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faultydefense

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Everything posted by faultydefense

  1. heh, i hear he gets a lot of shit on dustloop, but from what i can tell pozerwolf's ky is pretty strong thanks for the advice, i need to work on playing it safer sometimes in moroha mode period
  2. Just started using a.b.a. so I'd imagine anything i try may be wrong, but i'm still lookin for a little help with these match-ups ky, pot, and eddie the ky player is really just hands down better than me, i don't know if a little advice is enough to turn it around, but i feel like i got a real shot against the eddie player if i can ever get any pressure.
  3. Thanks for thne combos, they do help, but i was wondering if there were points to use it as a stand-alone move. like is there points i need to watch for like as in they left themselves at a position to do it, im not sure like what projectiles it will and wont go through, and a lot of times when i try to throw it out i'll eat a counterhit on start-up or is there not really a point in johnny's game to use JH outside of pre-started combo
  4. Okay, very general question... When do I jackhound? What am i looking for.
  5. Hitting them with 1 coin will cause all mist finer attacks to go to level 2, with another coin all mist finer attacks will go to level 3. HOWEVER, each mist finer attack has different properties level one P (high) - simply knock the enemy back K (mid) - knock back S (low) - trip/knock down level two - P - Will cause the enemy to bounce off the wall and back towards you, they can't tech for a very long time K - Will cause the enemy to slide along the ground for a long time S - Will cause the vacuum effect and the enemy will be pulled up and towards you level three P - Aims multiple attacks high and mid, the enemy then bounces up and falls nearby usually allowing for a combo as they cannot tech from these attacks K - Aims attacks high, mid, and low. Similar properties to "P level 3" but it knocks you further back and is harder to follow up especially if this was thrown later in a combo S - Aims attacks low then mid, finishes as a knockdown most divine blade combos no longer work as the attack doesn't float the enemy anymore...yet substitute divine blade for Killer Joker and you'll get similar results to what you're looking for
  6. does 2HS have enough active frames to beat out a slayer "dashing" in to grab during your wakeup? also, does it, or any other move hit in a 360 around johnny for when slayer tries to teleport to the other side of you or pilebunker around you. (again on wakeup)
  7. Yo, how much would a custom stick like the one posted below (from earlier in this thread) go for? As in shipping/handling, labor, and a picture cover. Also, is there anyone on the site that sells them?
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