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IllogicalDreamr

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Everything posted by IllogicalDreamr

  1. I just think its a dumb mechanic that shouldn't have made it into the game.it was fine in guilty gear because no one used them and if they did the only way you would get one off is if you dizzied your opponent,but here every character has some stupid gimmick with theirs that you need to learn. I'd rather win normally.
  2. Timing of Maragi combos is also something I've been wondering about. I spend a decent amount of timing in training trying to do these with no luck. I feel like I can't take my Yukiko to the next level because I can't figure out her more damaging combos.
  3. It took me a long time to figure that out. I was always wondering "Why the hell is this hitting me?! is the second hit unblockable?" I had to read the Chie thread to find out second hit is low. Very tricky. You can beat a lot of scrubs online with Chie just because of this and you can actually confuse a lot of Chie's online knowing this, because they think that second part is going to hit, so they'll actually end the combo with her dragon kick or a super, then you can punish.
  4. Yeah, I realized that soon after I made my initial post. I just edited it before I saw this. I haven't been using held agi's for oki since I haven't known what to do afterwards, but you've give me some good options. I'll practice those in training mode to get timings and distance down and try them out in a real match.
  5. Does it matter what knocked them down? A knockdown is a knockdown haha. I was just wondering about different wake up pressure options since I've been struggling with what to do and I've been getting predictable. You gave me a ton of options, though, so thanks Edit: Actually, now I see how what is used to knockdown changes her options. Obviously knocking down with Agi B will send them further away, changing your wake up pressure strategies. Sorry about that.
  6. What are some good thing to do once you land a knock-down? I'm having a hard time with wake-up pressure option. I can never pull off those unblockable situations where I'm holding an agi after knock down, then setting up a 1/2/3 D. I don't know how to time my persona to come out before they get up after I end a combo with agi. It seems like I don't have enough time to activate persona before they're up and already able to do something.
  7. Agreed about mid-range. Though it's possible for her to play mind games with shooting direction and even faking not shooting at all my retracting the stance, but it's less safe for her to try shooting you anyway. Far away she can shoot at you all day. I was a victim of someone spamming bullets and I couldn't really find a good way to get in. I've seen videos of Himajin using 2A to crouch under bullets instead of blocking them.
  8. There's a labrys wrecking people right now in a room I created. Doesn't seem like anyone has an answer to her strategy. I had some luck keeping her out, but she'll jump in towards me with a Jump B and it's hard to deal with. If she hits you with it I feel like there's such a large amount of hit stun that she has a lot of leeway to combo after. She also has her chain hook she can throw at you from a distance, so that's something to watch out for if you think you're safe from far away.
  9. I think that's why this game has been giving me a bad taste in my mouth: all the scrubs in ranked. They're just mashing and spamming random crap and I'm trying to be beat it, but it's a struggle most of the time. Though, I feel like I'm getting better and starting to learn how to deal with all the stupid stuff. Kanji's command grab does an insane amount of damage to Yukiko. I was beating on a Kanji last night that had no answer to my zoning, but on the last match gets lucky with an IK that I wasn't prepared for. So annoying. I really shouldn't expect people to have enough respect to not use an IK in a match. I've never used mine, and I never intend to. It's just stupid.
  10. What does it mean when the combo counter turns yellow instead of the normal red?
  11. I got caught in one of these. Took off an insane amount of my health and killed me. I couldn't believe it.
  12. Finally beat a gimmicky Yosuke player. He wrecked me the first time, but I got him the second. Man, my heart was beating fast the whole time. Yosuke is so fast that you have to be wary the whole time and watching out for all his little tricks. Ugh, beat by more Yosuke's. His speed is ridiculous. Yukiko doesn't have much of an answer for it since she's pretty damn slow. Had some success trying to intercept him in the air, but his mix-ups are had to block correctly since his normals and specials are so fast.
  13. She does have a lot of tough match-ups. I feel like most of the cast has advantages over her.
  14. Don't worry, I'm in the same boat. I've racked up over 100 losses at this point and only around 55 wins. It's very frustrating like you said, when offensive characters are just ruining you while you're actually thinking about what to do and how to beat them and it seems to be easy wins for them.
  15. This game reminds me of AC in that all the characters have tons of stupid crap, therefore making it balanced.
  16. Another problem match-up for Yukiko. Aigis can be all over you and not give you room to breathe. Gun fire can shut out your persona in no time, so don't throw it out at random.
  17. I feel like every match-up is becoming a problem for Yukiko. With Labrys her jump B covers a ridiculous amount of the screen and you can't do much to counter it once it's happening. You can't anti-air it either.
  18. KOFXIII is set up like this, so I'm not sure what you mean by your change in buttons being more like KOF. AC BD
  19. Taken from the Yu boards against Yukiko. This is what Yu can punish with. Scary. 50/50 mix-ups all the time with this guy. Is he going to do stupid sliding move, or his going to go for sword dive? Block punishes vs Yukiko: B+D - (dash) CH 5C - FC 2C A+B - (dash) 5B Agidyne - (dash) 5B - (during flash) A+C > FC 214B/FC 2C - (during flash) Ziodyne/Cross Slash/Myriad Truths Maragidyne - (during flash) dash B+D - (during flash) Cross Slash Full Bloom - FC 214B - dash CH 214A - dash FC 2C - (during flash) Ziodyne/Cross Slash/Myriad Truths
  20. I'm not a Kanji player, but as a Yukiko player that keeps losing to Kanji's I'm in a little agreement. I do feel like they're not doing much, especially for the damage reward they get, where as I'm working my ass off to do little bits of a damage at a time. I'll do 3 combos to take off half his health, then he gets lucky with a punish and there goes half my health off one combo.
  21. Is the only way to avoid Kanji's dive command grab by crouching?
  22. I'm coming straight to the source. As a Yukiko player, tell me how to beat Yu. I'm getting sick of you guys.
  23. Ugh! This is the stupidest match-up for Yukiko. Yu has this annoying cross-up utilizing slides and his persona to trap you between the two. Be careful when trying to slide out of the corner, because if it's predictable you'll get grabbed and then it's a free combo. I find it super hard to get out of the corner if I don't have burst. Sliding has to be done at the perfect time, otherwise you're sliding out, but then he's just waiting to hit with a 5A or something. Jumping out is impossible as well. All in all this match-up has caused me the most frustration as a Yukiko player so far, which I didn't think would be the case because I thought Yu was the generic Shoto character of the game. Turns out he's not.
  24. Ahhh! That explains a lot. Thanks. I had no idea.
  25. Is there some sort of hidden guard bar in this game? Sometimes I feel like my combos do way more damage than they do at other times.
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