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Everything posted by Densuo
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Ah T3 is still middle of the pack in B ~_~
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[FB] RGZ-91 Re-GZ "Wait, Hathaway! Don't shoo-!"
Densuo replied to RX-0 Banshee's topic in 1000 Cost Suits
I find her fun. her BR is actually quite accurate in Flight mode. Her first life may not be uber effective I guess But in a 1k + 2.5 comp it will allow her the ability to ensure that the 2.5 k dies to get a full strength second life. -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Densuo replied to brett_'s topic in Gundam Extreme Versus
Just the wiki link woulda sufficied. However I do appreciate the quick write up. Sent from my SAMSUNG-SGH-I717 using Tapatalk -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Densuo replied to brett_'s topic in Gundam Extreme Versus
I'd like to ask for some pointers on Turn X. Given his special melee and relatively low ammo should I actively seek melee? That weird looking move where he goes into pieces. When do I use it, it seems useless. When's the best time to csA? Sent from my SAMSUNG-SGH-I717 using Tapatalk -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Densuo replied to brett_'s topic in Gundam Extreme Versus
Movememt is practice. Try being more conscious and focused on moving with intent and not just moving. Dont forget your radar. Just moving while not being alert to radar means you may just be moving in a vector you shouldn't be in Sent from my SAMSUNG-SGH-I717 using Tapatalk -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Densuo replied to brett_'s topic in Gundam Extreme Versus
I sincerely suggest having someone else look at your replays. As for wing zero. He is pretty agile. Just be patient. He doesn't exactly have high ammo so you have to wait. I like his command to go straight to ma mode. Try using that to keep on the move. If you have trouble with a cs'd A try using wz ew to practice and get it down. Sent from my SAMSUNG-SGH-I717 using Tapatalk -
[MB] The Maxi Boost General Discussion Thread
Densuo replied to Setsuna Yuki's topic in Gundam Extreme Versus
I like Lacus IJ >_> she's pretty capable for 1k I feel in fb Sent from my SAMSUNG-SGH-I717 using Tapatalk -
[MB] The Maxi Boost General Discussion Thread
Densuo replied to Setsuna Yuki's topic in Gundam Extreme Versus
Yeah they're not removing Drive. The most that can be done now is tweak it to not make it completely stupid or at least contain it. Sent from my SAMSUNG-SGH-I717 using Tapatalk -
[MB] The Maxi Boost General Discussion Thread
Densuo replied to Setsuna Yuki's topic in Gundam Extreme Versus
I suppose Heero is rightfully at the top with WZTV then eh? Then again I always felt Duo was likely the best of all the pilots in Wing. I think you two are over reacting to me. There's a difference between a strong, or viable suit and an overpowered suit. But at the end of the day, my whims and reasoning behind wanting Tallgeese III to be strong is strictly because I'm biased. I'd be extremely happy if my personal favorite suits and pilots, Tallgeese III, Zaku Kai, Alex and Gundam Mk.II were strong. But again that's just me being bias. I'm perfectly fine with them being fair and balanced. I feel every suit should be strong as it would encourage diversity and fun to the game. But it's as you say Kira, It is a competitive game, and like any competitive game there's never going to be a perfect balance, we as players will do the exact thing we do in fighting games, or MOBAs: we're gonna find the cheap, over powered stuff and play it. Specifically to Genoce: I would not be surprised if some decisions to strengthen or weaken suits would be based on Business to promote gunpla or new series. On topic of that picture: While it's cool to see your friend getting an winning streak going (does it still give you damage penalties for long win streaks?) We could just play Devil's Advocate and assume he got carried, or played weak players. I don't really care about the whole "We're better than you" or "We can hold our own against X" I would prefer to see gameplay videos of your friend in action. The more content I get to see of the game the better as far as I'm concerned as I like watching high level play. It would probably be exciting watching an extended video of how he got to that win streak as well. --------------- On Drives. Does anyone think it would be better if Drive would be a bit more fair in the game if it were only available when your team can no longer die anymore and you're dropped down to low health? A "last ditch desperation" as opposed to a drive per life would still allow some sort of comeback factor but it maybe it would not be as ridiculous as it is now? I for one would prefer if it were just removed completely, but I doubt they're just going to do that. -
