-
Posts
175 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by koufdell
-
i'm talking about yrc which means no hitstun or blockstun and proration still exists exptry doing jump YRC D does 35d damage but jump D does 43d
-
flashy first combo but better one is 5Hxx2H>SS jc>SHD jc KSHD2K PD 222 damage i'l stealing dat 6p combo hhhh sorry
-
i just noticed that after yrc the next button i press is prorated is that a new thing ? wiki says 80% in a combo but when i do UP or helter yrc then k or d it prorates
-
some stuff already seen in jap vids i will edit the post from start pos on sol faust CH p pile > 5H> K mappa > cS > EW >6H > UP > jPKD 268d ahou!!!! damage -_- on zato ch p pile > 5H > k mappa > cS >jPKD 214d in corner on faust 2k 2p 2s 2h 5k jk 2k d jc jkshd 147 d meterless
-
seems like we have some nerfs ... some combos i was doing are less damage now but hey .... this slayer is good enough for me hhhhh
-
k pile all day ...
-
https://www.youtube.com/watch?v=kCeEC9b99og
-
extension of my work hhh https://www.youtube.com/watch?v=we1z8aQaDJY
-
man dat 50 tension combo on I-NO .... O_O arc sys what did you do ??? hhh love it
-
more stuff for hase variation https://www.youtube.com/watch?v=eU2zEocz1zM ch k pile dhd stuff https://www.youtube.com/watch?v=1mB4pF3N0R4 enjoy edit: on sol ve you can do trow rc (wait) <5H >jSHD 2K PD (land) cs > fS >jSHD(KD for ve) for 151d (easy) zato-1 162d on leo throw rc > 5H > jSHD 2K KD > land cs > fS > j SHD for 153 d
-
by the way , you can see the double hit dandy after ch pilebunker done accidentally against chipp....i will release a vid showing it against multiple characters
-
hase variation and combos on millia https://www.youtube.com/watch?v=TG9_5nDbruM edit:man the struggle to get the last one
-
on millia in corner normal 6P > cS > fS > jSHD 2K KD (land)>cS>fS>jSHD 245d new hase combo ... this man edit:hase variation for throw rc (hard) throw rc 5H jKSHD>jc>jPSHD 2K PD (the pd is hard and height dependent i think) 181 damage in corner and based on those two combos you can do throw rc > 6p>cs >fs >jSHD 2k KD (land)cs>fs >j PD for 182 damage and knockdown (easier than the beast version hhh) and midscreen throw rc 5H > j KSHD 2K k>jc SHD 2k pd 177d and easier
-
wtf was that ???? i hope we are getting this on consoles ....4 piles sweet....lesss pilebunka !!!! and yeah 6k is back !!! and the fight against ky was some kind of combo movie or what ... hase everybody ... taka is at 8:55:00
-
CH K pile > long dash > jH SDD(2) .... this one is the shit ...works on all except sol , ky, milia and elphelt...from start position...ch K pile is gonna be dangerous with 50 tension hhhhhhh
-
here's today jonio stream for those who missed it http://www.twitch.tv/joniosan/b/638680412 at 2:28:00 you can see ch p pile and 2:30: 00 starts to do some slayer training so ... 5H > P pillebunker is red beat 2H is amazing for pressure after 2k 5:45:00 taka show
-
yeah man untechable time of 2H allows 5K air combo in corner i think
-
wow ... never noticed that ...i must do my homework
-
so we have 2S2H gatling now .? ... good
-
try doing BDC DOT like this 63214647 ... the fastest cancel i got so far
-
you can link dot if you want
-
i like the song castlevania right?
-
bdc tutorial coming soon
- 105 replies
-
- Guilty Gear
- XRD
-
(and 2 more)
Tagged with:
-
episode 3 of my series zato-1 special https://www.youtube.com/watch?v=Ps9mh1AyvJw&list=PLYygLQaRQyDuPvUZ1caj_0tiHt_fBy2ar&index=3 i hope u like it also thx to you all any advice will be welcome
- 105 replies
-
- Guilty Gear
- XRD
-
(and 2 more)
Tagged with:
-
just found that meaty IL dot is possible .... hhh good and i have this on faust in corner ch IL > 6h > p.cwh >6h>p.cwh>jD SDD(2) easy 281d and builds almost 40 meter before the OD so maybe practical