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Posts
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About Tatsuma
- Birthday 09/01/1994
Contact
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Twitter
@ZweiDragon
Other Info
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Location
Phoenix, AZ
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XBL
Robtimus Crime
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PSN
SK_ScytheSOD
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Posting in thread just in case people don't know my PSN and whatnot so they know who I am.
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Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Tatsuma replied to Chumaralupa's topic in West Coast
Oh wow I didn't even notice we had a thread here. Now I can promote my mixtapes here too! Hi guys Don here making my absolutely late announcement, see you next year -
Arizona "Arcsys Release Dates Give Us Erectile Dysfunction", Thread
Tatsuma replied to Chumaralupa's topic in West Coast
Don't move bro! D; But shit man, I had NO idea things got that real. Hope everything is working out alright. Focus on getting well breh. -
That sometimes happens if you don't let the 236B travel far enough depending on the combo. Might just be a timing thing. Try delaying the 236A. Depends. Is 3C your starter? If so, you could do charged jC I think, then go into the basic rekka stuff.
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I still think Hyde is C. But Chaos and Akatsuki struggle to find a slot in the tier list.
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If spaced properly, getting in a charged 5C > 2A whiff is pretty good since it's plus but.
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Mmm...it could just be really tight? I'll test this and get back to you with results. Maybe you could scumbag and hold 9 after 2C > 2A whiff.
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D.R.F. reacted to a post in a topic:
[UNIEL] News & Gameplay Discussion
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Someone with a 12 frame startup 5C
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Tatsuma reacted to a post in a topic:
[UNIEL] News & Gameplay Discussion
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raiden pls das a 3B But thanks for that safejump option. Is the assault jB an instant assault after jumping?
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So uh, sorry for the double post, but been working on combos for B+D overhead. Got a little something. Midscreen: [b+D] > DD > 66C > 214B > 4B > 4B > 3B > 236B > 236A > 66C > 214B > 4B > 4B (3458 Damage) If you carry into the corner far enough after the 66C, you can follow up with Infinite Worth if you want, or whatever else for the extra damage. Sweep is possible after 3B, but I'd rather not risk the drop. This works even if the B+D is at the veeeeery tip. You should be starting the dash right when the DD ends. [b+D] > DD > 214A > 4A > 4A > 3B > 236B >236B (3133 Damage) This one is more for the carry, and honestly is a bit harder, but it's here. Corner: [b+D] > 2A > 214A > 4A > 4A > 3B > 2C > 236A/B > 236A > 66C > 214B > 4B > 4B (~3737 Damage) Honestly, this is pretty easy to do. Adding an Infinite Worth here gives you about 4600 + change. I DID 5K but I can't remember for the life of me how I did it...Anyway, this doesn't require Veil Off, so there's that.