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geist

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Everything posted by geist

  1. why not try it with j.C at the beginning, since IIRC you can fuzzy guard it or maybe 6C fatal->super?
  2. I've started to realize this...it's really ass up close, but far away it keeps them out long enough for some nice stein placement...it's just that I don't do it out of habit of just...not doing it...I almost forget she even has the move
  3. I think the problem is that it's prorating at 91% for 3 hits...so while it's damage is a little bit higher, you end up doing less overall damage because everything else in the combo is now prorated more
  4. 214D would probably open up 2B> 6A> 6C> 5D> 214D combos.. higher 6C would possibly give 2B> 6A> 6C> 63214C combos @_@
  5. geist

    if you're available to play I'll be up for another hour-ish...just message me on XBL

  6. definitely works on arakune >.>
  7. fixed...and possibly
  8. not ignores...as far as I know all supers still prorate properly (I'm sure there's an exception)...it's just they have a minimum damage...so they're REALLY nice to tac onto a long combo that's already doing a lot of damage if you're already doing a long combo, you probably have plenty of heat to work with, so why not completely demoralize the opponent with 4-6k damage? I think I saw 5B->5C-> j.C->air super in a jourdal video(might have been 5B> j.C> super)...was absolutely awesome to watch
  9. well you can also otg 6A and sometimes the 6B will whiff, but you have time for super
  10. pretty sure the throw combo doesn't work on lambda carl and litchi...might be able to slightly delay the 6B to make it work and yeah the tager combo did 7.5k...I know I can get more Edit: near corner tager 6C> 63246C> [6B> 6A]x3> j.2C> 6A> 6B> 6A> j.2C> 6A> 6B> 6A I fucked up after...did 6108...can't j.2C there...not sure what you can do...maybe 6A>2C>j.C> j.2C> 6A> omo
  11. throw combo throw->dash 6A> 6B> walk a step 6A> 6C> 214D> dash 6A> 6B> dash 6A> 2C> j.C> j.2C tried to loop it again, but kept fucking up...this did 3.5k on it's own tager fatal...near corner 6C>63214C> dash 6B> dash 6A> j.2C> [6A> 6B> 6A> j.2C]x2> 6A> 6B> delay 6A>632146C I'm pretty sure I could get more but sleepy now...note doing 6B twice at the beginning actually made the damage go down since you can't get the second rep of 6A> 6B> 6A> j.2C mid screen on tager I managed to get 6C>632146C>[dash 6B> dash 6A]x3 by delaying everything till the last possible moment...only got it once though...I'm sure you could get some retarded damage after, but couldn't think of what to do at the time ...I think it was at 5k by that point
  12. in that case, the best possible non character-specific combo when you specifically know you're going to want to omohikane is: 3C> [2B> 6A> j.C> j.2C]x3 > 2B > omohikane (5208) (3486 without 2B>super) IIRC this combo generates 34 heat so I believe this is possible when you have around 20 after the 3C and if you're not going to super 3C > 2B > 6A > 2C > j.C > dj.C > j.2C > land > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (3739) super's impossible on this one..even 2B> 5B doesn't work if you're looking for something juicy on tager and rachel 3C > 2B > 6A > j.2C > 6A > 6B > 6A > j.2C > 6A > 6B > 5C > 2C > j.C > j.2C > 6A > 632146C (5994) (4246 without 6A>super) (6A>5B>super on tager for 6055) note these are only for 3C starters...2B starters have to be heavily modified
  13. I'd like to restate here that any time you wish you omohikane there's two things to keep in mind 1) all male characters (minus bang and hazama) can be picked up with 2B>5B>super 2) since you have to do 2B>super on everyone else, the loop can't be completely optimized or it'll drop between 2b and omohikane the "female combos" are for omohikane only...the meter-less bnb's work on everyone I can't get the 2B->omohikane to work at ALL...any way you can post a video (I'm doing 632B146C) EDIT: ok, I can't replicate it, but I just somehow got 3C>2B>5C> 6C>6D>j.2C>dash 2B (laser) to hit mid screen o_O EDIT2: got it to work again, this time with 2D, laser still hits...combo is prohibitively hard, have to time the j.2C with complete precision...too late and you can't 2B...too early and 2B whiffs...and you have to do it as close to the ground as possible along with dash 2Bing at the first possible moment
