so some stuff from playing
j.4C is an amazing air to air, if they're horizontal or higher you'll more than likely beat any aerial attack
B nail has the glide properties like a nail, its slow to come out though, u can use it to fastfall without getting a nail, but its not really useful as you have to cover a lot of distance for it to come out. A neat trick though is D nail, air dash, B nail, but low enough where the nail doesn't come out, command grab. The explosive part is faster which is nice
It took me a while to get down that I had to j.4B to crossup, and j.4B was really screwin with my FRKZ combos, just somethin i have to get used to letting/not letting my fingers do
I ended most strings with 623B once people started barrier blocking, it gives a lot of pushback and bang feels much stronger from neutral situations now. watch it though, cuz I know at least tsubaki and ragna can get decent punishes if they IB 623B from just about any range. Speaking of IB though, if someone IB's you're strings you don't have to bail immediately now. Bang feels a lot safer in that regard. And you can stop after 2A and sometimes even 5B run in and continue your string for added pressure. 5A > 2A > 5A > 2A > 2A means i can FINALLY FORCE SOMEONE TO STAY ON THE FUCKING GROUND
I didn't get to use his new super much, I just punished someone with it, looks neat, decent damage. yay
It IS blockable though...darn.
Nail super vs arakune is now sex assuming you can kill him without nails afterwards.
dunno if it was mentioned, but you can do X X 2C > 6D > 6239B > daifunka, i know it works on at least tsubaki and hazama so i'd imagine it works on everyone
I'll probably go play more tomorrow.