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Everything posted by dive-slam
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Neither did I, don't worry about that. Alright guys, give me Skype names and I'll add anyone who's interested in a few.
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Anyone interested in a Yukari skype chat? I can make one, sounds like a good idea for a technical character like this
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Oh yeah, I actually did this a couple days ago, but the Yukari wiki page is almost finished for now- just need a couple more pics (Air Throw and Guard Cancel, with description for latter), some more details, and combos
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alright, tried my best to cut down on it and just put helpful attack info, it's what I've got for now pictures soon
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ShinSyn, I used your move descriptions on the wiki. Probably will add to them soon, but I wanted to at least put something on there. Hope that's okay with you!
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Watched some Tahichi footage and gathered a few combos. These may not all be optimal/practical but there's a couple strong BnBs at least. Also, since I haven't played the game, I don't know that I perfectly recognized whether or not charged B normals are used, special versions, differences between Persona normals. Just try with/without charge if it's not working for you, or try using C moves instead of D, etc. I tried to indicate wherever I wasn't sure. Yukari Takeba combos: Midscreen: Standing opponent: 5AAAA~A/B/C/D = 1233 damage+ailment 5AAA > 214A > 5C > 5B > 2C > j.C > jc > j.2B > 5 > 236C~A/B/C/D = 2951 damage+ailment [AA] Bomb detonate > 5AAA > 214A > 5B > 2C > jB > j236C~A/B/C/D = 2.4k+ailment 5AAA > 214AB > 5B > 2C > j.C > jc > j.2B (explosion) > j236C~A/B/C/D = 2.3k (?) CH 5B > 2C > j.C > jc > j.2 > 5B > IAD > j.B > 5B > IAD > j.B > 5B > 2 > 214B > 2B > sjc > j236D~A/B/C/D = 3.5k+ailment Crouching opponent: 5B > 2C > j.C > jc > j.2 > 5B > IAD > j.B > 5B > IAD > j.B > 5B > 2 > 214B > 2B > sjc > j236D~A/B/C/D = 3.5k+ailment 5A > 2A > 5C > 2C > 2B > 5B > IAD > j.B > 5B > 2 > 214B > 2B > sjc > j236D~A/B/C/D = 3152 damage+ailment Airborne opponent: j.A > jc > j.A > j.C > j.D > j.B > 2 > 5B > IAD > j.B > 5B > 2 > 214B > 2B > sjc > j236D~A/B/C/D = 3037 damage+ailment Note: Probably height specific. The second jA isn't always necessary depending on how high the opponent is. CH j.B > 5AAA > 214A > 5B > 2C > j.C > j.2 > 2 > 214B > 2B > Magarula D > 5D > 236236B = 2.8k awakening damage, idk normal EDIT: All combos should be correct now. If you have any questions, just ask me.
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Oh wow, still not used to forums that don't auto-watch threads for you- didn't realize I had several people replying to me. Obviously late, but I'm still happy to play whenever. Add me on PSN. Sure, we'll just have to find a specific time since you're in the UK as you've already said. I can teach you fundamentals and what to look out for, etc.
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Just press up right, not much to it.
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How much of a beginner are you looking for? I've been playing for a year but I don't consider myself to be especially good.
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Any tips of doing the AOA (FC) > C > j6D > 5B (dash) combos? I have trouble getting the dash buffer with jB down
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I know this is really late, but is it possible to jump cancel and do it a second time? I tried it but couldn't get it down, but I was wondering if it was a thing.
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Any advice on the Narukami-specific combo? I can't manage to get it at all. What's the input, and how is it done?
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P4A PSN 3v3 (January 26th, 2014 @ 3PM EST)
dive-slam replied to MastaToken's topic in P4A Online Play
I should have a team signing up soon. Is it only four so far? -
Anyone who knows Chie want to critique me? I need some tips to improve my game.
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I guess it wasn't a big deal to them, or they figured she should keep it. Speaking on P4U2, I'd have to say aside from the loss of oki, Chie may be getting stronger from the looks of it. I wonder if she could do anything with jB oki or 2A oki. And I wonder how useful j2B will be. Since it isn't restricted to a follow up.
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I don't think this is a change, but I have a question about SB Skull Cracker. How come I've seen it come out without a preemptive Rampage? I can't figure it out.
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Hmm, bi-weekly meetups? You guys are EXTREMELY close to where I'm at. Maybe sometime this year I'll try to make it out :D