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Chomite

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Everything posted by Chomite

  1. How do you finish combo into knockdown with dog? I guess end with 2D or 6HS would be my guess but I don't know how to go about finishing a combo with those moves. Any pointers?
  2. Sometimes you need to use K follow up (typically after TK orb) to conttinue combo if you are starting combo far away from corner (but opponent will still bounce off so you can pick him up with 2P - P - On or whatever).
  3. ...why am I always get destroyed by eddie, pot and baiken att...man I suck
  4. I played Anji today. My final is done xD Horray. So I played for few rounds playing with CPU and man I suck now. Must be consequence of playing Johnny too much (lol what about final)
  5. ^ lol. I'm so trying that.
  6. I doubt blowing 25% more tension will net you any fantastic damage other than starting a combo from RC like 3P...
  7. Taunt.
  8. Guard.
  9. It's really even match up. Johnny has more fire-power but Anji ain't too shabby either. Fire power by little Jo>An. But average game plan seems to favor Anji a little than Jo. So over all, balanced match I'd say. Well, what do I know. I'm just saying what I read from other player's guide.
  10. OOPS. Misstype
  11. 1. using 5S,6S is for when you think you are out of reach of 5K,5S. But normally, you can dash - 5K5S then combo...but I'm lazy so 5S,6S is for me @_@ 2. Typical dust is D 8 DDSPS JI SPSD. Yes, typical sj pattern works too.
  12. Overdrive that looks like the big fan is spinning around...That's Fan super I think.
  13. Isn't fuzzy guard switching between crouching/standing rapidly to block everything?
  14. sj.K - waiting for tech, throw. This is the only one I found so far...
  15. This is how match went: 선봉전 - 달려라(IN) : 공치는선생(IN) - 달려라(IN)승! 1:0 달려라(IN) : 졸개A(MI) - 달려라(IN)승! 2:0 달려라(IN) : 진가(AX) - 달려라(IN)승! 3:0 카가야케(VE) : 샤인(CH) - 샤인(CH)승! 3:1 영세하라(SO) : 샤인(CH) - 샤인(CH)승! 3:2 중년의로망(TE) : 샤인(CH) - 중년의로망(TE)승! 4:2 중년의로망(TE) : 혈마(OR) - 중년의로망(TE)승! 4:3 중년의로망(TE) : 경돈(RO) - 경돈(RO)승! 브리브리(BR) : 경돈(RO) - 경돈(RO)승! 낭인자파(ZA) : 경돈(RO) - 낭인자파(ZA)승! 5 낭인자파(ZA) : 윈포(TE) - 윈포(TE)승! 표씨(AN) : 윈포(TE) - 윈포(TE)승! 환상2(JA) : 윈포(TE) - 환상2(JA)승! 환상2(JA) : 케이파(SL) - 환상2(JA)승! 환상2(JA) : 하즈레다(VE) - 환상2(JA)승! 우뉴(CH) : 천매(JA) - 천매(JA)승! 바보카이(OR) : 천매(JA) - 천매(JA)승! 혈랑(SL) : 천매(JA) - 혈랑(SL)승! 혈랑(SL) : 로리짓(BR) - 혈랑(SL)승! 혈랑(SL) : 쿨픽스(AN) - 혈랑(SL)승! 네이르(RO) : 흑구(ZA) - 흑구(ZA)승! 루이즈(DI) : 흑구(ZA) - 루이즈(DI)승! 루이즈(DI) : 샤인(MA) - 샤인(MA)승! 루미(PO) : 샤인(MA) - 루미(PO)승! 루미(PO) : 디지니스(FA) - 디지니스(FA)승! ㄻ(BA) : 디지니스(FA) - ㄻ(BA)승! ㄻ(BA) : 졸개A(KY) - 졸개A(KY)승! 뉴클(ED) : 졸개A(KY) - 뉴클(ED)승! 뉴클(ED) : 경돈(AB) - 경돈(AB)승! 문나이트(MA) : 경돈(AB) - 문나이트(MA)승! 문나이트(MA) : 고탈(ED) - 문나이트(MA) 승! 문나이트(MA) : 공치는선생(PO) - 공치는선생(PO)승! 브리브리(MI) : 공치는선생(PO) - 브리브리(MI)승! 브리브리(MI) : 나다나(SO) - 나다나(SO)승! 마벨(AX): 나다나(SO) - 나다나(SO)승! 대장전 - 스꾸임(AB) : 나다나(SO) - 나다나(SO)승! Left Vs Right. I don't have time to translate all the player's name but as you can see, if you win 3 times in a row they get replaced...I think they did it this way to make sure everyone get to play...
  16. 3K guard points starts at 1 frame, that's why it's useful becuase it's easy to time.
  17. 1.Where are good times to use HS Fuujin on wakeup? - when you expect opponent to oki you. If you can guess what's coming, then you can even go for guard point reversal for flashness. 2.Any tips on how to nail the SPSD on the post-On combo? - Do it as soon as On finishes. And I believe it depends on how much hits you did in the combo after On too. Too much hit, may not work since opponent will fall down faster. 3.Any tips on pulling of the Guardpoint super other than just being super fast on input? - super fast input lol. 4. What's the best low autoguard in terms of speed? 3K? - 3K is the only useful low guardpoint move Anji has now. It's the only 1 frame low guard point move.
  18. That's a sweet idea. Too bad I don't have any recording device ;_;
  19. Well....for cancel from 5S, it seems like you cancel when Anji withdraws his fan. From 5HS, there is actually a small gap in attack where he pauses for a brief moment. Aim for that timing. Think of 3S canceling as 2frame FRC. I can't go into details about game mechanics becuase seriously, it doesn't help much.
  20. 3S cancels: Some normal moves cancel into 3S, noticebly 5S, 5HS, and 2S. During certain start-up frame of 3S, you can whiff cancel it into either 5S or 5HS. Go to the training mode and do 3S - 5S or 3S - 5HS. You will hear that heavy 3S sound even though you see the 5S/5HS motion. Using this you can cancel 5S into again 5S or 5HS into 5HS which is not normally possible. One usage is using it in combo. 5S5HS - 3S - 5S5HS - BnB and other usage is increasing pressure string. 2S - 3S - 5S (and this combos too which is super nice)
  21. lol I always wanted to ask other Anji players this: what made you play Anji?
  22. Two is the maximum you can get I think. I don't know how game system works but since I never saw three butterflies and could never do it myself, I think two. And why do you need three anyway lol.
  23. oh...the comand should be like, 236 [P] - [D] while doing first butterfly - 2366 ]P~D[ This allows you to increase the chance of double butterfly and in case of fail, you dash forward to keep the pressure.
  24. double butterfly: Do the first butterfly. But give yourself some distance to recover(throw range is perfect) And do the second butterfly as soon as the first butterfly hits the opponent(usually when you see that blue guard flash or a little faster than that).
  25. wow very impressive video. I liked it a lot. Lately, most CVs use way too much effects and stuff but I actually kind like it that way. Good work.
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