  14. yeah, I definitely froze up then...tested it out and couldn't get anything to hit mu after 6C 5D JC...unless my timing's fucked
  15. 5C 6C 5D is dangerous against ragna...I've had one IB the 6C every time and run up with a 5B every time into a heavy combo...don't think I could have JC'd the 5D...I might have just frozen up, but after a non-guaranteed 6C I think the safest thing to do might actually be 236A (assuming no steins are out, otherwise you can 236D or 214D or something) edit: the ragna was seifuuku
  16. I'm up for it I might have to back out cause ATM I only get a good internet connection mid-day (till like 5-6 o'clock)...hopefully it'll get fixed soon
  17. k, so don't try to do the cross-under against makoto...she auto-correct parries the laser hit -.- just thinking that if you train them for xXX 6C > 5D > daaaaash > 2D >IAD back j.2C or j.C, I believe you might have time to land and dash for a grab before that 2D hits (they'd have to be dumbfounded for this to work)
  18. is that with the laser hit in there? (checking right now) on a side note, it's definitely worth mentioning that if you cross up and they block correctly, you have the stein right on top of them so you can do pretty much whatever you want and make it safe with 214D edit: alright, I stand corrected, miso is right you can get 2B > laser > 6A > j.2C > 663B > 6A > 6C > 5D but it seems kinda finicky...it would work sometimes and sometimes 6C would whiff...I think jumping either back or neutral should take care of that problem though (probably neutral)
  19. if you get the cross-up you can 5B > 3C > 2B > 5C > 6C > 214D > 5C > 6C to continue the vortex also good to note that if you start the vortex with 2B, the only thing you can do for the pick up combo is 2B > 6A > j.C > j.2C or they can tech
  20. first things first, according to frame data 5B is faster than omohikane...so unless it's wrong (and I'm just terrible at doing 2B > 5B > super) anytime you can do 2B > 632146C you can do 2B > 5B > 632146C for more damage...HOWEVER 2B > 5B > omohikane ONLY works on males minus hazama and bang (so tager, arakune, carl, jin, ragna, hakumen) new optimized corner loops 3C > 2B > 6A > 2C > j.C > dj.C > j.2C > land > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C (3739) unless I just suck at it, I think it's impossible to land the super after this combo, if you want to land super on normal characters 3C > 2B > 6A > 2C > j.C > j.2C > land > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C > 2B > 5B > 632146C (5380) (3602 without 2B>5B>super) on females + bang and hazama (cause they're bitches -.-) 3C > 2B > 6A > j.C > j.2C > land > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C > 2B > 632146C (5208) (3486 without 2B>super) 2B starters 2B > 3C> 2B > 6A > j.2C > 2B > 6A > j.C > j.2C > 2B > 6A > j.C > j.2C > 2B > 5B > 632146C (males)(2734 without, 4.5K with) females 2B > 3C> 2B > 6A > 2C > j.C > j.2C > 2B > 6A > j.C > j.2C > 2B > 632146C (2.6k/4.2K) found a delicious new combo on TAGER and RACHEL 3C > 2B > 6A > j.2C > 6A > 6B > 6A > j.2C > 6A > 6B > 5C > 2C > j.C > j.2C > 6A > 632146C (5994) (4246 without 6A>super) (6A>5B>super on tager for 6055) or 2B > 3C> 2B > 6A > j.2C > 6A > 6B > 6A > j.2C > 6A > j.C >j.2C (tager only)(about 3100) 2B > 3C> 2B > 6A > j.2C > 6A > 6B > 6A > 2C > j.C > j.2C (Rachel) (about 2800) for super modify to 2B > 3C> 2B > 6A > j.2C > 6A > 6B > 6A > j.2C > 6A > 6B > 632146C (4.6k works on both) you can always just do the female version for everyone, but these are the options....they don't do MUCH more (cept for the tager combo) but they ARE an improvement regardless
  21. try delaying the j.C till the last possible moment
  22. there
  23. "[opener][d] j.C ]D[ dj falling j.C land staff2 6C(1) itsuuA 4kote 2D j.C dj staff2 falling j.C [ender]" is there a typo here? I assume it's supposed to have 5C/2C/3C or something in between kote and 2D
  24. yes, otherwise the combo's impossible on these characters
  25. yes 66 is dash...why would I bother with a combo on the front page and one in the challenge mode
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