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chzchan

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    Irvine, CA
  • PSN
    Tsubakus

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  1. Yeah, have things prepared for every situation. Just getting in that extra bit of damage if you judge your opponent's health amount correctly can be the difference between a win and a loss, especially if your opponent doesn't have their burst.
  2. It is not a waste of meter. Trust me. You can kill off of this. I have stolen rounds using this since using 50 meter on this super gets you so much more reward than RCing a C or D DP. You can bump up the 1.5k that this move does raw to 3.5k with 1 charge which is such a huge difference. 214B will not work since 236236C is an S starter. Even though it is an S starter, it is one of the few that has a P1 of 100 which means each hit after the initial will do a ton of damage. The combos are: [1 Charge + 50%] 236236C > 2366D > 5C(dash)2CC > sj.C > dj.CC > j.214B SK [3576 DM] [?% HG] [1 Charge + 50%] 236236C > 2366D > 5CC(dash) > 623C > j.236A > j.214A HK [3257 DM] [?% HG] This is even easier to do in CF thanks to the changes to 236D's knockback and S starter hitsun decay.
  3. It still works off grounded just fine. Just gotta dash for a bit longer and time the 2B/2A to be a bit later.
  4. Fuzzy guard setup off of followup hammer in the works. You can do it out of either a standing combo as a reset or out of pressure using a charge for hammer. If you RC the followup 22B and the opponent doesn't block it you can pick up with 2A into a simple air combo. If you RC 22D you cna pick up with whatever you want lol.
  5. I have noticed that sometimes the 2BB followup does not autocorrect upon sliding under like it used to in 1.1 so don't always just mash 2BB. You may actually have to delay it a bit or you can just do 2A>5C/Command Grab etc.
  6. 236C. In CF you can just sliding crouch and it works without having to hit 2A or 2B so they may have adjusted her hitbox slightly.
  7. More space
  8. General Notations Used sj - Super Jump dj - Double Jump ad - Air Dash IAD - Instant Air Dash jc - Jump Cancel sj - Super Jump Cancel jcc - Jump Cancel Cancel (Tap 8 then input your next attack as normal) CH - Counter Hit FC - Fatal Counter RC - Rapid Cancel CT - Crush Trigger OD - Overdrive tk - Tiger Knee | | - Hold Input (actually [] but can't be used because of bold shortcut) { } - Delay (w) - Whiff (N) - Can be omitted from the combo. [???] xN - Repeat ??? N amount of times. DM - Damage [HG] - Heat Gain % [x%] - Heat Required [x Charge] - Number of charges / stock / install gauge required or gained Combos 5A/2A Midscreen 5A5CC > 623C > j.236{A} > j.214A > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2325 DM] [?% HG] [1 Charge] 5A5CC > 236B > 214B > 22D > 3CC > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3089 DM] [?% HG] Corner 5A5CC > 623C > j.214{A} > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2247 DM] [?% HG] [1 Charge] 5A5CC > 236D > j.BCC > j.236A > j.D > j.BB > dj.BCC > j.236A > j.214{A} [2758 DM] [?% HG] [0.5 Charges] Grab Midscreen Grab > 22B > 5C(dash)2CC > sj.BB > dj.BCC > j.236A > j.214{A} [2807 DM] [?% HG] [1 Charge] Grab > 22D > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3077 DM] [?% HG] Corner Grab > 22B > 5CC > sj.C > j.236A > j.D > j.BB > dj.CC > j.236A > j.214{A} [2752 DM] [?% HG] [0.5 Charges] 5B Midscreen [1 Charge] 5BB5CC(close) > 236B > 214B > 22D > 3CC > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3498 DM] [?% HG] [1 Charge] 5BB5CC(far) > 623D > j.214A(w) > 2C > 236B > 214B > 22B > 2A5CC > sj.BC > dj.BC > j.236A > j.214{A} [3598 DM] [?% HG] Corner [1 Charge] 5BB5CC > 236B > 214B > 22D > 5CC > sj.C > j.236A > j.D > j.BB > dj.CC > j.236A > j.214{A} [3238 DM] [?% HG] [0.5 Charges] 5C Midscreen 5CC > 623C > j.236{A}(w) > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [2839 DM] [?% HG] [1 Charge] 5CC > 236B > 214B > 22D > 3CC > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3817 DM] [?% HG] [1 Charge] 5CC(far) > 623D > j.214A(w) > 2C > 236B > 214B > 22B > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3944 DM] [?% HG] [1 Charge] 5CC > 236D > 5B(dash) > sj.BBCC > j.236A > j.D > j.B > dj.BCC > j.236A > j.214{A} [3406 DM] [?% HG] [0.5 Charges] Corner 2C Midscreen 2CC(AA) > sj.CC > j.D > j.B > dj.BCC > j.236A > j.214{A} [2753 DM] [?% HG] 2CC(low AA) > j.BB > dj.BB > j.236A > j.214{A} > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [28?? DM] [?% HG] 2CC(high AA) > sj.BB > dj.BCC > j.236A > j.214{A} > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2949 DM] [?% HG] [1 Charge] 2CC(AA) > sj.BB > j.BCC > j.214D > 3CC > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3315 DM] [?