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blackraen

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  • Location
    Eugene, OR
  • XBL
    blackR4en
  • PSN
    black_raen
  1. Like Dosu mentions, the #1 cause for weird lever behavior is accidentally flipping your stick into the LS or RS pseudo-analog modes instead of the DP direction-pad mode. This is because of how the controllers try to emulate the analog signals using the digital switches and can cause some really strange outputs. Factoring in (what I consider to be) the Hayabusa's slightly too weak spring and you can get some even stranger outputs due to the rebound. The button issue though makes me wonder if you're getting the PS4 controller processing lag problem I've had in the past as well. I've hit situations where my DS4 will periodically become 'stuck' for a second or more sometimes. In that case I was able to correct it by going into the system menu and selecting Restore Defaults (found that tip on a PS4 subreddit or something). So that's another thing to try as far as the PS4 problem goes. But it's really crazy how badly the DP/LS/RS switch can mess up your game. First thing to check, always. Also, I think a 2lb JLF spring makes the Hayabusa the best stick around. Fixes rebound and makes it feel soooo smooth.
  2. Your symptoms sound like you've set your controller into emulate-analog mode. Check for a switch for DP/LS/RS and make sure you're set to DP (for direction pad).
  3. Can't rapid until the second sword comes out as far as I could tell.
  4. I would suspect that it is probably just a difference in how you execute between the two controllers. Looking at the online pictures for the Ebten excusive GGXrd stick, I'd assume it's probably an Exar, and that the whole body is a nice solid metal, similar to my Exar stick. Depending on how you hold/play, the additional weight and surface on the GGXrd special controller may feel more like it gives you more control, and/or differences in the case acoustics may be giving you better feedback on where you are with the lever. I would doubt technical issues with your component parts as the cause since that would manifest a little more significantly. I'm not a fan of the Exar stuff because the cases feel a little blown to me, but if that is your preferred case type, they do make them nice and big.
  5. You can use some graphite to lubricate the switch a bit, though it'll probably stop squeaking on its own over time. Alternatively, though a bit extreme for a squeak, you could just buy a replacement JLF switch PCB. Hayabusa will work fine. The controller PCB is the one that determines system compatibility. Buttons and levers are just mechanisms to contain basic mechanical switches. Hayabusa uses the same pin layout as a JLF, and the mounting place is JLF compatible so it would fit fine in the TE2. Only think I don't know about is if the Hayabusa's body will clear the PCB cover. I couldn't tell by just looking at pictures and I don't have a TE2 myself yet, but I'm fairly certain it'd fit fine.
  6. So the TV model but not what mode settings. Lag that bad though, that's not the PCB, that's something else. I call complete shenanigans on that video. Something else is wrong with his setup.
  7. After messing around with my HRAP v.4-s (same as that video's owner) I was completely unable to produce lag like that. He likely had something else wrong with his setup. I find it damning that he didn't specify anything about his environment (what he was connecting to, any intermediate equipment, monitor, etc). There's no way that a simple chip setup like the board has could produce such an extreme delay in input register/transmit. But Hori did terminate that version and the new versions seem like they'll be using a new board most likely so it definitely may have had problems. It would still be a good recommendation to hold on and get one of the newer sticks (like the v4 Kai or a V5) instead. The RAP v5 will be out on the 15th, amazon.jp preorders are up here: PS3/4 ver: http://www.amazon.co.jp/%E3%83%9B%E3%83%AA-%E3%80%90PS4-PS3%E5%AF%BE%E5%BF%9C%E3%80%91%E3%83%AA%E3%82%A2%E3%83%AB%E3%82%A2%E3%83%BC%E3%82%B1%E3%83%BC%E3%83%89Pro-V-%E9%9A%BC/dp/B00S94RODA XboxOne: http://www.amazon.co.jp/%E3%83%9B%E3%83%AA-%E3%83%AA%E3%82%A2%E3%83%AB%E3%82%A2%E3%83%BC%E3%82%B1%E3%83%BC%E3%83%89Pro-V%E9%9A%BC-for-Xbox-One/dp/B00ME9PQXQ The V4 discontinue is probably part of the reason why they are so hard to come by here too. Hopefully we'll hear the V5 announced for other regions soon.
  8. The thing about the silent that might throw you is that the lever is optical, not quieted microswitches, so it will feel extremely different than your standard lever. Some people like it, some people don't. For the buttons you can always take the pads out of the buttons for a more traditional feel. If you do find that the lever isn't to your liking, I'd suggest picking up and installing a 2lb JLF spring. It still doesn't get rid of the "empty floating" feeling of an optical but the 2lb with the Hayabusa pivot design feels pretty nice and stiffens up the lever just a bit.
  9. So I'm classically horrible at neutral, don't have a very good mind for figuring out what I should be doing. At the entry level how are you guys approaching Leo's neutral game? Air approach j.K > j.HS > ground? What's your go to on the ground? I feel like projectile could give good cover for approach it feels like the recover time neutralizes the approach options really. The only place I'm having much success so far is managing to catch people in the air with a j.S > jc > j.K > j.HS > j.236HS into an Oki set. (Though I'm also horrible at oki so it quickly becomes defense or neutral game again at best.) Trying to figure out how to maximize my training time.
  10. I have some time over the weekend, could do some translation work. What are the two JP wikis and how/who do I get in touch with on a Mizuumi login?
  11. I dunno, I felt like that fight was very simply to story-mode Take-Mikazuchi. Remember, Take-Mikazuchi in story mode was a hell of a lot weaker than the Highlander mode version. I kind of liked the uncertainty that the lack of a health bar introduced when I was playing; I had absolutely no idea how I was doing, if it was going to take a while or end quickly. Was fun enough for story mode but it would be interesting if they had also put in a mode similar to BBCP's Highlander so you could fight it at an increased difficulty level.
  12. So for NA play-time is it mostly player lobbies or is there a specific online lobby room that folks are using? Kind of anxious to jump in and get some play-time with Labrys again, but kind of afraid of how much of a freebie I'll probably end up being.
  13. Grim reapah all weekend! I'm actually leaving my lobby/stream "FreeTime!!" up all weekend at http://www.twitch.tv/blackraen -- Main account is idle for stream, if playing I'll be apcp_faller.
  14. Thanks! I spent some time in training and realized that I'd been timing everything totally wrong! I'm getting wakeup grabs off a lot more reliably now. I guess the next level will be character awareness for DPs and block/punish follow throughs. Thanks for the tip! Now I just have to practice timing it to the green beat instead of the knockdown to account for wake up delays. Also, thanks to all/any for joining the lobby. Having lots of fun tonight.
  15. I feel the flailing Gordeau vibe. I'm really not understanding how to oki with him at all so even when I do land something and run a combo, I just have to reset to neutral cause I get stuff anytime I try to keep it up. Also doing a west-coast lobby tonight with a stream if anyone's interesting beating my weak a** up, though some somewhat decent peeps have been showing up to run the show.
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