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Gonzales

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Everything posted by Gonzales

  1. I've done it its just a very stric timing:psyduck: BBU is fast and upperbody invincible but its vurnuble to a low. If you miss thougth your fuckked, a safer option would be to just block thougth cause its like -bajillion on block:kitty:
  2. *edit* The Evo problem is being dealt with *edit* BTW thanks for the tips againts Anji fatewalker
  3. so i just played an Anji today and i was like "it can be that bad he's like bottom tier":keke: boy was i wrong:gonk: fuck dizzy has no answere to his pressure not only that, he gets an unblockable if he has 25% tension for the force break, the only thing i could do was burst or if i had tension reversal super. Not only that he has an option select combo, wich if you tech early he gets a free grab or if you dont tech he can continue the combo:( so it seems to me that the whole machtup consists of not letting him get a kockdown and to aprouch him with caution cause hi's gurad point can eat througth some of your fish and give him the kockdown he needs to win. Once i started playing that way i was able to even out my win-lose ratio a bit. just goes to show you dont underestimate bottom tiers:kitty: P.S Just in case people are wondering this was a good Anji(complete with mindgames and spacing)
  4. I dont know if anybody mentioned it or not but BBU only has upperbody invincibility you can easy poke him whith 2k,2D. Anyway's when i play agaitns Slayer i use Guerrilla tactics:psyduck:, poke,runaway, frustrate his advances.When aint-aring him he has one arial attack that has incredible range the only way i've been able to anti-air it is to wait to the last second and use 6P, make it so you invincibily frames intersect his attack.BTW slayer has a 255 combo off BBU againts Dizzy so never get hit with it, evah!!!!!
  5. somebody asked about the May machtup but i only played againts one May player and he wast very good so i cant say much. One thing i noticced was that bubbles seem to be good since it creates a good hitbox when popped, and that her 6HS has retarded range but slow startup sorry i can't be of any more use:(
  6. well i played a May once he wast very good but i managed to figure out some stuff i'll post it later in the machtups thread
  7. know that i think about we probally should be discussing this in the combo forum but whatever:keke: when im gonna try an FRC combo of Ice Pike i ussually use this gattle: 2k,5c.S,5HS, Ice Spike,FRC,IAD,j.2S,j.HS,land,c.S,5HS, Ice Pike the timing to land the c.S is sometimes strick(it's really hard to land on Baiken for some random reason) but using c.S lets me keep it on the ground instead of goin airborne the reason i stay on the ground instead of jumping after landing is cause if I continue the combo in the air i'll lose my knockdown if im goin fro damage i'll try to use: 2k,5c.S,5HS,2HS, Ice Spike,FRC,IAD,j.2S,j.HS,land,j.K,j.S,JC,j.K,J.D(i've only landed this a couple times:mad: ) unfortunalty if i try to go for max damage and my opponent does't die i lose my oki, and Dizzy Oki is solid, so ussually i'll try to go for my first combo cause even thougth its less damage i still get my oki:kitty: but yeah the timing to either stay on the ground or go airborne is different, and depending on what character im playing agints sometimes i miss it , practice makes perfect so hopefully i'll master it soon:arg:
  8. i dont know if somebody alredy ansewred this or not but when i first started doing FRC Ice Pike comboes i used the same gattle and i had trouble landing the j.2s until one day i decided to take out the 2HS. I know its less damage but its a lot easier to land the j.2s if you dont use the 2HS and if you do land the j2.s you can then j.hs land into a ground combo vs. missing the j.2s and wasting 25% tension just my 2 cents if you can land the combo including the 2HS then more power to you:yaaay:
  9. yeah i can get the FRC most of the time and i ussually do basic comboes after it but i've never been able to get the bubble loop after the FRC:(
  10. ohh yeah true however i once saw makoto do a combo that took like 85% health from an opponent, Ice Spike FRC into bubble loop some scary shit:psyduck: so if your really good its nice to knwo dizzy can do some crazy damage:toot:
  11. huh? Dizzy has a knock down combo and she can also trow not follow up the combo for oki unless your talking about something else im confused:8/:
  12. huh i never thougth about that way i've only played a jam player once when i went to NY for a tourney, thanks:yaaay: there's some machtups im unfamiliar with like i've never played a good bridget but i imagene her game would revolve around zoning with her yoyo and bear:?:
