Kokurokoki
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blazblue BlazBlue: Central Fiction [RIP PROGRESS]
Kokurokoki replied to SirRouzel's topic in Zepp Museum
Es's animations where she turns to face the other direction seem to be missing or incomplete. Also it seems like her alternate idle animation is only half complete as well. -
Woah. CF Hakumen looks amazing.
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So messing around with combos some more... I think I have some pretty basic combos you can do without having to OD. Base Combo: Gurren > Zantetsu (2) > 2C > 5B > j.5B > j.2A > j.c. > j.5B > j.2A > j.5C Damage: 4571 Magatama: 4 I think in terms of damage and efficiency this combo is probably easiest to pull off. It can combo off of pretty much anything. Doing j.5B > 5B/2B bumps its damage down to 3.5k, which is still pretty decent for just 4 magatama, whereas catching your opponent with j.5C > 5C will let you do about 4575 and j.5B > 5C will give you about 3950 damage. This is so far the easiest BnB so far for Hakumen, as from my experience as a noob Kishuu can be difficult to hit confirm off of a 5B and it's fairly difficult to hit with 5C. The most difficult part is Gurren > Zantetsu, but Zantetsu is so integral to Hakumen's damage game that most players should probably focus being able to muscle memory it off of Gurren/Renka. One weakness of the combo is that it, if my terminology is correct, resets the game back to neutral. That's going to be tough if you're fighting opponents that can outzone and outplay Hakumen in neutral (Izayoi, Hazama I think). I guess you could throw in a hotaru and try to do an AD throw reset, but I haven't played too much against players so I can't really say beyond theories based on watching a lot of arcade videos. You can also get a nice 4.6k damage combo off of CH 3C by going 2B > Gurren > Zantetsu (slight delay) > 2C > staircase. You can do this from starting distance of the stage against some larger characters like Hakumen/Tager.
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Thank you for the insight. I will definitely test out the CT to see if it launches them higher. Thanks for telling me about the 5A starters, I'll remember to either go into 3C or do some 2 magatama thing with it. I think 5A/2A > 2B can combo into Kishuu(2) > staircase. Unfortunately I will have to wait until the PC release of Central Fiction as I no longer have a PS4. Otherwise I'll have to buy Central Fiction and then play it on the PS4 at my college.
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So just learn spacing and hit-confirm and combos, then get my ass beat in multiplayer until I learn the matchups through experience? Okay, that's not so bad. At least I won't feel as bad about getting my butt kicked online for the first hundred matches or so. xD
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You mean like from 5C or 2B? I've noticed that I actually can't do the staircase finisher if I start with 5A > 5B. The opponent can tech out of it while being juggled after the first J.5B > j.2A. I'm still noob to Hakumen and Blazblue in general, so I've been playing around with combos a lot in training mode to see which ones are the most efficient. About 1k per magitama seems like a good estimate, and the previous combo hits about 5k for 5 magitama so long as I use 5B or 5C as a starter. Starting it with j.5B > 5B/2B actually kills its damage by about 1k. It's extremely easy to do for how much damage it does though. So I might use it as a punisher for when the opponent messes up or I can get a good hit in. Also, when you 2C people do you always have to super jump? Super jump right now is the bane of my existence because I can't input it fast enough on the controller. It's a case of me not conditioning myself properly yet, but it seems almost all of Hakumen's 2C launchers require a super jump. Another question, does charging Hakumen's CT do anything? I'm not finding any info on the dustloop wiki so I'm wondering what the purpose of the charge is.
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Is this combo worth the amount of magitama consumed? gurren > zantetsu (1st hit only) > CT > 5B > j.c > j.5B > j.2A > j.c > j.2A > j.5C It hits pretty hard so long as I combo it from 5B or 5C, but it drops to 3.8k if I do it out of an S-starter. Is it worth learning? The input is fairly easy, but I don't want to spend time learning a combo if there's a better one. edit: For other Hakumen players. Starting from Gurren the combo will hit for about 5.1k damage. You can also spend an extra magitama to use Renka as a starter instead for the low hit and an extra 100-ish damage.
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I'm a noob to BlazBlue, but I've picked up Hakumen and have been able to get combos consistency on a training dummy. I've also managed to start picking up on spacing a little bit but I'm still trash in that area. I've heard that training against a CPU is a great way to get better at the game. So my question is, what should I be focusing on when training against a CPU? From my limited research, spacing and hit-confirming are two of the main things to look out for. But what else?
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Yeah. In Extend. I don't have the game on hand atm, so I can't test it out. I did dedicate half an hour to it, but I only got the Enma -> j2C, 5C to land a few times out of the 50 or so tries...
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Hmm... Is Enma -> standing 5C a viable combo? Or can we go from j2C to 5C? Does it only work on certain characters?
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Just gonna throw up a combo that I got messing around with the AI in training. STARTER -> Renka (1) -> Kishuu (1), 66 or 5, 5C -> Kishuu (2), j2C, 2C, j2A AD j2A, j2C, 2C, j2A, AD, j2A, j2A, j5C 5 Stars and roughly 5200 damage. I'll update it when I can get on blazblue again, I might have messed up the corner loop sequence. Just know that you corner loop at the end. It can carry the opponent from the starting point of the stage into the corner even if you don't use the 66 dash after the Kishuu. I got inspired from watching the Chin vs Sakamoto matches. It's a little simplified, but it works and doesn't require many advanced techniques like IAD or TK Hotaru/Tsubaki. The only problem is that is probably not the most efficient use of magitama. Hopefully it isn't against the rules. I'm still practicing it in training, so I'll post some more after I can get it to work in matches. >_<
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I have a little trouble timing the hop, so I've been doing it without it for now. Also, when practicing the combo, do you have to begin with some sort of starter? The video has Hakumen starting with 5C before going into the combo. Is it possible to do the combo starting at with the Renka (1), or does it not give you enough hitstun to finish the combo?
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Hakumen noob here. I'm looking at the BnB combos and I've been wondering why you do a dash after your Renka (1) > Kishuu. I'm reading the input on the OP as Renka (1) > Kishuu, 2C. But in the video I see the input as Renka (1) > Kishu, 66 2C. Is there any reason why we input the 66? I was practicing in training earlier after watching Chin, and I noticed that you can do the first part without the dash. But it seems that it is rather paramount seeing as everyone does it. Can anyone shed light on this late-bloomer Haku player?