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geist

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Everything posted by geist

  1. not sure if this is said anywhere, but but for a throw combo on jin and litchi, you can B+C, 6D~A, 66D~A, 623D really tight link, but it's damage if you can perfect it edit: works on hazama too
  2. that's why I said it was a useless combo, I just wanted to find a way to get into 236D
  3. stylish, really hard, useless combo on carl...but it opens up possibilities for some one else to maybe find something 6C, 5D, 214D, 664D, (very slight delay), j.2C, 2B, 5C, 6C, 236D and that's as far as I got...I knew it worked just took me an hour to actually get to the 236D only did like 3100 and the 236D was doing 80 on the second hit...but I can't get it often enough to actually find something that will hit after
  4. I posted that combo about a week ago...almost positive it's carl only also in the first post you say you can drop a combo after 6C to set up steins, but you don't need to drop it completely... after almost every 6C you can stein, JC, j.2C stein, stein for a three stien set-up off any combo, also allowing air-dash immediately for pressure
  5. I didn't notice the character specific throw combos anywhere Tager: B+C, 6D~A, 6D~A, 623D, 7j.6D~D, 2C, 4D~A, 4D~D, j.214B# pretty easy and straighforward Taokaka: B+C, 6D~A, 6D, 623D 8/9j.6D~D, 2C, 4D~A, 4D~D, j.214B# have to cancel 6D into 623D late, if you try to 6D~A, 623D she'll be too low...couldn't get the j.6D to work when I jumped back, but up and forward were fine Rachel: B+C,(slight delay) 6D~A, 623D, 8/9j.6D~D, 2C, 4D~A, 4D~D, j.214B# she flies far and fast...again same as tao, jumping forward seemed to work better I remember getting it on hakumen before, but if I remember it's extrememly hard to do...and probably not worth it.
  6. if you're getting anti-air CH, you should at least go for 4D, 214D-> whatever
  7. ugh what the hell...I can get the 214D, 66A, 6B pretty nicely, but I can almost never get the 66A j.2C -.- on a side note, seems like the 66A is a little bit easier to get on carl, but I couldn't get the 6B to hit
  8. oh yeah, 6D after 6C will knock them out of the air...4D and 2D are really nice choices though if you're having problems with 4D, 214D 66B you have to do the 66B as soon as possible. If done properly, the 214D will keep them in place while the first hit of 6B hits... otherwise to make it a bit easier, delay 4D a fraction of a second so it hits a bit lower one REALLY nice thing I just figured out..if you're too far away to hit 2B after a 3C, you can actually 5D, 63214C...the laser forces block on ragna, litchi, tager, tsubaki, Haku, Arakune, Bang, Rachel and Mu...the rest of the cast it goes over their head.. another interesting tidbit is that Lambda-11 has a really weird hit-box that makes 3C whiff on a combo that works on everyone else (2B, 5B, 2B, 5C, 3C, 5D, 63214C) and had to omit the second 2B for it to hit
  9. I'm getting both hits every time, at least on jin and carl >.> what are you talking about 6D will make the enemy tech for that combo? I didn't have any problems connecting it on jin...maybe it's character specific or you're not waiting a moment to use the super? o_O
  10. 5C whiffs also, not sure if it's been mentioned but any time you want to end a combo after 6C for stein set-ups I believe you can instead do 6C (any)D, j.2C side note, the combo that I put above works on carl and jin, didn't bother trying on anyone else since if it works on carl...it probably works on everyone. I also need to mention that if you're using 2C as AA you'll probably have to delay either 4D or 214D found something better that works on carl...and it's STYLIN' CH2C, 6D, IADj.C, j.2C, 662B, 5C, 6C, 214D, 66B, 66A, 2C, j.C, dj.C, j.2C did something like 3428
  11. CH2C, 4D, 214D, 66B, 5C, 6C, anyD, j.C, j.2C (3138 +stiens) or CH2C, 4D, 214D, 66B, 5C, 6C, 6D, 632146D, dash 6B, dash 6A, j.C, j.2C (4171 +whatever steins you set after j.2C) requires 50%heat the dash 6B after the super is really fucking hard to hit, I think you have to delay the super a bit to actually connect the 6B...tried doing 5C, 2C, j.C, j.2C but the j.2C whiffs
  12. to be quite honest, I think she kinda plays like litchi...lots of long range pokes, but I think MU looks a bit slower than litchi, steins are very similar to the staff throw, multiple trajectories, but steins seem to be able to lock down better and the staff is really nice for extending combos... I say this, but I don't think trying to lpay litchi will make MU any easier to play when you get the game
  13. I believe the proration applies to both hits...was that way in CT IIRC
  14. almost seems like that bang is dora, the color's right, the trolling's right...but I've never seem dora really drop ANY combo, and this bang dropped a LOT
  15. meh, on tao it's REALLY easy...on rachel it's fairly easy, on tager it's fairly easy on hakumen it's it might work on bang nu ragna as both of them can be hit by two 6D~A's after throw and will be fairly high when you hit with 623D, but I'm not sure if their prone bodies are large enough to be hit with j.6D~D before it's blue possibility of arakune too, he can only be hit by one 6D~A but you can delay it a good amount like rachel and hit him really far/high up, and his body is fairly tall on the ground, just couldn't get it to work definitely will not work on(as far as I can tell, with how they fall and how they lay): jin litchi carl also note, I believe you have to jump with 8 or 9, not 7
  16. http://www.youtube.com/watch?v=Nf7p53HICgs#t=7m33s awesome new throw comb!!! (or at least new to me) B+C 6D~A, 6D~A->623D, j.6D~D(land), 2C->4D~A, 4D~D, j.Cx5->dj.Cx5->214B works on: tao rachel-delay first 6D~A, omit second tager feels like it should work on hakumen, I thought I got it to work once(by delaying first6D~A a very slight amount), but couldn't replicate. does just over 4k, jayoku after j.6D~D for just over 5k
  17. http://www.youtube.com/watch?v=uDWNwKlwDFA#movie_player this is the combo we were talking about on the last page btw at 1:29 it's already been discussed but this combo is for FLASH ONLY as hirentotsu has bad proration... in fact...dreaming up a cool combo right now 214D~B FC(back to corner)->623D(still in corner, them at your feet), 236236B 623D, 5C 2C 623D should work due to the fact that there's no filler and FC
  18. I believe it just doesn't hit jin....jin picks up off the ground wierd...like...just don't do it vs jin, mizuchi or RC from meter
  19. no, he was thinking of the right combo, zakiyama did it in the corner to kaqn...he followed up with:(after super) 214D~C, dash under 5C 2C 4D->623D (either that or went into missed jyakou without 4D)
  20. the point is he did 5700 with 50% instead of 100%...
  21. proration is terrible after 214B I think it might be better to go into 4D->623D->mizuchi...not to mention harder to screw up
  22. http://www.nicovideo.jp/watch/sm9655431 really fun to watch hazama...seems to be all over the place. Like Buppa he seems to like doing 6/4DD, j.2DD in the middle of block strings, catching people off guard with possible cross-up anyone possibly know his name? next part of the video is a litchi nearly double perfecting an arakune...which is always fun to watch (course, I used to play litchi)
  23. can't you do 5C for more damage anyway?
  24. link video? I don't recall seeing a combo into j.6D
  25. I can't imagine this being at all in arakune's favor for the same reason lambda/nu beats him...stay away from arakune's j.D and air throw...I don't think there's much else to worry about till you get cursed edited for clarity (specifying to stay away from ara's j.D, not hazama's XD)
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