  13. lmao yeah Jam is retarded when she has tension FB puffballs FTW;) her 2D is really fast as well she can interrupt some cornerframetraps with it fortunatly that is also 2H bait. If you sniff out a 2D from her you can use 2H to get the CH FRC into combo:keke:
  14. excelence is rigth on the money, when i say vague terms like "tactical" im really refering to the use of mindgames unfortunatly explaining mindgames is very vague cause its very individual to who your playing. I gurantee you that that the Chippp i play uses the same gameplan that the opponent exelence plays. but they would play differently cause everyone has different mindgames, especially high-level players. One thing everybody realizes once you start playing in enough tournament is that everybody knows the machtups of their characters. Would that mean then that there's no point in playing a certain character cause your opponent alredy knows waht your goin to do? No beacuse thats were your mindgames are gonna be put to use. Depending on your experience in figthers or your mental diciplene you migth play a little different than another player using the exact same character. For example we know of high-level Dizzies like Makoto or Kazuki they both know the machtups but when they play againts a certain character they both play differently. It doest matter how you play as long as you know waht to expect, you have to experiment and find out what to use So one more time i'll just make a quick list of what Chipp has againts Dizzy 1. most of Chipps normals rape her. He can abuse 5HS, 6p, 5p, 5k, 2s, 2hs in most situations, 5hs, 5p and 2hs especially as anti air. 2. dizzy cannot use her frametraps against chipp, period. all frametraps she has are too slow and either trade or get beaten by his fastest moves (2p,s©, and even 5k depending on distance).(Took me a while to figure this one out:vbang: ) 3. dizzy needs to play a runaway game so she can find time to setup fishes etc. chipp's movement makes this incredibly hard for her (alpha on reaction for example, and teleports of course) - she needs to take risks because of this, which is to his advantage. 4. does not have a safe (no-tension) reversal. Thats all in a nutshell but Kazuki,Mayuki,Makoto they've all have won the machtup and i refuse to believe that we can't do it cause were not japanese:mad: Fux that shit i refuse to believe that asians are better at this game, we just gotta work harder:v:
  15. yeah he's defenatly playing the machtup rigth:( well sometimes the road to victory is not flashy or exiting as long as you get the win:kitty:
  16. huh im wondering the chipp that you play againts is he an agroo chipp? cause the chipp that i play againts( i go to the arcade on weekends) is a very tactical chipp and to tell you the truth its very scary to play againts him cause he wont fall for the usual baits or he wont run into a well set-up poke so ussually i play a very slow and choosy macht, so thats why my opinion is a little different cause i like when people are rushing me down( i know it makes no sense) but im used to setting up walls psycological advanteges ect. but its really hard cause i have to play againts people who have gone to Japan to play in tougeki. Like i've played againts this Potemkin who's beaten Japanese players at tougeki, and even thougth i have the advantege in the machtup he play's so precise that its really hard to get around his walls, however i know im getting some good practice and im hoping i can qualify in for SBO '08. Actually i would invite anybody from the boards to go there to play, the place is call TokyoGameAction in Wichindon, im not entirly sure when the qualifiers are gonna be goin on, i'll make a thread;)
  17. there's a difference betwen bloking and trutling, you'll have to excuse my way of thinking am a long time ST player trying to get into GG, some of the mentality applies to GG as well thougth:yaaay: but your rigth its a hard machtup its not impossible thougth if the japanese can win it so can we:) my goal is that america can take the next tougeki, we almost took in CvS2 and were not far from winning superturbo. Hopefully we'll be able to hold our own in GG know that we have the game on console On another note do people consider this macht up worse than Eddie i played an Eddie who Tokied me in a ranking battle:vbang: it was kinda frustrating