[MB] The Maxi Boost General Discussion Thread
Densuo replied to Setsuna Yuki's topic in Gundam Extreme Versus
The tallgeese iirc was referred to as the anti gundam. Its also a swift, speedy suit requiring some level of finesse which I think is expressed by its Super Vernier causing weaker pilots to fail with it. I think it SHOULD be a strong suit. It has extra movement that requiees calm under duress, a situational tool for defense, requires ammo management with longer than normal br reload and subpar melee. Should it be strong? Absolutely. Should it be op? Nope. -
[MB] The Maxi Boost General Discussion Thread
Densuo replied to Setsuna Yuki's topic in Gundam Extreme Versus
Fear not. I am aware of the Suit being good in vanilla. I'm just saying I'm ok with T3 being strong because I admit to having a bias towards the Suit. Much like I am biased towards the war in the pocket suits. -
[MB] The Maxi Boost General Discussion Thread
Densuo replied to Setsuna Yuki's topic in Gundam Extreme Versus
I'm ok with Tallgeese 3 being strong >_> I have a question: does BandaiNamco post reasoning for changes they make for these patches? I figure if they made some explanations it'd be easier to see where they are going. An example would be what happens in League of Legends where the reasoning behind nerfs and buffs are talked about and covered. Sent from my SAMSUNG-SGH-I717 using Tapatalk -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Densuo replied to brett_'s topic in Gundam Extreme Versus
Mash Armor. http://youtu.be/-2kQaMJXARo -
[MB] The Maxi Boost General Discussion Thread
Densuo replied to Setsuna Yuki's topic in Gundam Extreme Versus
I just want Gundam maxter... Sent from my SAMSUNG-SGH-I717 using Tapatalk -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Densuo replied to brett_'s topic in Gundam Extreme Versus
Stick with what you know. Then when you are comfortable you switch. Example: I main Alex. I use her to bully my way in when her chobham is up and play carefully when its down. Once I get a groove going I switch out to a suit I'm learning for melee: Dragon. When you are doing well with a suit you are familiar with you'll do better with a New suit. Losing and doing bad with your main and switching to something you're not experienced with is a recipe for frustration. Go over your matches and think objectively. -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
Densuo replied to brett_'s topic in Gundam Extreme Versus
With the exception of X Divider as his is best mg I find moving forward in 123 direction helps me land mg more. Especially on Bernie Zaku and Alex -
[MB] The Maxi Boost General Discussion Thread
Densuo replied to Setsuna Yuki's topic in Gundam Extreme Versus
Why was Arios changed from 1k to 2.5 anyway? Sent from my SAMSUNG-SGH-I717 using Tapatalk -
[MB] The Maxi Boost General Discussion Thread
Densuo replied to Setsuna Yuki's topic in Gundam Extreme Versus
True. Using drive yourself isn't exactly an easy fix. I feel beginners should be welcomed into the fold but they need to realize that you're gonna take your lumps starting off. Trying to bring in new players is great. But companies need to remember the player that has always been there. Sent from my SAMSUNG-SGH-I717 using Tapatalk -
[MB] The Maxi Boost General Discussion Thread
Densuo replied to Setsuna Yuki's topic in Gundam Extreme Versus
Can I request we skip the insulting and grammar nazi stuff. I do hope they fix the drive thing. Part of me doesn't complain because if they have drive I will get one too. Sent from my SAMSUNG-SGH-I717 using Tapatalk -
Cancel Routes, Videos, strategy etc to be added here. Strategy: Patience is key here. You need to manage ammo as your br has low ammo. But you have to wait. With your Zabanya Assist and sword bits ready you can go in hard and force action. While waiting for sword bits to charge the shield you want to be in buster sword mode. Artist Credit Here: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=30118736
