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Sking

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Everything posted by Sking

  1. Sking

    Axl v. May

    Which one?? If you mean the [4]6 S or HS: I better go with 5P since the 2 hits of the chain works wonder with this, the 5K is just a counter hit for her and we know what may can do with that If you mean the [2]8 S or HS: Go with 6p if you see it comming but remember she can cross you with this dolphin, the 5K here is just another counter hit for her If you mean the force break dolphin: Block it and be aware of the throw. Resume: If you see the dolphin I recomend you to block it unless you react instanly and punish her with 6P, so block it and punish her with 5S(f) and 5P when she lands.
  2. Sking

    Axl v. May

    That's a bad idea, the best way to get close to her is in the ground keep rushing her to death. Anything else you wanna know just whistle
  3. Sking

    Axl v. May

    Well may is not an easy match since axl lacks on defense BUT here's what you can do: 2k ducks many of her jump in attacks specially her j.hs, so follow 2k with 5s to continue the combo. J.6p is very useful when you need to keep her away from you in the air. 5s can hit her when she's right above you so use it. Avoid her command grapple by all means. You can hit her with 5p when she tries the dolphin ([4]6 Hs or S). Remember she can run under 5p so you need to be very carefull poking her. I usually play this match at full rushing trying not to give her any chance to attack and not jumping to much, but, it can be played at long range. This is just a few tips I'm gonna write more when I got the chance.
  4. With millia you can not be poking that much, SO you need to know when to poke and not be throwing random attacks. In this match patience and good blocking will help axl to win. Remember if she is runing at you use 5S(f), 5k and even 6p because if you do any move that is not that fast enough she can jump it and punish you.
  5. Well if you mean slashback the pin I don't think is a good idea to do that what I do is instant block the pin and do a 6p because she will come down to attack and if she doesn't attack she eat the 6p. If you were talking about the 623p counter is posible to do Shiranami no Homura and still hit her but that depends on how high in the sky she is and is a waste of tension, so is better to instant block the pin and attack her with 6p while she's coming down. About the roll if she is doing it from far trying to get close, use 2h, 3p and 2p but if she do it close, jump because that way she can't throw you and you will be safe and can airdash away or attack.
  6. I agree with Digital Watches about the millia match is not that hard she really don't have anything long range and the only thing that really stymies Axl's AA game is her pin and if she runs at you just use your medium range pokes and if she does her roll you can hit it because she doesn't have any invisible frames in her roll and if she do the moon you can hit it with any AA. This match is not that bad as jam or chipp match for axl.
  7. First: The puddle hits low right and eddie is comming from the air so which benten to go for??
  8. Exelent DW, Exelent matches your style is very much like mine I like it very much I saw some curius things like: In match 4 round 1 I never use strings to build up the oponent bar beacuse axl is no very good a it but I should and will learn to do those strings. The combo after that was glorius in the other hand I see you don't use 6p against oponents right above you like when eddie does his jk and the other thing is use more bentengari light when you see the opportunity if is ch that's a free damaging combo.
  9. WTF I can see the videos some with the service is a full capacity and never start to download. Can you put it in youtube that will be great(I really wanna see those vids)
  10. Ok. I was searching in the web but haven't found what I was looking for. The GG Logo!!! The 2 GG's In the circle Plz if someone could provide me with the logo I will apreciate it
  11. Nop there's nothing tricky with dashing after fb bomber. Just wait till the bomber animation ends and dash, it's pretty easy. I use to get the same problem when I switch to accent core but with a few hours of practice it will be BnB Since in accent core axl's chains hit twice there's enough time to do a SJC. What I do is just tap 2S and wait the two hits and then do 2,8 fast, you should have no problems doing this since you have enough time to do a SJC thanks to the two hits of the chain. Those thing are really simple and with a few hours of practice you should mastered
  12. Thanks a lot Digital Watches I will start to put in practice what you just say Thanks for the tips
  13. I know what you saying but that was my first match vs slayer in my 6 months that I have playing GG so the entire match I was thinking: What does slayer do:?: . So I just play defense and that affect my game play because I miss some Frcs and combos:sweatdrop:.
  14. Ok here it is: These 4 matches are from a Ranbat: Sking(AX) vs Barbaro(SL)
  15. Ok guys I got this: I'm planing to record the matches in my laptop with a web cam, but since is a web cam I think that the quality is not going to that fine like a video camera. The question is: Is there a program that could record the matches in a good quality ?? Does have the web cam influence in the quality?? Can anyone help me with this?.... Thanks
  16. Sking

    Axl v. Chipp

    Well from my experience with millia I don't have that many problems if I keep millia away but chipp is another history, I don't know if all chipp players play the same but I always pokin with 2s, 5p, 2d and 6k because chipp is always jumping and chipp don't have anything that reach long so the only way that chipp can make damage is to getting close and if you manage to keep chipp away and landin the anti air combos you'll be okey
  17. Thanks a lot Digital watches I use to play that match too much away and that's why I was having problems with venom but now I'll switch to total ofense mode.
  18. I could use some help here plz. I'm having huge problems with venom, he solid rush and lock down kills axl game. It will be great if I can get tips for survive this horrible an scary match.
  19. It's not that safe as you think because faust can punish you with 5s, and johnny with 2hs if you do it too close and I don't now if others charactes can punish that. So if I do 2p, resen I always follow it with 2 to gain more separation and avoid the hit
  20. Nice matches I see your more in defense than ofense, that's not bad cause that's a important thing in axl's game, but, when you see oportunity to attack take don't think it twice. I see your don't dominate axl bnb combos, that's somthing you need to work. Good job!! P.S.: There's a ranbat coming soon in my country, I will post the videos as soon as I can, in the meanwhile I try to record a few casuals
  21. Hi everybody i'm a axl player from dominican republic, and this forum help me a lot and I think is time for me to return the favor. I always like knock down air combo and that in slash wasn't a problem but in accent core thats a major problem for me. I know the knock down combo 623hs, 623hs but I think that this isn't enough, so I came out with a non knock down but very close to the ground tech combo if you know what I mean: I use this combos as my standard air combos^^ 5p(6k), 2s, j.d, kokku (Ends up in the corner and 25% tension) 5p(6k), 2s, j.d, fb bomber, air dash, j.hs, bomber, resengeki, then the spining chain. Hope this help and thanks
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