-
Posts
186 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by dive-slam
-
A lot of the combos are from before we knew what was and wasn't input as charged lol. Try them with just 2B. j.2B is really only used for the bomb detonations but any other time it's j.2, but both 2B and 2 are used so just try both. Or say which specific combo you're trying.
-
He uses Rise.
-
You got it right lol
-
Hi guys. Not an Adachi player, but I had a question- a friend was experiencing the unblockable resets from Adachi a lot, and it was causing a lot of salt for him. I don't know a lot about the reset(s), but from what it looks like, people in general don't use them in matches almost ever. Is there a reason for this, and the resets are impractical for some reason, or is it just underutilized and the people my friend is fighting are doing the right thing?
-
BLOCK. A lot. And try to run away whenever you can, because if Chie catches you, it's pressure forever. It's not the vortex of the last game… but her pressure's too strong.
-
yep
-
Maze Of Life: A P4AU Community Combo Video
dive-slam replied to 744Dante's topic in P4:Arena Gameplay
If only I had a capture card, I'd be in. -
I have not, but I'll try to use it from now on. Any other OSes I should know (for both Yukari and the game in general; I don't use them at all yet)?
-
Challenge Mode Combos: Yukari: 1. BD 2. S Hold (236A) 3. 214C 4. 236B 5. 236D~A/B/C/D 6. 236AB 7. 236236A 8. 214214C 9. 236236AB 10. 222+CD 11. 5AAAAAA 12. 2A > 5AA > 2AB 13. 2A > 2A > 2AB > 236A 14. j.A > 5A > 5B > 5C > 2C > 236A 15. 5B > 2B > 5C > 236A > 236236A 16. 214A > 5B > 2B (explosion) > 236D~A/C 17. 2B > j.A > j.A > j.C > j.D > j.236A 18. j.A > j.C > j.A > j.C > j.236B 19. 214214C > 5D > 236236A 20. 5AAA > 214A > 5C > 5B > 2B (explosion) > 236D~A/C 21. 2A > 2AB > 214CD > j.A > j.B > j.A > j.B > j.236A 22. Throw > 5A > 2B > 5 > 214A > 5B > j.C > j.2B (explosion) > 236~A/D 23. 2A > 5A > 5B > 5C > 2C > j.B > > j.2 > dash 5B > IAD j.B > j.C > 236A > 236236A 24. 5 > IAD j. > 2B > 5 > 214A > 5B > 2 > j. > land 5 > 236D~A/C 25. Use Magarula (214214C/D) two times in one combo! Shadow Yukari: 1. Autocombo 2. Shadow Frenzy > 2A > Sweep > 236AB > 214CD > 214D > 214214D 3. 5AAA > Shadow Frenzy > 5B > j.B> j.2B > 236236A 4. 236C~A/C > Shadow Frenzy > 2C > 214C > 214AB > j.B > 214CD > 236AB > 236236A (Bomb explosion) > 214214D 5. Use Feather Shoot (A/B/C/D during Feather Flip) five times in one combo! (I actually had most of these typed up the other day, but fell asleep before I could finish them, lol.) Coma/Shinsyn, can you add these to the OP?
-
Tahichi was doing pretty normal stuff mostly, but when the archives are out I can dissect them for combos. He did a cool one off Magarula unblockable bomb starter which went like: Bomb explosion > 5B > 2C > j.B > j.2 > 236A > 214214D I think that's what it was at least, wasn't looking too closely
-
I'm gonna see if I can test for character specific stuff today, what doesn't work on who etc
-
what's the benefit to this, more damage, corner carry?