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Quanta - Burst Mode You generally want to use this mode in a few situations: First life: If you screwed up and are trying to get a bit more time out of your first life. If your partner died first recklessly this will delay the inevitable over cost. If you are trying to get extra offense with zabanya assist, another zabanya when you switch to burst mode and a THIRD zabanya assist when you half ex burst to secure a kill at all costs. Second life: You got over costed/you are trying to survive. You want 3 zabanya assists in rapid succession with normal mode. Burst mode and ex burst. This also applies to 2 Arios assist. Movelist[A] Beam Rifle Standard Beam Rifle. Be aware of it's ammo count due to long reload time. Max Ammo: 6 5 Second reload per shot. Always reloading [AB] Summon Arios Alleluyah appears and charges forward with Arios 12 Second reload [AC] Summon Zabanya Zabanya shows up and launches a huge gerobi. It actually has some muzzle correction, lasts a very long time, and due to all of these facts... it is practically a Get-In-For-Free move for you if used competently. Note: If Zabanya is hit before firing his beam he will go down and not do anything. Ammo: 1 Reload: 17 Seconds. Begins once Assist completes. [bC] Quantam Leap Qunta moves forward and becomes intangible for about 2 seconds. You can follow up with a three hit melee string. Abuse its invincibility! If you melee too fast you'll leave yourself vulnerable and waste it. Reload Time: 28 seconds or so [ABC] Burst Attack: Quanta fires a gerobi. The start up is actually pretty fast. You can aim the gerobi while firing. It is actually very good since You can move it fairly quickly. Artist Credit Here: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=24822338
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Pilot: Setsuna F. Seiei Series: Mobile Suit Gundam 00 The Movie -A wakening of the Trailblazer JP wiki: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/27.html Armor: 600 Movelist[A] GN Sword V - Rifle Mode Standard Beam Rifle. Be aware of it's ammo count due to long reload time. Max Ammo: 5 5 Second reload per shot. Always reloading [AB] Sword Bits - Attack Formation Pressing AB with any direction except 2 makes the Sword Bits fly forward and assume a formation before poking your opponent. It does not have a long range, and unlike Funnels, which will shoot from their maximum range if they dont reach, the sword bits if the reach max range and are nit within range they will do nothing and return. Useful on Okizeme (opponent getting up from a knockdown) or to force movement. Caution: If knocked down, the Sword Bits will return and stop what they are doing. Ammo: 1 Reload: About 3 Seconds. Note: Reload begins upon Sword Bits docking onto the shoulder mount. [2AB] Sword Bits - Offensive Configuration Sword Bits combine with the GN Sword V, enlarging the range and damage of your Melee attacks. While in this configuration, pressing AB (direction doesn't matter) returns the bits to resting position, allowing access to AB. [csB] Quantam Burst Qunatam Burst similar to Newtype Pressure attacks. Deals no damage but stuns nearby opponents. Quanta recovers 100 Armor (Will not exceed Quanta's maximum of 600) and turns into Quanta - Burst Mode changing his move list slightly. Beam rifle ammo is reloaded, +1 max ammo. AB becomes 8B. No cooldown but less range. Zabanya assist is reloaded. Gains Arios assist. Gains Quantam Leap. Melee is different (inferior) Loses defensive Sword Bit Charge Time: 2 Seconds [AC] Summon Zabanya Zabanya shows up and launches a huge gerobi. It actually has some muzzle correction, lasts a very long time, and due to all of these facts... it is practically a Get-In-For-Free move for you if used competently. Note: If Zabanya is hit before firing his beam he will go down and not do anything. Ammo: 1 Reload: 20 Seconds. Begins once Assist completes. [bC] Sword Bits - Defensive Configuration The Sword Bits wrap around Quanta, blocking any projectile attacks. This can be activated at anytime once it is up, even if 2AB is active. Unlike other things that are activated for a certain time (Like Cherudim's Shield Bits) these can be taken off, and then reused again if you have solid timing to block shots when needed. Maximum Usage Time: 200 Units, 10 seconds Cooldown: 12 seconds Recharge Time: 17 seconds Timer will NOT RECHARGE until it have been completely emptied. [ABC] Burst Attack: Quanta fires a gerobi. The start up is actually pretty fast. You can aim the gerobi while firing. It is actually very good since You can move it fairly quickly. Artist Credit Here: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=12759214
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[MB] The Maxi Boost General Discussion Thread
Densuo replied to Setsuna Yuki's topic in Gundam Extreme Versus
From an aesthetic point of view I don't like the way fa unicorn looks =/ He seems slow in first form Sent from my SAMSUNG-SGH-I717 using Tapatalk -
I feel heavyarms is a guy that wants to put stuff on screen. That long csB just feels like an eternity Sent from my SAMSUNG-SGH-I717 using Tapatalk
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Can I just say this guy hits like a ton of bricks? His rocks ain't bad and his core fighter assist lets him in too. Sent from my SAMSUNG-SGH-I717 using Tapatalk