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Everything posted by zissou
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Found a stealth Faust nerf- he no longer gains meter when moving forward while crouching.
- 312 replies
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I'm Writing Words About Learning Guilty Gear. Feedback Appreciated.
zissou replied to Pichy's topic in Guilty Gear General
I've really enjoyed reading the posts so far. Hope that more is coming! It's been really helpful to me (as somebody who started with Xrd). -
I made a video going over a lot of the specifics of hitting items with dust. Turned out to be a lot more to it then I originally thought (many types of hit per item, etc.): https://www.youtube.com/watch?v=8H8k3ZkU-n4
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@nano_ochiai: 医者こぷたー。上いれっぱすると滞空時間伸びる。面白い Nage saying you can vary air time on doctor copter depending on whether you hold up or not. Need to test when I get home. Has anybody found uses for this move yet?
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Ahh cool- thanks for info! I'm pretty new to Guilty Gear so I still have a lot to learn.
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Made a video compiling some basic combos. It's a combination of stuff from the seesa/4gamer wikis and stuff I've seen in matches so far. @Corro- I need to try that 5D stuff looks cool as hell- I need to get practicing.
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Been a long time coming but here are some translated Nage tweets if anybody cares: ナゲ@マヒャド @nano_ochiai Feb 21 ・2HSRCダッシュ→ガードされてたら投げ間合い外からメッタ、ドリル、2Kしてみる(2HSヒットしてたら暗転時に確認してコンボ) ・相手バネヒット後に上ドアしてみる。 ・低空ドリルガードさせRC→JK、2P、メッタしてみる ・ダスト黄キャンスカしメッタを攻めでも使う -2HS xx RC dash fwd. -> if they guard, outside of normal throw range, try doing mettakiri, drill, or 2K (if 2HS hits, during the RC flash, confirm into a combo) -after the opponent gets hit by the spring trap, try doing the door from above -after forcing the opponent to guard a low altitude drill, RC into JK, 2P, (or?) go for mettakiri -after a YRC’d dust, you can attack using mettakiri ナゲ@マヒャド @nano_ochiai Feb 23 アイテムをDで打てる。アイテム出すのを溜めると手前に落ちるから打ちやすくなる。落下速度がアイテムによって違うっぽいのに加えて、ホームランとカス当ての2種類ある。ホームランするとすごい勢いで画面外にかっとんでく。カス当ては画面端まで飛ぶ。謎のやり込み要素ww #いしゃめも -You can hit items with D. When you throw an item, holding the button will throw the item directly in front of you, making it easier to hit. The falling speed differs from item to item and there are two kinds of hit, home runs and regular ones. A home run will hit the item outside of the viewable screen, but a regular hit will launch the item to edge of the currently visible screen. It still a mystery worth investigating more, haha. ナゲ@マヒャド @nano_ochiai Feb 23 ハンマーかなり早め、バネちょい早め、チョコちょい早め、爆弾早め、毒早め、ヘリウムちょい遅め、オイル遅め、黒ホール遅め、100トン遅め、隕石多分撃てない。 10分トレモ結果。「かなり」とか「ちょい」は僕の中のイメージなのでスパーリングで実際にお試し下さいw #いしゃめも -(talking about hitting items with dust, presumably) the hammer is quite slow, the spring is a bit quick, the chocolate is a bit quick, the bomb is slow, the poison is fast, the helium is a bit slow, the oil is slow, the black hole is slow, the 100 ton weight is slow, and you probably can’t hit the meteor. my results from 10 minutes in training mode. as far as saying stuff like ‘quite’ or ‘a little bit’ it’s just based on my perception/opinion, so try this stuff out for yourself, haha. ナゲ@マヒャド @nano_ochiai Feb 23 ちびとバネが比較的打ちやすい気がしました。いつアイテム溜めて打つべきかはわかりませんw #いしゃめも -I’ve noticed the chibi faust and the spring are relatively easy to hit. as for when to hit items or not, I have no idea, haha. (?) ナゲ@マヒャド @nano_ochiai Feb 23 あとハンマーでホームランしたときに相手に当たるとダウンするっぽい?ハンマーでホームランしたのは1回だけで、やけに低い軌道で飛んでって地上のソル(CPU)にヒットしたことは覚えてる。ホームランとカス当てによって相手の挙動変わるかも。 #いしゃめも -after throwing hammer and getting a home run hit on it (with dust) it looks like it causes a knockdown? I only got a home run hit with the hammer once, but I remember that it went at a super low trajectory and hit a grounded Sol (CPU). (?) Depending on whether you get the home run and how the opponent gets hit, the effects might be different.
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It seems that Nemo hasn't been playing much Xrd lately since he was finding it difficult to keep his play up to par in three games simultaneously (he's focusing on marvel and ultra atm). Since he hasn't tweeted much about Faust, I've started going through Nage's tweets to try and find more stuff. His twitter account has Faust tech marked with the hash tag #いしゃめも. There's also a few things on the Japanese Xrd wiki as well that could be worth looking into. I will start looking through this stuff and see if there is anything of interest.
