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Tatsuma

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Everything posted by Tatsuma

  1. Posting in thread just in case people don't know my PSN and whatnot so they know who I am.
  2. Oh wow I didn't even notice we had a thread here. Now I can promote my mixtapes here too! Hi guys Don here making my absolutely late announcement, see you next year
  3. Don't move bro! D; But shit man, I had NO idea things got that real. Hope everything is working out alright. Focus on getting well breh.
  4. Yeah, thanks. I appreciate it. And lordy my lols when I realize you're the same Gordeau I played in the tournament and the same one my bro played. Goddamn.
  5. Damn dude, I missed this by a landslide since I just kinda gave up around like 2:15 lmao. Sorry :v I'll be around next time tho'!
  6. Someone tryna join my team before I say fuqit and turn on Crysis 3 for the day? :o
  7. That sometimes happens if you don't let the 236B travel far enough depending on the combo. Might just be a timing thing. Try delaying the 236A. Depends. Is 3C your starter? If so, you could do charged jC I think, then go into the basic rekka stuff.
  8. I still think Hyde is C. But Chaos and Akatsuki struggle to find a slot in the tier list.
  9. If spaced properly, getting in a charged 5C > 2A whiff is pretty good since it's plus but.
  10. Mmm...it could just be really tight? I'll test this and get back to you with results. Maybe you could scumbag and hold 9 after 2C > 2A whiff.
  11. Someone with a 12 frame startup 5C
  12. raiden pls das a 3B But thanks for that safejump option. Is the assault jB an instant assault after jumping?
  13. So uh, sorry for the double post, but been working on combos for B+D overhead. Got a little something. Midscreen: [b+D] > DD > 66C > 214B > 4B > 4B > 3B > 236B > 236A > 66C > 214B > 4B > 4B (3458 Damage) If you carry into the corner far enough after the 66C, you can follow up with Infinite Worth if you want, or whatever else for the extra damage. Sweep is possible after 3B, but I'd rather not risk the drop. This works even if the B+D is at the veeeeery tip. You should be starting the dash right when the DD ends. [b+D] > DD > 214A > 4A > 4A > 3B > 236B >236B (3133 Damage) This one is more for the carry, and honestly is a bit harder, but it's here. Corner: [b+D] > 2A > 214A > 4A > 4A > 3B > 2C > 236A/B > 236A > 66C > 214B > 4B > 4B (~3737 Damage) Honestly, this is pretty easy to do. Adding an Infinite Worth here gives you about 4600 + change. I DID 5K but I can't remember for the life of me how I did it...Anyway, this doesn't require Veil Off, so there's that.
  14. ...3 frames. You just gave me a huge realization on how to play this game. Thanks. Man, learning a lot today!
  15. Most of it is just proration and non repeating moves, cause I was testing 66C without doing j[C] and I was able to do uhhh 66C > 5[C]> j[C] > 2B > 214B > 4B > 4B > 3B >236B > 236A > 66C > 214A > 4A > 4A. This combo is dumb BTW, don't bother trying it.
  16. Ah, okay. Me personally? I don't like his 2C for footsies either. I'd rather use 3B but that's only cause of range.
  17. So it seems that the crossover for the 214A is almost given if you do it after sweep? From what I tried, it crossed over almost every time after doing it from sweep with some delay. Also, with 3C starter, do you mean 5B to pick up after the rekkas? If so, wouldn't it be better to 3B simply because of the confirm range?
  18. A PRESSURE TOOL IN THE REKKA? WE MADE IT Good find. I was confused on that crossup tech for a while until this post. I had tried it last night and didn't notice the advantage because I was being dumb.
  19. You have to delay the rekka somewhat.
  20. I'm totally in for this. I need the practice anyway. EDIT: yo lemme commentate tho, we had mad fun when I commentated for BB. And is there any room left for P4A?
  21. I completely forgot about reverse beat.. I'm gonna have to rethink my pressure strings. Thanks for reminding me.
  22. If you want to go this route you can go 3B > 2C (It's a bit easier this way), but you lose out on 30 points of damage. At that point, you're better off doing the B+D version. I can't seem to find what causes the 2C drop just yet...it has to be something with the Orbiter.
  23. Anytime, man. I'll improvise whatever strings you throw out if you find some more. That throw combo is dumb too, seems that it has something to do with the 2C itself, because I tried delaying the Orbiter and got the same results as I did when I did Orbiter after wallbounce. What's the damage on that?
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