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Everything posted by Lunais
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I seriously thought she might have gotten a dive kick.
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Hm, losing the 2 heat corner combos has me concerned about the damage loss. That is a huge part of our damage currently and would suck if we lose that. I don't see why they would remove it.
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- 6B means we can carry to corner better+ potentially more damage like Dawn of Musou said. - Drive being bigger means we can grab from farther away than before which is good but being slower like j.D means what? That we can't hit confirm from far pokes like we can now? ala 2B from max range? Also opponents can react to its speed better meaning they can block it or intercept it in flight? - 6A>5C>3C not connecting means we have to 5D now after the 5C. - 6A>2C means we can now go from high to low mix-up chain so its something to use here and there I guess. - Flint shooter going farther in H0 in general is a buff. - The new command grab with its 2.8k dmg in general is amazing and will really help her mix-up. 360B can be done standing in place so its gonna be really to use. I wanna know if heat levels interact with it and if throwing them back leads to anything. - No heat loss on block is GREAT. Can continue to pressure with 5D and j.D with no fear of losing momentum by losing heat levels. In general these seems like all buffs with 360B command grab and no HEAT loss on block being the big ones. So more up time on pressure with heat levels and mix-up improved. It would be nice if she has more added to her over time or yet to be discovered.
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Going off the video it seemed to do 2.5k with the follow-up then. Think it uses up the heat levels? I don't seem to remember right now if they drop instantly cause it didn't look like it on the the clip. Still 2.5k for a command grab and with it looks like a wall bounce for follow ups? is nice.
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I see, does it look like some of the inputs changed and for what. Is 360b all we obtained from the looks of it?
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What command list? Link please.
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Copy paste on my thoughts* "After she used it Bullet seems to not lose heat and we cant tell if she gained heat since she was level 2 already looks like. Also it could be a command grab doing 2.5k? that can lead to a wall bounce. I would hope it REALLY is a command grab to improve our mix-up game." Sadly unless its a multi hit command throw animation it don't look like a normal command throw because the gif starts at 7 HITS. So it LOOKS like a combo ender /extender. Makes me sad that it looks like its not a command throw.
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After she used it Bullet seems to not lose heat and we cant tell if she gained heat since she was level 2 already looks like. Also it could be a command grab doing 2.5k? that can lead to a wall bounce. I would hope it REALLY is a command grab to improve our mix-up game.
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So is Bullet getting a command grab or OTG command? http://orig10.deviantart.net/e22c/f/2015/194/c/9/bbcf_bullet_trailer_animation_by_caliburwarrior-d915tla.gif
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A new combo video- https://www.youtube.com/watch?v=3NqV1mc0NeE Niconico Link with the music- http://www.nicovideo.jp/watch/sm26332932
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720's, guard breaks and astral more often :P
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Lunais replied to Anne's topic in BlazBlue Gameplay
ONLY as optional mode. If this tag becomes a thing, that is gonna suck for everyone who only have interest/play in one character. I am not interested in playing anyone but Bullet (In all fighters I've been a one character played kind of guy). If they are for SURE gonna do it, go with Snk vs Capcom 2 then with its ratio system. Ranga vs Jin/Nu/Noel for exp. Every time Ragna downs someone on the other team it resets his hp and heat to default levels and you commence from there or you regain some health and continue from there. -
I am having more success with her now than before she def got buffed easy. Her neutral not being as good as some others is w.e to me honestly (and is suppose to be her "weakness" I would believe) She has other things going for her that others don't however. We have our Lock-On to rely on and we have access to Heat levels MUCH more often. Bullets neutral becomes better just cause of H2 lock on alone and it gets to red mark much faster than before meaning more invincibility/counter in neutral. I abuse this neutral either by D on the spot or j.D when in H2 with the near insta red lock-on for a counter hit. -2B, low profiles and has good range (use this a lot esp vs certain characters that rely on body property attacks, once you know what of theirs does not hit low you can 2B them from range otherwise 2A. -3C, low profiles and has AMAZING RANGE ( slower than 2B its more of a mid/long range "poke" since you roll so far forward. Great vs projectiles from range too. If you can predict whats coming and have time 3C is really good to start combos with.) She has more tools that I use in these scenarios but for now Ill just leave it at that. Damage wise Bullet is much better and consistent with all the options they opened for her now. This post it too long Ill wait to reply again.
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I play vs an Izayoi frequently and this situation is always part of the DP mindgame. 720 after Afterburner works on Izayoi 100%. You have to 720 asap AND they have to tech right away. If either of you delay it you will be out of reach. If she 2a's it don't matter you will still 720 her. I just tested it vs a friend. I do afterburner/720 mindgames in alot of my games and it works.
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We need to start making a list for character specific optimal combos because some of these do not work on certain characters. I've been doing online matches a lot and doing some lab stuff, varies greatly.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Lunais replied to Anne's topic in BlazBlue Gameplay
I'm sorry what do you mean by this. Does this effect Bullets 720 also? -
BBCPEX- I am having a hard time vs good Taokaka's at the moment. So fast and crossups with my 6B seems to wiff. Any general tips vs Tao?
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I cannot do the typical 6A corner 2 heat combo on Taokaka. Lame.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Lunais replied to Anne's topic in BlazBlue Gameplay
- I only play Bullet and predictably I enjoy her more/and she is better than CP 1.1. - I like the new Guard Cancel Overdrive as it benefits me for 720A reversals. - I already got used to the new input timings in EX so that is a non factor and jump canceling feels the same to me. - I do like the new grab whiff recoveries. That is all I can remember for now so overall yes I like EX and more than CP 1.1. -
Charged Flint on Capture no tech is awesome as heck.
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Whats the most you can get out of a CH 623B? And what is the most you can get off a CH 6B?
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For real? How the heck have I not even tried this. This works on the whole cast? Like Izayoi?
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If you have your back to the wall remember you can 623C after j.D.
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[CPEX] Blazblue: Chronophantasma Extend News and Gameplay Discussion 3.0
Lunais replied to Anne's topic in BlazBlue Gameplay
Bullet is better and much more fun for me with all the extra combo paths. No more rapid to get 2 heat anymore = more DD's, knock backs under pressure and have been getting more astrals this time around. Capture resets are sick along with Capture Break into 720 mixups. -
Thanks a lot I got this down now.