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shoryusatsu999

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Everything posted by shoryusatsu999

  1. Saw something interesting during this casuals video at about three minutes in: it appears that SB Air Guillotine has armor during startup.
  2. Remember when Labrys couldn't charge her 2B and DP? Japanese launch players probably do.
  3. Oh dear. Yosuke's OMC glitch gives him a pseudo-infinite. (WARNING: NicoNico link.) http://www.nicovideo.jp/watch/sm22761258
  4. Also, some weird glitches have been found related to OMCs: http://imgur.com/6nTBToz https://www.youtube.com/watch?v=Gktfn1m_WR4
  5. Xie thinks Junpei and Mitsuru have one too. Also, supposed confirmation on what Aigis's thought-to-be secret super does: "turns her Orgia meter blue and refills her ammo!" https://twitter.com/XiePlus/status/427327714891022337 Personally, videos or it don exit.
  6. Recently looked at some Sasashima footage recorded last week. Didn't even know Naoto had a SB gunshot special (from the footage, looks like it needs Persona, but is long range, does fate damage AND doesn't require bullets) or that Kanji could do a 6.1k net SP gain combo off of a FC j.C.
  7. I bet people were mostly scared away from Chie by the loss of the blender oki game. They'll be back for her (seemingly; dunno for sure) ridiculous damage potential.
  8. Eh, I'm not exactly inclined to agree with you on that based off of the little footage we have of him. Most of the combos we see in the footage have at least one persona attack stuffed in. Teleports seem to be his only good way of getting in, and they can get beaten clean by properly timed 2Bs (a Yosuke demonstrates it at about 12 minutes into the 5th Sasashima video; the port attack seem to be Head attribute, as an invincibility notification circle appears just before the 2B hits). Command grab is probably really good for mixups, though. Kinda wondering why the SP-draining version was never used by the PerShoNa.
  9. Eh, there's one big thing I think regular Sho has over PerShoNa: no need to manage persona cards. If it turns out that PerShoNa really needs Tsukiyomi in order to be competitive, then a few bad moves (or a lot of applications of Silence) and it's pretty much game over. Regular Sho doesn't have to worry about any of that. Then again... does anyone know what happens if regular Sho is hit with Silence?
  10. Welp, has been confirmed to be a mistranslation. Here's a better translation of what PerShoNa says regarding :
  11. Because he's pretty much dead and there's a chance Liz's quest to save him will fail (or at least, not come to fruition this game)?
  12. From what I remember about P4A's version of the move, you could get hit before the grab has a chance to come out, AND it has less range than Shuffle Time normally does. To be honest, I wouldn't be surprised if nothing's changed on that front.
  13. Somehow, I don't really see that kind of story mode happening. Weren't the grouped story modes easy to do in CP because everyone was already traveling in small groups? P4U2's story seems to involve separating everyone, so grouped story modes would be at odds with that. But that should probably go to Zepp anyway.
  14. Hopefully, one (or both, but I doubt it'll be both) of the Shos will have a story mode ready when the console version comes out. Speaking of endings, anyone know if the Shadow characters have endings? (This includes Bull!SLab.)
  15. Because Sho himself pulls that pun, maybe?
  16. Found some potentially game-changing translated story info and an interesting exchange between Labrys and PerShoNa. Putting both in spoilers because obvious reasons.
  17. Oh. Oops. Headed there, then.
  18. Found some potentially game-changing translated story info and an interesting exchange between Labrys and PerShoNa. Putting both in spoilers because obvious reasons.
  19. If Persona!Sho was Shadow Sho, he'd be in Shadow mode during the time he was featured. Also, his glow is a much lighter blue than that exhibited by any Shadow. Maybe Personaless Sho is just ME faking being Sho whereas Persona Sho is the real deal (or vice versa)?
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