j.C is NOT an overhead.
For his throw, you can also OMB it and go for a combo and save the meter for something else (236AB~B>214214D combo ender, for example)
From what I saw, Scud was HELLA fast. It wasn't really a good reversal because it was so slow, even though it was invulnerable. In the video at 1:15:38 Ragna does backdash and Az's Scud still snags him. No way that could've worked before.
If you created a JP PSN account on PS3, you can use that to sign in on PS4 and get access to JP PSN store. It works about the same on PS4 as it does PS3, not that hard. October 15th, can't wait!
Well after a CH DP, you can combo 5C. I've been using CH DP, 5C, evil smile (midscreen). I think you can get 5C to connect fully too, leading to 236AB, Ghastly Whail if you want.
Good stuff Effenhhog!
For SP Duck crossup I do: 236A>8A>6C+D>4A(combo starts here)>8A>6B>5B>j.B>5AA>2AB>236A>6B 3.8k
Another fun thing to do is put 5D out, and if you get a blockstring going, do killrush and (8A>4A)xN as long as 5D lasts. You get some nice chip damage, and if you successfully get a mixup (AOA, throw, 6C+D etc.) well, it adds up.
Well for Ultimax basics, there's the Atlus video: https://www.youtube.com/watch?v=hDSjsRc9kn8
And for some combos, there's this video: https://www.youtube.com/watch?v=Ys0Hj0A4hOw
No idea yet on challenge 25. But you guys know what bugs me? I saw this really cool variation of autocombo that did like 2.1k by itself: 5AAAAAAA>4B>6B>4/6D>2C. You got lvl5 2C and also you could sideswap if you wanted to. But then I learned it worked on Narukami only -______-
Now that there are moves with Fatal Counter recovery, can Aki capitalize on this? I noticed that 2/5A>236B works on opponents who are in FC recovery. Anything else?
Edit: FC 5C and j.C lead to B dive combo routes. Nice! Ex. FC j.C>land>66>5AA>2B>sj.B(1)>214B>6C>8B>4C>4A>8A>2C>236236B. 6055dmg
Of course this stuff very matchup dependent, which moves have Fatal recovery etc. But useful in some matchups I guess.
What is everyone doing from their throws? Gonna post combos I've found.
LVL0: C+D>8A>4A>6A/B
LVL1: C+D>8A>6A/B
LVL2: C+D>8A>6A/B
LVL3: C+D>8B>4>6C>4A>8A>2C
LVL4: C+D>8B>4C>4>6C>4A>8A>2C
LVL5: C+D>4>8B>4D>6C>4A>8A>2C
Also digging the new Aki. Muscle memory from vanilla combos still fucks me up though. Making good use of sonic punch in juggle combos is still weirrrd.
Managed to pull this Fatal combo a couple of times in training mode: http://youtu.be/ia1RFCHA1Q8?t=1m57s