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Everything posted by Dawnbringer
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I would think Dizzy has a slight edge because she usually initiates her crap first.Though Anji can live through the stuff,she can reset with a little less effort since she can jump around a lot and still throw out a projectile(bubble or high arc axe beats your jump ins since you go back on the defensive). 6P is quite risky...especially if she back airdash and pop it.You might as well autoguard it.The only place you would want to use a 6P,is against a Dizzy who IADs in on you without projectile cover,just because 6P owns that for free.
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Match rating: 5.5-4.5 Dizzy's favour. This matchup is all about chasing and then defending whenever dizzy has her stuff out.HS fuujin isn't effective here as most of her projectiles allow her to be safe from it,so you're gonna have to approach another way. When chasing Dizzy,you have 2 options.Either dash and throw out a 6S (and autoguard her 421S projectile),or superjump/IAD in with jK.However,if she has a bubble out,you're far better off just turtling,or if you're a daredevil,go for the 6k autoguard.Just remember that dizzy is weak when she doesn't have her projectiles covering for her. Dizzy is very susceptible to shitsu pressure as she is not able to do anything once you have it going (other than DAA/overdrive).So you can capitalize there once you score your knockdown.Her lack of reversals makes Anji's shitsu pressure shine. But this match isn't just about chasing,it's about defending too.There are many situations in the match where Anji has to block just because Dizzy has a projectile out (sometimes two).Dizzy has a good pressure going once she sets her stuff up,and it's not to be taken lightly as it could cost you up to half of your hp.Try to find a hole in a repetitive string,or surprise Dizzy with a daring autoguard.Just keep your eyes open...
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This matchup rating used to be 7-3 Axl's favour,but it's really not.However,this does test the Anji player's patience. My rating: 6-4 Axl's favour. Axl's pokes is where this gets hard.His 4P pokes doesn't allow you to jump in without FDing and will hit a standing Anji,although you can Fuujin through this to get in his face (you don't necessarily hit him,but at least you got through his crap).1p hits low,thus allowing you to IAD in.2S nets him an axl bomber combo,so avoid double jumping towards him(AND ALWAYS FD).[4]6S will ruin most attempts to get in (even if you IAD,the 8 or 2 extension protects him).Don't even try to autoguard against axl at long range. However,once you get close.This is the part where Axl struggles a little more.He does have several options still,he can try to counter,use a shoryuken,or just plain block.This gets a little messy if the axl you face likes to spam counters.Stomps aren't exactly the best move of choice here since it's more easy to react to than most of anji's moves(unless you cross him).If axl jumps in on you,and you sense him trying an aerial 623HS,pull out a 2S immediately.YOU WILL DOUBLE WHIFF IF YOU USE 2S A FEW MOMENTS BEFORE HIS MOVE,but you recover faster.YOU WILL CH IF YOU USE 2S ON THE SAME STARTUP(and get a juicy combo)!AND YOU WILL EAT THAT IF YOU START LATER THAN HIM.But...you can also autoguard if you want tension instead of raw damage. When in an Axl blockstring,he will usually continue with a 6HS (laggy,but since he has frame advantage in that blockstring,it won't matter) or end it with a [4]6S.You can punish the 6HS with HS Fuujin OR 6k autoguard.Also,look out for a [4]6HS.That's an unblockable,he can also fake it to bait a jump in,so jump FD!
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http://www.youtube.com/watch?v=1Co5IduuLyk - Domi vs H.H (Dizzy) http://www.youtube.com/watch?v=-V2Mx1kMiZU - Domi vs Mike http://www.youtube.com/watch?v=0Q1IN1ddid4 - Domi vs ???(Bridget player with no name) http://www.youtube.com/watch?v=BmLA70tyDf4 - Domi vs BLEED http://www.youtube.com/watch?v=obJ-lPWhGmg - Domi vs キシタカ (Sol) Edit:In the Domi OCV posted by Pizza,there's Lime Key vs Domi.Best.Anji.Mirror.Ever. Edit 2: Found more vids. Lime Key http://www.youtube.com/watch?v=6FI0W2YEYn8 - vs K YT(AN) http://www.youtube.com/watch?v=m4qHgLxsb34 - vs AYM(IN) http://www.youtube.com/watch?v=ppW0Fhsllcg - vs BDS(SO) http://www.youtube.com/watch?v=m_88PBX0gbQ - vs てくにさん(AX) http://www.youtube.com/watch?v=Y6sAoaIMczU - vs 高橋竜一(TE) http://www.youtube.com/watch?v=RlxHgVk2pjo - vs くろにん(ED) http://www.youtube.com/watch?v=Zx8X3cQrofA - vs 98%(RO)
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I've only seen Domi use double shitsu(butterfly) ONCE.The only one who is consistently using double shitsu is ANG. This is the video of ANG's super hax technical skills: http://www.youtube.com/watch?v=S8wh2OVaN0E
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Reversal HS Fuujin is also effective here as it'll get you out of most of Slayer's Oki(other than that bite).However,if you do it too often,you'll get baited/countered.Mix it up with 3k/1k(in case he dashes behind you to grab) or jump and FD.
