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Everything posted by Lunais
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I been trying myself on different characters. Counter hit, tried air dashing.
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I think they just do not know about of them. I do these at Round 1 all the time in sparring mode, if you are a Bullet player you should have NO issue doing these 0.o. They are not execution heavy. I did not know about the double Snaphance Fist combo extension until this video. Yea, I am a pad player ever since Smash Melee days and moving on to other fighters I just never wanted to go stick. Ever since CF hit SoCal I really considered buying one but I always ask myself why unless I play in arcades from then on. Once we can import I can just stick to pad. Some things are even easier on stick but some are harder, just gotta get used to it more.
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Have no idea with this "ping" thing is about. If only Bullet could "run". Also do not know if you guys have seen one of her newer CF combo videos but its different and hella cool. Here ya go: http://www.nicovideo.jp/watch/sm28202784. Its NICO btw. I been playing her at Round 1 here in SoCal but I am trying to stick to CPEX Bullet offline for a little while longer until import version comes soon. I do not play on stick much so its "eh". I just practice the combos I see on the video I linked. I LOVE her new command grab for mixups and her 720 dash range increase! Removing the SMP we currently have also makes Bullet more fun.
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Any update on this? https://www.evernote.com/shard/s310/sh/c151782e-19e0-4871-9981-4105fcc9a522/52b38ab85603f9d98a28a411890b07c6 Also,
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[CF] Bullet Video Analysis, Critique and Discussion Thread
Lunais replied to RurouniLoneWolf's topic in Bullet
Asai Bullet vs Benzo Hazama FT5 -
[CF] Bullet Video Analysis, Critique and Discussion Thread
Lunais replied to RurouniLoneWolf's topic in Bullet
https://www.youtube.com/watch?v=oRa7FLp5WWQ MC Bullet vs Akashi Azrael - First to 5 -
[CF] Bullet Video Analysis, Critique and Discussion Thread
Lunais replied to RurouniLoneWolf's topic in Bullet
So 6D > 2A > ect. now? Can build 2 Heat levels mid screen now. I already used that for mix up but now get rewarded with 2 heat levels, damn. -
Don't know if you all knew this but Bullets HP was increased from 11,000 to 11,500.
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[CF] Bullet Video Analysis, Critique and Discussion Thread
Lunais replied to RurouniLoneWolf's topic in Bullet
Youtube version https://www.youtube.com/watch?v=oIREQGy4wvo -
[CF] Bullet Video Analysis, Critique and Discussion Thread
Lunais replied to RurouniLoneWolf's topic in Bullet
http://www.nicovideo.jp/watch/sm27779748 CF Combo Video -
[CF] Bullet Video Analysis, Critique and Discussion Thread
Lunais replied to RurouniLoneWolf's topic in Bullet
It does cover faster. Maybe because of the Snaphance Fist dunk trajectory change? You can land it from both the 1st and 2nd hit. -
[CF] Bullet Video Analysis, Critique and Discussion Thread
Lunais replied to RurouniLoneWolf's topic in Bullet
Yea, the Flint Shooter being multi hit is nice. I really think as Futaba/other Bullet players figure her out more we will see a lot more 360B/720A in their games. The added range on 720A vs pressure/for your pressure plus the new 360B is def gonna make a differance. -
[CF] Bullet Video Analysis, Critique and Discussion Thread
Lunais replied to RurouniLoneWolf's topic in Bullet
- [H1] 360B command grab leads to combos. [H0] 360B > Rapid leads to heat up combo. Both nice to keep 360B pressure at all Heat levels. - j.C> j.C > Snaphance Fist combos Did we see 5C > 6C happen? From overhead no counter hit. -
I think it was that Bullet on the video. He was doing nothing at all cept spam D the whole match. From what I tried I was doing 2B from bounce backs esp on red locks. Unless we find some actual good Bullet footage at some point to determine this, Ill be back to test CF Bullet soon to reconfirm.
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A nice 10051 dmg comeback combo from Kure's page. https://twitter.com/kurenaineta/status/669911103229394944
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So I played some more Bullet, a couple more things I forgot about. - Flint shooter seems to have durability points. You can clash with another projectile in H1-H2 and your Flint Shooter keeps going full screen. Should be because it has multiple hits now. - The 2C>Afterburner is low dmg. You can combo into 6B for heat levels instead. Get more damage. - I was using 5D catching movement options. It has more range +faster in getting to that size. I was catching Nu-13's D>teleport dash cancels when she was trying to teleport behind me. Valks dashes, air/ground backdashes ect.
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Got back from Round 1 here in Socal some things I tested. - 720A has a mini dash added to it extending its grab range. Was really noticeable when I was being barrier blocked. Still grabbed them after the push back range. - Windcutter 623B has increased range. The hit-box reaches further horizontally. - Capture 41236C has projectile invincibility right form the start from what I tried vs Nu-13. I was able to capture right when her swords where on top of me every time, also feels like it moves faster. - H2 360B wall-splats when you actually have a wall behind you in comparison to wall-bouncing everywhere else. Was really nice. Forgot to test H1. I have some other stuff written down that Ill edit later.
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Bullet looked really nice in that Twitch video. -The 360 Command Grab is GOD send. -The Range increase on 720 is DEFINITELY noticeable making it MUCH better. Her 623B def has increased range also. -I like how seeing her 5D having so much range/speed catches people by surprise. -Afterburner looks really good now in how fast you charge up heat levels. So fast. I know its day 1-2 but seeing a Bullet player win all his matches vs Izayoi/Tager/Terumi/Hakuman/Hazama on this stream looks good!
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Really hope the range increase to be true and noticeable.
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BBCF - ArcRevo 2015 Winning Team's reviews on character strength Bullet Rating: 6 Suffers from the karma of being a close-ranged fighter. The new command throw move is a pretty nice buff to her. However, it's harder to build up Heat Up in combos now; unless you carefully play your neutral while using her Afterburner (which has a faster motion now), it'll be hard to go on with this character. (Koji)
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EA has invul, what is EA?
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Her 360 command grab looked really cool. They land right in front of you. I wanted to know if you have time to follow up or it leads to a wake up game. Also the with the new Active Flow I was seeing after Overdrive being used especially that you can use TWO Overdrives/Burst combination in ONE round. That is nice for Bullet considering OD gives her access to HUGE damage and heat up from the very start if you wanted to.
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SKD Impressions: Bullet: She seems like she got a lot of good things, she might actually be strong. Her new 5D is fucking huge, a bit slow close up but the range goes super far super quickly. Combos into 5D might be rip, but jD is still the same. Miq Cap can be followed up with 5B or 6B in the corner. She got a command throw!!! Praise Be!!! 1k damage and knockdown right in front of her without any heat, comboable for sure at 2 heat (3.5k to 4k?). Not sure about followups at 1 heat. Heat does NOT GO AWAY ON BLOCK YES COOL THANKS. That in conjunction with new 5D might let her actually fucking chase people down, seems kinda crazy tbh. Her exceed is cool, but I don’t really remember what it looks like. I just remember doing it and being like “ok its cool”.
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- All Drive normals launch you at the opponent as soon as you lock on them. To charge it, you have to hold one of the four directions in advance. - That might mean that you can no longer cancel the Drive, or the cancel has been moved to some button (A?). This one really bothers me. So if I lock on I am stuck? No more 720 cancels? This makes me really sad most of all.
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That is gonna be really weird.