j.C>5B>2B>2C
  3. From what I saw, Scud was HELLA fast. It wasn't really a good reversal because it was so slow, even though it was invulnerable. In the video at 1:15:38 Ragna does backdash and Az's Scud still snags him. No way that could've worked before.
  4. If you created a JP PSN account on PS3, you can use that to sign in on PS4 and get access to JP PSN store. It works about the same on PS4 as it does PS3, not that hard. October 15th, can't wait!
  5. After seeing the trailer... Give me Leo or give me death
  6. Just so you know, 5AAAAA 8A 4B 8B 4D 6B/2C route works on Marie.
  7. Well after a CH DP, you can combo 5C. I've been using CH DP, 5C, evil smile (midscreen). I think you can get 5C to connect fully too, leading to 236AB, Ghastly Whail if you want.
  8. Ghastly Whail (214214C/D) also inflicts Fear, and does more damage in Mandala or if they already have Fear.
  9. I've been playing him on pad and have no problem with his combos. Just gotta get used to using short hop (2AC) in combos. I use R1 for that.
  10. Thank you based StrifeBro! This will help a lot getting those runs
  11. Also try to hit them high with the lvl5 6B, giving you more time to 214C>6B when they are bouncing back
  12. Can you connect a homerun super after j.236A/B midscreen? Can't seem to do it outside corner
  13. Good stuff Effenhhog! For SP Duck crossup I do: 236A>8A>6C+D>4A(combo starts here)>8A>6B>5B>j.B>5AA>2AB>236A>6B 3.8k Another fun thing to do is put 5D out, and if you get a blockstring going, do killrush and (8A>4A)xN as long as 5D lasts. You get some nice chip damage, and if you successfully get a mixup (AOA, throw, 6C+D etc.) well, it adds up.
  14. yeah that's 6C>4A>6A. Tried it and got the 10k combo
  15. Ah cool, I stand corrected. Shame it doesn't work on the whole cast though.
  16. Well for Ultimax basics, there's the Atlus video: https://www.youtube.com/watch?v=hDSjsRc9kn8 And for some combos, there's this video: https://www.youtube.com/watch?v=Ys0Hj0A4hOw
  17. No idea yet on challenge 25. But you guys know what bugs me? I saw this really cool variation of autocombo that did like 2.1k by itself: 5AAAAAAA>4B>6B>4/6D>2C. You got lvl5 2C and also you could sideswap if you wanted to. But then I learned it worked on Narukami only -______-
  18. Now that there are moves with Fatal Counter recovery, can Aki capitalize on this? I noticed that 2/5A>236B works on opponents who are in FC recovery. Anything else? Edit: FC 5C and j.C lead to B dive combo routes. Nice! Ex. FC j.C>land>66>5AA>2B>sj.B(1)>214B>6C>8B>4C>4A>8A>2C>236236B. 6055dmg Of course this stuff very matchup dependent, which moves have Fatal recovery etc. But useful in some matchups I guess.
  19. What is everyone doing from their throws? Gonna post combos I've found. LVL0: C+D>8A>4A>6A/B LVL1: C+D>8A>6A/B LVL2: C+D>8A>6A/B LVL3: C+D>8B>4>6C>4A>8A>2C LVL4: C+D>8B>4C>4>6C>4A>8A>2C LVL5: C+D>4>8B>4D>6C>4A>8A>2C
  20. Also digging the new Aki. Muscle memory from vanilla combos still fucks me up though. Making good use of sonic punch in juggle combos is still weirrrd. Managed to pull this Fatal combo a couple of times in training mode: http://youtu.be/ia1RFCHA1Q8?t=1m57s
  21. Cool, so you can get a combo from the command grab without OMC if they have Fear. Nice.
  22. Gotta say Strife, lovin' those matchup thread first posts! Keep 'em coming!
  23. He probably just got the download code for him that come with the physical copies. Again, 1 week for us digital owners
  24. Does Heat Riser buff stack? It probably doesn't, but hey, you never know
  25. It's 00:28 in Japan. Just 11 hours 32 minutes to go.
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