  18. well i guess it depends on how you play, cause depending on your style the way way you view the machtups is sligthly skewed to how your accustomed to playing a machtup i agree with you on chipp defenatly having the advantege. However if you can turtle your ass off, you will start to find openings wich you can take advantege off. I really dont have a probelm doinng that cause i do all the time in super turbo., but i can see how some people migth not like having to do that. Lets think for a second; most of his normals beat hers badly so chipp can abuse them, anti-air her well,and its hard to trap him down cause of his speed, she has to runawy in order to use summons,bubles or the air pike. Not only does she have to run awy to summon anything Chipp has tools he can use to make it difficult for her. To top all off Dizzy has no good reversal to get out of the corner. Does't sound like an appelling machtup:yaaay: All joking aside thougth its not impossible to win it. The solution dont try to figt chipp, make him figth you:eng101: “…the clever combatant imposes his will on the enemy, but does not allow the enemy’s will to be imposed on him. By holding out advantages to him, he can cause the enemy to approach of his own accord…[and]…entice him with a bait.” –Sun Tzu, The Art of War We all know that the machtup is terrible so you have to play a certain way, you have to make your opponent play your game instead of his. By staying at a certain range its possible to play a very specific game of cat and mouse. Baiting is essental, and knowing waht your opponent wants to do and keep him from doing it. One example is anti-airing chipp, don't:8/: Althougth it seems like your letting your oppponent get in your face for free, little does you opponent suspect that you have other things planned for him. By clouding your true intentions your opponent will attack you exctaly how you want to to attack you. I know its hard to understand but one of the key aspects of this machtup is knowing how to frustrate your opponent so Chipps advantages are not so clear cut when he's playing againts you. Unfortunalty this requires an incredible amount of mental diciplene as well as resilience, wich ussually high level japanese players posses, but we americans are sometimes lacking. Thats why IMO its so important to stick to one character instead of swichitng around beacuase a machtup is "unwinnable". I once played a Japanese Johnny who made me cry:gonk: and when i asked him how he'd gotten so good with him he told me in really bad english: " I only play Johnny" Or i think thats what he said cause his accent was so fuxing tick:kitty: All joking aside thats my 2 cents Good luck;)
  19. i've played againts chipps and jams and let me tell you its most likely in dizzy's disadvantege but its not as bad as Jam cause if your patient againts chipp you can kill him in no time flat and after the knockdown and oki setups the chipp player is left in a bad position however when playing againts Jam:( she's a lot more resilient than Chipp and if you play a good Jam you'll know that she can actullay dish out more damge than chipp. True chipp is annoying cause you cant dry summon and you have to be vey chossy on how to anti-air him, but you can kill him much quiker tahn he can kill you sligth disadvantege but its a lot easier than playing a Jam who will loop yoiu until you die:vbang:
  20. i dont know about the anji machtup cause i've never played an anji but i can tell you about Pot, what he does with his 6HS into slidehead is sort of like a tick in st. if you block it he gets a mix-up you can jump rigth after but if the pot predicts the jump he can fux you in the ass cause one Pot combo vs. Dizzy hurts:vbang: but most of the time the potenkin will go for the slide head since its unblocable so in short just jump the slidehead or IAD it:yaaay:
  21. lmao that machtup is kinda easy once you get used to it:toot:
  22. thats true for a lot of normals in the game but when your facing a player of equal skill who knows your normals as well as your own air to air turns into a tottaly different battle. In those cases you can see how her air normals are not as good as other characters. Dont get me wrong her air to air is decent but limited that's why its important to be able to space with her tools,summons,bubbles,scythes and the airpike, are a godsend for dizzy. I cant imagine playing any other low tier:yaaay:
  23. the player i play againts has been playing GG longer than me i ussually dio good thougth cause i have more experience in figthers i just go into GG so im trying to learn more about the machtups
  24. yeah thats waht i was refering to when i meet some characters in the air i sometimes use jumping HS its really slow to come out but if you can establish it early it has a good hitbox:kitty: i even beaten some of eddie's normals anyway im and ST player, i tend to think differently when it comes to priority
  25. i agree with her having shitty priority but that doest mean she cant control space in the air, depending on what character im playing againts i can set up traps with the bubbles and pikes, but your defenatly rigth air to air is not her forte. i sometimes have a hard time with i-no because her air control with her notes is superior:vbang:
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