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Still working through Nemo’s tweet backlog (these ones are from 3/16). Next is a sequence of tweets that I am having a lot of difficulty deciphering. @GOOD_NEMO: ダスト>ブリッツとダスト>FDが可能だね。でもリバサブリッツはボタン押しっぱなしで安定するっぽい @GOOD_NEMO: ブリッツはリバサ表記でてるから必殺技扱いと予想してる @GOOD_NEMO: ダスト>ブリッツとかはバーストないときね。 First tweet: “Dust > Blitz or Dust > FD are possibilities. It seems if you keep holding the buttons down you’ll be safe from getting reversal blitz Second tweet: “When you blitz you get the reversal text on screen, so my guess is it’s treated like a special move Third tweet: Doing stuff like Dust > Blitz is for when you don’t have burst available. My current thinking is he’s talking about using dust > blitz (or dust > FD…? maybe as an OS) as a defensive technique. If Faust’s 5D is like it is the older games, it has some invincibility (frames 1-11 in +R) and then either he’s saying you can cancel it into blitz to counter an attack that comes later than the active frames (or something like that) or he’s saying you should just to blitz shield or FD afterward if they try to punish the 5D (whiffed or whatever). What do you guys think?
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Alright- let’s keep going! @GOOD_NEMO: 誰か絶命拳>赤の後のコンボ調べた人いる?絶命拳>赤>前HSがやっぱり最大なんかな?絶命拳>赤>何が>前HSのがいいんかな? The above is a fairly straight-forward tweet. He’s asking if anybody has found any better follow-ups to a successful 236236H than RC 6H. He wonders if landing the overdrive, RC, (item toss I think?), then 6H is the optimal follow-up. @GOOD_NEMO: 投げさんのプレイ見てるとこの状況こうした方がいいな。ってのもわかりやすい。客観的に医者の動きを見るのはめっちゃ大事だな。んで何気に月間勝利数500とかなりやってたな。明日はアルカプ出来たらいいな。 Next tweet is kind of random (not much of substance really- don’t know if people necessarily care about these kind of tweets). Anyway, he said- looking at Nage play, it’s become clear that movement with Faust is objectively very important. Also, w/o realizing it, he got accumulated over 500 wins this month. Tomorrow, he’s hoping to play marvel. @GOOD_NEMO: 今日ダメだったことガードゲージ溜めてる時に投げカウンター>前Pカウンター>前Pカウンター>前ドア。全然繋がる気配なかったな…前ドアどうやってコンボに入れよ? I need help with this one. He’s saying this is something that he couldn’t get to work. When the guard guage is built up, trying to do 投げカウンタ (throw counter? item throw that hits counter hit? no idea) into 6P (counter hit?) into door from the front. He hadn’t thought it would work (and apparently it didn’t?), but he’s still trying to figure out how the hell you’re supposed to work forward door into combos. God damn, Nemo tweet a lot O_O! Will keep chugging through the tweets until I'm caught up and have looked through everything from Xrd release through the present.
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Not sure why he's specifically worried about Rerere overlap and not about 236S- I know looking through his tweets he's mentioned stuff about input priority so it may have something to do with that. I have tested it though, and I never got accidental pogo, so something we don't understand yet must be going on. I should get to it over the next couple days as I start to sift through Nemo's stuff.
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Hey guys- I’m fairly new to both Guilty Gear and Dustloop. Since Xrd has released in the arcade, I’ve been trying to pick it up, but as you can imagine, it’s rough learning the game against strong players who are 10+ year veterans of the series. I have access to a lot of English information on Faust up through +R, but there are almost no resources for getting info for Xrd Faust in English or Japanese. Luckily, players like Nemo are tweeting Faust tech on a fairly regular basis. My Japanese is decent, but since my knowledge of GG and Faust are both lacking, it’s hard for me to understand everything that people are talking about on twitter. I’m hoping that if we work together, we can build up a repository of info as it comes out. As I am new to these boards, I hope that 1) it’s ok for someone as new as me to make a new thread like this and 2) this thread is actually in the right place. I’ve read the posting guidelines and stuff, but I apologize in advance if I did anything wrong! Anyway, let’s get going. Here was a tweet from Nemo that caught my eye a bit ago- ねも @GOOD_NEMO · 3月10日 医者はキャラ対策で遠Sor下HS>236PSHSでの物投げで遠S空振り時に黄色になる。PSHSにする理由はKを含むとレレレコマンド成立時にレレレになるから俺はPSHSにしてる。これやると遠Sに前P合わせてきたときに黄色になって相手の前P確認して差し込める。 From this tweet- when Faust goes for a poke with F.S or 2H, you can input 236PSH (P, S, and H all simultaneously) as on OS, which will make the F.S or 2H cancel into item toss on hit or block, but if the move whiffs completely, you’ll get a YRC to avoid you being whiff punished (I've tested it- it works as described). The reason he uses those specific three buttons is because he doesn’t want to use kick in order to avoid possible overlap with the input for Rerere. The last sentence is a little hard to understand for me- it sounds like he’s saying if someone tries to counter your poke with their 6P, you’ll YRC and be able to whiff punish their 6P or something? Any thoughts on what this could mean?
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[Xrd] News & (Theoretical) Gameplay Discussion
zissou replied to Shinjin's topic in Guilty Gear General
Yeah- apparently I have an awful sense of timing, haha. I guess I'll start a thread on the Xrd Faust board and see if it goes anywhere! -
[Xrd] News & (Theoretical) Gameplay Discussion
zissou replied to Shinjin's topic in Guilty Gear General
Hey- I'm new to dustloop, but was wondering where it would be appropriate to discuss Nemo's tweets regarding Faust tech he's finding. I'm new to GG and trying to get into it now that Xrd is out. My Japanese is ok, but I'm having some difficulty understanding some of Nemo's tweets due to my lack of familiarity with the series and I thought if people with more Guilty Gear expertise were to lend a hand, we could translate his stuff to have a log of Xrd Faust info built up by the time the console port comes out. Where would it be best to do that? (if there's even any interest at all, haha) This thread? An existing thread in Faust's Xrd character discussion board? A new thread somewhere?