-
So, one thing some of us were talking about in Skype earlier is that Yukari's combos are basically all composed of three main routes (with some minor exceptions). If you know each of these routes well, you can basically do any one of her combos, making learning new stuff relatively easy! Route 1: Bomb The main midscreen route for non counter hit/standing opponents. This is used in her 5A air hit combo, her BnB, her metered BnB… staple route. 5AAA > 214A > 5B/5C > etc is what you're going to do for the most part here. Route 2: IADs This route is generally for when you get certain counterhits (particularly 5C/2C) or a crouching hit. You need some way to get your opponents into the air by comboing into 2C, and then you either hit them up with 2B or bounce them off the ground with a j.2. Which of these you will have to do depends on your starter. crouch hit 5A > stuff > 2C > 2B (if the starter was 5A, maybe others?)/j.C (any other starter, probably) > 5B > IAD > j.B > etc CH 5C > 2C (unless this WAS the starter, lol) > j.B/j.C > j.2 (your bounce) > 5B > IAD > j.B > etc While the way they start is pretty different, they're basically the same route for the most part. Route 3: Wallsticks The corner route. Basically your corner combos are all gonna feature sticking your opponent to the wall… /a lot/. It's not really used for anything else… at all? But it's the main corner route, and most of her good corner combos or combos that have corner carry in them will use it. Stuff > usually j.2 > 2B > 5 > etc …I don't like Route 3 very much >_> There is another route that's pretty uncommonly used, though it is quite good. From midscreen, a 5A lead to a sweep, and then EX Magaru (214CD), and it stems from there. Tbh I don't think this route is very reliable (it's really easy to drop compared to the Bomb route in my personal experience), but if you can manage it, the corner carry and extra damage are pretty damn nice. So yeah, that's how Yukari combos generally work, and that's most of what you need to learn any of them! Sorry if you thought I was being Captain Obvious there, but I was trying to break it down for anyone who wasn't sure what to learn. If I got anything wrong, feel free to let me know! ^__^
-
Yes, but most with high damage require a CH, a really good starter, and/or being somewhat close to the corner. Still good combos though, and they go off of the standard routes for the most part so they shouldn't be too tough to learn.
-
Probably. Just tap the button. The timing isn't really important as long as it's uncharged. It's the 2C that you gotta delay.
-
Just takes some practice. If you're having trouble, you could try using SB Bombs and omitting the 5B. It won't necessarily prepare you for doing that combo, but you'll need this one for anything but close range. And be sure you're trying the combo you're having trouble with as close to the opponent as possible! 5C whiffs if you're not at minimum range.
-
Best way is the 5B > 2C > j.C > j.2 > 5B > IAD (etc) route
-
On block? Yeah I'd agree lol, I think 5C > 2C > backdash may be pretty safe tho? Edit: Tahichi does 5C 2C jC but he adds a jD after, which seems like it could be good. He does it a lot
-
Man, having Charm arrows is really helpful sometimes, considering the fact that Yukari has several good SB moves :D
-
I mostly meant Magarus/5D stuff (anything that lets you use tracking arrows)
-
Is this a combo? I've gotten it a few timesbefore but can't do it consistently, and am baffled at the idea of it being a real thing. far 5AAA > 214A > 5B > 2C > rest of BnB like, what :S
-
Anyone find any midscreen throw routes yet? I didn't get to try much yet, but you can OMC and shoot a 5B arrow if you're really fast. I don't know if you can get a lot off it, but I'll try to test it intensively when I get home or something.
-
This is probably my most played matchup so far, so I have some notes to add here. (I'll likely add more later this week). In neutral, zoning is pretty standard fare, but there's some things you need to look out for. For one, Junpei can bat back arrows. While your B attacks will always recover before he can hit them (and they basically need to use some crazy yomi to even hit them in time), be sure you're ready to block after shooting at him. However- one majorly important thing to know is that Feather Arrow (236A/B) CAN easily be deflected, and the bat projectile will reach you before you can block. While the arrow will still hit Junpei as it hits multiple times, he can basically make it trade if he bats it back. While the Feather Arrow hit can be good, it's probably best to avoid taking any extra damage. He can also bat back Garus… though this isn't too practical, as if you're setting them up well, he won't be able to get you easily. That and the fact that they're active way longer than you're in recovery of the move. Be wary of Deathbound. It's not fast, but at fullscreen, you have to watch out. Don't shoot arrows so much that you can't block, because it WILL drop down on you if you aren't careful. Overall, your main job is really to space Junpei out so he can't get runs. His range is not as good as Yukari's, and her moves are generally faster. This matchup is almost definitely in her favor. That said, don't be careless, as Junpei has some tools that can be used against you if you're being stupid. Also, this thread title is severely lacking in "Yuka-tan", "Stupei", or "Ace Defective".
-
PSA So yeah guys, if you want to be in the skype group chat, PM me your Skype name and I'll add you.
-
I was implying people should PM me- I'd rather not post my Skype name openly on the internet.