% HG] Corner 2CC(AA) > sj.CC > j.236A > j.D > j.BB > dj.BCC > j.236A > j.214{A} [? DM] [?% HG] [1 Charge] 2CC(AA) > j.CC > j.214D > 3CC > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3524 DM] [?% HG] 6A Midscreen 6A5CC > 214B > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [2997 DM] [?% HG] [1 Charge] 6A5CC > 214D > IAD j.C{C} > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3499 DM] [?% HG] Corner 22X Midscreen 22B > 2BB2C > 236B > 214B > 22B > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2684 DM] [?% HG] [1 Charge] 22B > 5B5C2C > 236D > 6C > 214B > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3287 DM] [?% HG] [1 Charge] 22B > 5B5C2C > 236D > 6C > j.D > j.C > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3340 DM] [?% HG] [0.2 Charge] [1 Charge + 25%] 22B > 5C2C > 214D > jcc{CT} > 6C > 214B > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3651 DM] [?% HG] Corner 22B > 5C2CC > dj.CC > j.236A > j.D > j.BB > dj.CC > j.236A > j.214{A} [2881 DM] [?% HG] [0.5 Charge] 2B Midscreen [1 Charge] 2BB5B6BB > 236B > 214B > 22D > 3CC > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2932 DM] [?% HG] Corner 6B Midscreen Corner 3C Midscreen 3CC > 5BB2C > 236B > 214B > 22B > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3096 DM] [?% HG] 3CC > 5C2C > 214B > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3208 DM] [?% HG] FC 3CC > 5C2C > IAD j.BCC > 2C > j.{B}C > 2CC > sj.BC > dj.BCC > j.236A > j.214{A} [3509 DM] [?% HG] [1 Charge] 3CC > 5B5C2C > 236D > 6C > 214B > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3600 DM] [?% HG] [1 Charge + 25%] 3CC > 5C2C > 214D > jcc{CT} > 6C > 214B > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3949 DM] [?% HG] Corner
  9. You mean just randomly in neutral or in pressure?
  10. All of them really end up doing around the same damage and get the same knockdown so they really do whatever they want. Each of the Japanese players have their own habitual air string and launcher string (at least off of an N starter) that they are comfortable with and just kind of stick to it. I am pretty sure that using 3CC is the optimal route but from what I have seen, it barely increases damage.
  11. Buffer the dash input during the 5D and it should be possible. It is more of a flashy combo rather than a practical one though.
  12. I think 5B hitbox got extended downward some more near the shield area. I'd like to see how it goes up against other normals that have been able to low profile 5B for the longest time as this could just be Kokonoe's hitbox getting nerfed.
  13. Alright here are a couple diagrams for how parking will hopefully work. When entering in by making a left on Gillette Ave, do not go straight into the parking structure as the hotel does not validate parking in that area normally. Make a U-turn and then a right into the Embassy Suites parking lot and then continue along the path until reaching the lower entrance. The tickets from this lot can be validated by the one who booked the hotel room though this lot is small and fills up fast. I am unsure about how lenient the hotel will be with giving out their validations if the number of cars being asked for goes over a certain point, but if the lower structure becomes full they have allowed validated parking in the upper levels. If for some reason you are not able to get validation then it'll probably cost 15 dollars here or at the structure on the other side of Gillette. For anyone planning on staying multiple nights I highly suggest parking here. If things do actually overflow and the ones who do not get validation do not want to pay, there is a large structure right across Von Karman Ave that does not have a pay station at the front or permit requirement. I have parked here before when going to visit someone at St Jude Medical Center for the day since the surrounding parking areas are usually packed and nothing bad happened. I have not, however, left my car in the structure overnight so do so at your own risk.
  14. Oh yeah that's what I mean. Active Flow is a resource that would contribute to potential damage though I guess instead of resources/confirms/etc I should just say conditions. You won't have AF all the time, you won't always get a CH/FC for the extra 10%/20% and whatnot. In Tsubaki's case I can't say that she won't have charges all the time because she really does get them like nothing in CF, so having slightly lower unconditional chargeless damage does not bother me one bit. As for 236D, it did not feel faster to me when I was messing around, but if the startup only changed slightly it could be hard to tell.
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