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Lunais

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Everything posted by Lunais

  1. So frustrating, https://youtu.be/xfqhdkJhUP4?t=2m12s. Cannot get the, 5D to land after wall repeat bounce. I swear it must be something about my, 6C jc into j.D height.
  2. I like, 6A > 5C > 3C > 41236C > 236D > 3C > 236 [A] > 6B > jc side swap j.C > j.D > 623C > 3C > 5D > 623B = 5023 dmg. Its fun k? I cannot land that last 5C from 623C from, https://youtu.be/xfqhdkJhUP4?t=1m25s. Know what I'm doing wrong? I'm trying it on Kokonoe too.
  3. The j.D delay feels weird alright. Does anyone feel "stuck" sometimes? Like after you land from D. Feels like you cant do anything or something. Maybe Im moving too fast, input delays?> Idk
  4. It feels weird in a good way and jarring as of now. I been hitting Bullet in training for at least 4 hours. I need to rest my brain. A lot to take in atm. Ill share later.
  5. Menus are JP from what I messed with. EN only voice acting.
  6. This one also https://www.youtube.com/watch?v=xfqhdkJhUP4.
  7. Extend Bullet 6k combos off 25 heat. New paths much more fun.
  8. So been playing new Bullet Extend, 6k combos bullet with only 25 heat. Legit. Ill share more over time. It was also fun pulling off the 10264 dmg combo. -Snaphance Fist- can be comboed from on CH, no need to spend Heat Levels.
  9. Bought it from the ps3 JP Store. Waiting for the 19/20th to download and 23rd to actually play it.
  10. http://www.dustloop.com/wiki/index.php?title=BlazBlue:_Chrono_Phantasma_Extend_patch_notes
  11. Yes, has her damage potential risen or fallen compared to current BBCP? Like where does she rank in roster when it comes to damage potential in BBCPEx.
  12. Bullet is much better. Guess she is not part of your majority.
  13. https://www.youtube.com/watch?v=xfqhdkJhUP4 For people who have not seen this.
  14. https://www.youtube.com/watch?v=RSAd-NRn22c
  15. I do not recall but does 2.0 Bullet only bounce off with D on block in heat 0-1? At 3:15min in http://www.nicovideo.jp/watch/sm24662676 she does not bounce. While at 7:50min she does.
  16. Bullet vs Hakumen http://www.nicovideo.jp/watch/sm24662676
  17. "- 5D/jD on block without red lock now causes a bounceback which is VERY BAD." I'm not bothered about this one since normally vs good opponents you get punished anyways if its not Red Lock. I would like to know however if its 100% bad? Normally on a punished D it will come from a jab. Bouncing back however, will it be punished differently? Will some jabs not reach?
  18. We do not know yet how much more frames of recovery they added on block, could be just something like -1. Also since 5D now bounces you up and away, probably means you are either safer vs certain retaliations and open to others. You are right though, bouncing away with no Drive Red Lock can also lower your rush down pressure.
  19. I like that we do not have to use Rapid Heat as often to gain Heat levels anymore. Gives us more Heat resource for Distortion Drives, Counter Assault and mix-up.
  20. It looked like in the video that they can Air Oki faster than your 6A will land. I have to review the videos. https://drive.google.com/folderview?id=0B63typRM_B96LWc1OEhzVklSRkE&usp=sharing At 1:20 in the 1st video you can close out 5D with Cutting Shear, so there is a hard knock down right there. No 6A follow-ups seen though. Cutting Shear is 15f on start-up compared to 6A 24f.
  21. Well no word on Cutting Sheer being touched at all so as of now it should be the same. In one of those 2 videos you see it being used after 5D I believe.
  22. Finish your combo with Cutting Shear :P You still have time for a oki game.
  23. Alright, thanks for the confirmation. Are you seeing overall higher damage on average compared to 1.1 and lv.2 Heat mode being more frequent from your impressions? All we can do here is speculate here.
  24. Yea I was wondering about the new charged Flint Shooter with the explosion and travel. I have not seen it in action yet.
  25. For beginners .
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