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Well,it's better to try to escape that unblockable BS rather than taking it.It's just a nifty thing I found while using the recording feature.Besides,everyone knows about how broken Eddie is in AC.Give us a break like Arc did in Slash. =/
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Useful information: Anji can escape ALL of Eddie's unblockables with reversal HS Fuujin(though if he places them just at the edge touching you,that's a true unblockable).YES,EVEN THE PUDDLE.However,I haven't checked if you can 3k into p autoguard for puddle,can someone confirm if it's possible? Remember,there's a super risky autoguard extension that is invincible on startup (or practically invincible) which uses 25% tension.You might want to consider it if you're in trouble and they have no bursts,however,if you're baited,the consequences are severe.
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Well...since we're Anji players ourselves...this battle is more about whoever knows most about their character and their implementation of offense/defense/baiting. Offensive: -shitsu pressure can be avoided several ways(explained in defense),so use at your own discretion -most combos work on Anji -use lows more often,remember Anji has a general weakness against lows -poke!poke!poke! Defensive: -236HS/6K-K counters shitsu oki,however,be aware that you can be baited into it -3P/2147P are the usual overheads of Anji,however since this is a mirror,5D isn't out of the question when 3P is only combo-able in shitsu strings -214P/K are crossovers,however...if you spot it,and you were holding 4,PRESS K!You have autoguards,use them in this match -6P IADs
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Here's some Jam stuff that I experienced in my last tournament: -Her 6HS is THROW INVINCIBLE.Do not attempt to throw on wakeup or eat heavy damage. -Puffball FB can be beaten by 2D! -Jam can parry your shitsu on wakeup and throw out a 2D in your shitsu string.Be ready to bait/punish with dashing 2HS/6S IAD string. -She's a floaty,meaning combo combo combo!
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Matchup IMO: 5-5. Use 6S for a max range poke very often,order sol has trouble getting in without getting hit by it (generally you'd autoguard everything he throws out at max range) Order-Sol's DP will go over 2S/2D(mid-far range).So use them in your oki/shitsu strings more often to bait out that DP. Watch out for his Force Break,it's a low even though it looks like a high.And to top it off,he can combo off of it. When in a Order-Sol blockstring,BEWARE OF CORNERS.If you're in a corner,he may try to tick grab into serious damage.Generally,both characters have a lot more options when the opponent is cornered.However,Order-Sol rushdown can be long...so be patient and WATCH OUT FOR THAT BANDIT REVOLVER FRC. When Order-Sol uses IAD towards you,6P.That should beat everything he has(he whiffs storm viper I believe). When you get knocked down,here's Order-Sol's options: 1.2D cancel into combo. 2.Keep pressuring with normals(while building up your bar again). 3.Dust. 4.GUNBLAZE. 5.Tick grab. So keep your eyes open,though most Order-Sols prefer to use Gunblaze more often(even whiff one to cross you over again).Holding 4 and pressing K on reaction to gunblaze works best.
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Nuts: Though this isn't reload,it's the version before that.So I'm not sure how much of this can be used in reload,but it's something to start.However,I suggest you get Accent Core asap. http://www.youtube.com/watch?v=VaMZhBQUF3A
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http://www.youtube.com/watch?v=JPt3GsNQTm0 Sousei no Aquarion I'm not sure about the credits,but this one just came out and I like the mixups of this CV.
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Wind Owl,there's also Angelic Symphony on Youtube.You might want to add that.(Too lazy to link it)
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Aurelious,you jump towards them with jP and FD if you see them VV/5k.That's the simplest way.However,dashing 2k also works if they blocked the first hit of shitsu.(However if he did reversal,jumping would be better)
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I started playing Anji because of his butterfly pressure in Slash and how spammable his 5HS/6HS was with that godlike guard point.Plus...hardly anyone used him so I felt like being a little unique.(ABA didn't work out well for nub 'n scrub) =/
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Thread name says it all.So any links to Anji in action would be appreciated. Most of the videos in my profile contain Japanese Anjis and Anji CVs,so take a look.(I don't put up videos of myself though) http://www.youtube.com/profile?user=DawnbringerRB And here's a link to stuff they record and let people watch: http://www.norematch.com/ggxx Now,this thread can also be a feedback thread so videos of myself in tournament: http://www.youtube.com/kellfire5541 (look for Dawnbringer,preferably the ones on November 10th)