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Everything posted by Ourozama
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Yeah it's 2B, my bad. I guess I'll try the flight oki. Thanks.
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I see, thanks! Apparently 22A or 22B (not sure which one) is useful for this route Dash C > FF > 4B > 2C > 5B > 6C > 9jC > jC > jA > jB(2) > Dash C > 22A/B after which you do stuff before going into Dash C//low attack/etc. the moment the worms attack. source at 20 mins https://www.youtube.com/watch?v=QXCubgyG__0&list=PLIAdFlUveZWPUNuEMJjFmwis-pJlEIUdt&index=10
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Sometimes the flying attack whiff even though it touches the opponent. Is this due to the character's hitbox or I'm doing it from at a distance that's way too far or a height that is way low?
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Apparently you can do: stuff > 236A > 4A instead of 214A. Source from this video http://www.nicovideo.jp/watch/sm24085214
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What's the deal with his 5B? Sometimes I'm getting 5B only while other time I'm getting 5BB. Nvm, got to press 5B~B fast enough. Btw what's his pressure like? Poke with 5B/5C?
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So mash all 4 while spinning the stick? Also, Mer's divekick isn't an OH even in assault?..
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I tried and it doesn't work unless I'm doing it wrongly. Though with meter, I can RC into barrier. Thanks though!
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What do you do in order to win an ID clash given that both sides are just gonna keep mashing ID all the way?
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The way I did mine is look for the black bar of Houtenjin to start fading then immediately input 214D and input 66C when he's about to reach the combo number. Though I would like to know other ways of doing it too lol. Also, nice work on the combo bible!
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Sounds right. 3.8k in midscreen, 4k in corner.
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I thought so too but Yu's persona card got broken by Magatsu Izanagi so it seems unlikely.
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Thanks Putin for the roll punish route. Herer's a crossunder using throw in corner if you know your opponent will neutral tech Forward Throw > 214D~66B > 5C > 6C > 663C > Jabaki > dash under > stuff You can either go for 1. Another crossunder using dash 2B into starter > Houtenjin or throw again 2. Jump over them and 2C > stuff 3. Empty jump over into low or throw 4. Stay in the corner and backward throw
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Since Putin mentioned about corner oki in the other thread, what can Hazama do with his midscreen oki off of 3C(?)/Ressenga/Hiren? Does he has any other oki? Usually I go for dash 2B to catch backrolls but tbh I'm not really good at catching rolls and stuff so any help in this regard is appreciated!
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5C into 2C jump cancel to do a crossup / 2C into stance mixup / 2C jump cancel into chain shenanigans / 5C > Chain followup / 5C into stance backdash followup if they mash with small hitbox normal. Options after 3C are limited but hey, Hazama has chains which helps him in neutral. For confirming stuff, just keep on playing and practising in the lab.
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Ops my bad, forgot about the OD level Not really sure about the OD level... but it needs to be long enough for the 2D to be the OD version. Btw another way I did mine was 2D > (wait abit to let the life ring steal abit more life) > 4D (same thing) > j.Cx5 [6164 dmg(can't rmb now)] Just don't delay the followup too much. So.. I need some 6A midscreen Houtenjin OD combo. Anyone? Thanks!
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Not sure if this is known but if you Jakou your opponent into the corner and he slides, you can try going for jump/s.jump > j.4D~D > delay 2C for crossup or just land behind him and do 5B, etc. This seems to work only if he neutral tech. It's risky though since you basically just put yourself in the corner.
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Been wondering how to get the most out of midscreen Houtenjin OD so these are really helpful. How about corner Houtenjin OD combo? I've been using 5C > Houtenjin > OD > j.7D~A > Jakou > 66CT > 5C > 2D > j.B > j.C > d.JCx5 [6164 DMG] but I'm thinking there should be a way better route. Also just to quote myself since I finally manage to get this combo down earlier... For the 214D~66B portion, input 214D and once the opponent starts to fall backwards, immediately do 66B while in the early few frames of the stance dash. What I've been doing was 214D~66 immediately then wait for the opponent to fall backward before hitting B.
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Adachi looks really crazy in those images. Can't wait for his character trailer to release. Also, Give him a Fedora
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In my case, I just shift my index finger while having my thumb to support the index or the other way around to mash. Still it's really annoying since I will miss the input of 3C sometimes due to changing my grip of the controller too fast
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Welp, my bad. Still can't do it but I'm going to keep trying. Thanks!
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Yeah! Instead they let Terumi have it. No wonder most of the Hazama gods went to Terumi
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Haha actually I'm having trouble in the middle of the combo concerning s.j > j.C5 and not the ender. All this while what I've been doing after j.Gasshou is 5C > j.B > j.C > d.jC5 > Hiren for 3.7k which is nice in term of dmg and easier in execution but I need help with the super jump input after j.Gasshou since this route gives 4k dmg.
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Sorry I wasn't being clear with the specified combo, it's this at 1:52 http://www.youtube.com/watch?v=tayKEWE0beI
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I believe it's because 5C > j.2D is gapless while 2C > j.2D isn't.
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I need help with the super jump input in 214D~C > 66 6C > 5C > 2C > 4D > 214D~66B > sjCCCCC > .... I'm getting either a normal jump or a super jump that's too late that my jC whiff. Am I suppose to delay the j.Gasshoukyaku such that it hits the opponent after he falls abit lower from the air? I try buffering the 2 input but it doesn't really help... maybe I'm doing it wrongly? Also for 214D~A > 2A > 2B > 3C, 3C will whiff so just take note.