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TheHitmarkersPro

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Everything posted by TheHitmarkersPro

  1. Can you do the listed fatal combos off 5A fatal? If not, does anyone have a good 5A/5B fatal combo?
  2. Sent you a request. On another topic, my PS3 sadly died in the middle of a set the other day. Had to shell out $220 for a new slim model, RIP fat PS3 I'm gonna get withdrawl or something, it feels so weird having no P4U2 or UNIEL to play during the week :/
  3. Is there a Narukami skype group? If there isn't, we should make one. I like having input from others and vice versa without waiting for posts on here, although I'm curious who'd join.
  4. No, I just lame it out with Minazuki's full screen options since they beat hers(j.2D the god) usually and his...easiness? I don't know, I just prefer to always have options fighting Margaret as she always has options. Haven't played many good Margarets though, Minazuki still tore them to shreds(my knowledge of Minazuki is literally just playing against him, fyi).
  5. 236C is a really good call out vs Marie, cleanly beats j.C and gives you space to 4/5/6D. Personally vs characters with good air normals(Shos' j.B, Adachi j.C, etc) I tend to wait until i can make a good 236C call out because 2B is risky. 236C is higher risk but higher reward since it poisons and can add some damage while you're in neutral on its hit.
  6. It sounds fun to watch.. do you have a link?
  7. If you play ranked, expect to find more salt than in a salt mine, because ranks matter so much. /sarcasm/
  8. You don't play Ranked and expect to have fun. Stick to lobbies/player matches. Bait the DPs then start a punish combo and drop it cause of lag like me dude
  9. My blockstring template (j.A/B) > (5A/2A) > 5B > 5C > 2C > dc > stuff
  10. Your Mitsuru just shuts down my Katana Jesus so hard, I can barely even get a blockstring going on you when I play you(and then i mess it up because i'm tense as hell in these types of matches), but i got a little better in the few later matches. Your neutral game is just too good, or I'm just too predictable >.> GGs, I'll try to play some more matches next time but I can only take so many near-perfect losses in a row >.>
  11. I lost every single match in the past hour,today's just not my day...dealing with those ridiculously high damage S. Chie combos is a whole task in itself.. and then I have the game freeze on the character select on a random game. GGs to whoever I played but I'm really not feeling this game today at all
  12. Tried it once and got horribly punished for it, obviously not a good idea (214C). I'll see what i can do next time I play a good mitsuru with that. Although Ken's a whole different story of annoying with the range, it feels like I'm dealing with Gordeau or something when I fight Ken except 3x more obnoxious. Thanks for the advice.
  13. Because Shadow chie is a thing\ GGs to anyone i used my scrubby naoto and S Chie on, going for the 7.3k "unburstable" on laggy netplay was so fun, let me tell you >.>
  14. I have a feeling this is a really bad idea without meter but i'll try it anyway lol
  15. Katana jesus game go hard, what can you say to 'em :P
  16. After some testing you can get airturn deep j.b(1) and you're in 2a range so yeah it may be worth doing for high low and crossup if you use this
  17. What are you using to cross them up? j.2B whiffs on crouching narukami
  18. When I played with wolf I saw him using 2A+C>j.2B in midscreen pressure, ask him I guess. I mainly use short hop vs margaret on wakeup to beat her DP, as well as Kanji.
  19. (5A/2A > 5B) > 5C > 236A > 236C > SB > 236C > 214D > 214214C > 236236A > OMC > 5C > 2C > 214B > j.214A > 214214C/CD So mashers can't mash DP on wakeup, good way to start offense. 2B > 5C > j.bb > j.b > j.C > j.214B is air hit only
  20. I've found if your opponent is conditioned to blocking in the corner, j.236CD > grab/crossup 2A seems to be a great way to get some damage because it goes behind them even if they're cornered, although it loses to jumping and fast 5A/2As. You can do it midscreen off a throw with 7> 236CD on wakeup. Also, i find j.2C on wakeup after a knockdown a decent way to restart my pressure, as most people 1) get hit by j.2C 2) block it assuming it has advantage like Minazuki 236C/D Just some stuff i use, feel free to correct me where i'm wrong or w/e
  21. Thanks, also you don't need to ZC 214AB > 214CD just slightly delay it and it works fine. Gonna try to implement this against this pain in the ass MU
  22. My god these are hard, but 4.2k off fc 2c frame traps is amazing...
  23. Is it a IAD j.B loop? Can you post it please?
  24. So how do you guys deal with characters with absurd range like Mitsuru or Ken? I just played a few games against a competent Mitsuru and found it insanely difficult to even get close, let alone get a hit. I'm IBing her strings, but so far I only know 5AAA IB is unsafe, but most Mitsuru players who obviously know this don't do it. help pls
  25. GGs PSN, especially to BrigaderGeneral55 if you're on here, that silly shit we were doing in our matches had me dying, especially the kanji mirror :P
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