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EiseneFaust

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Everything posted by EiseneFaust

  1. Link please. And double post it to the video discussion thread.
  2. It's extremely spacing specific to pull off correctly. You have to hit at the highest possible point and at the earliest possible point to connect a j.C as I recall. I can't do it reliably at all.
  3. Was playing against Plastic Chicken last night and realized most of the good pokes that he was using were lows. I'm not sure but I imagine this to be the case for most Tao players since the body shots are generally slower than her low moves. This meant that if he was in melee range I would poke with 4B which is low invulnerable and comes out faster than most of the standing moves Tao uses. If Tao was across the screen I would poke with 6D. If mid range than 5C(CCC) if mid range and above me I would poke with 2C. Now granted 4B is punishable if he was standing but you can RC to help make it safe if you want to fish for a CH with it.
  4. Probably means when spark bolt hits him against the wall and is bouncing him towards Tager.
  5. http://s1.zetaboards.com/blazblue/topic/2375101/1/ has the picture you are looking for Kazikal.
  6. Just look at his magnet meter. You can easily bait it and block if you are looking out for it.
  7. http://s1.zetaboards.com/blazblue/topic/2375101/1/ has some great clips of lamba-chan's move set.
  8. 2A has been effective against me to stop my Act Pulsar move. It's fast and auto-tracks so cross-up isn't really a problem. I've been having to either have the proper space: - to IAD j.B after the 5DD - hit confirm 5DD into a Act Pulsar 2C combo or - Act Pulsar after XDD to be out of range of Hakumen's 2A and use 3C for a knockdown and set up an oki. It comes out fast enough that I can't normally even grab after an Act Pulsar if they just normally blocked my swords.
  9. Thanks! Sent him a PM.
  10. I currently have an HRAP1 and I wanna play it on PS3. OMG!!!! http://www.amazon.com/PS2-Controller-Adaptor-Sony-PS3/dp/B000PS1TG6/ref=sr_1_2?ie=UTF8&s=videogames&qid=1255244394&sr=8-2 FAILED!: laggy http://www.play-asia.com/paOS-13-71-6m-49-en-15-super+joy+box+3+pro-70-qc2.html FAILED!: didn't even recognize the stick when it was plugged in http://www.play-asia.com/paOS-13-71-6m-49-en-15-super+dual+box+pro-70-qc3.html FAILED!: if plugged it in to adapter after adapter was in every input was on semi-auto. directional input doesn't work. If convert it to dance mat pad then directions work as button inputs. i.e. I can press up to taunt! I know that super dual box pro 1 work and apparently super joybox 2 also works... HOWEVER, I can't find any converter that I can buy currently, meaning it's not discontinued, to help me out... Does anyone have any further information on what current adapters work without lag?
  11. I like to just super jump backwards at the start of this match since you can block his approach or counter some of his other moves if you react fast enough.
  12. It's also handy since it allows you to air back dash on reaction even faster for when Tager will try to get in with sledge or some other way. 5DD > 4DD > j.2DD > 214D~C > look and see if he tries to close the distance if he does back dash, else land and do again since it is safe versus Tager.
  13. What is the full combo for the throw you mentioned Andy6000?
  14. Something that Robo-Alex has showed me he can do is a rather interesting thing to do. The classic block string for a Nu to use is 5DD > 4DD. What he does is block the first sword (5D), instant block the second sword (5DD), then drive counter the overhead sword (4D), then if you see the second hit for the sword that hits behind (4DD) you can IAD and jC for a big CH combo. The recovery on the last sword (4DD) is pretty long and comes out slow enough that he is able to reliably punish me with this if I ever do that block string. Now I'm not totally sure on which drive counter he uses but I imagine it to be 6D as he doesn't like using 5D much. As far as what to do when you are up close, Robo-Alex tends to stay on the defensive a lot and IBs until he has enough magatama built up to seriously punish me when he gets in. He usually doesn't make a serious effort to get in on me until he has like 4+ magatama. Hope this helps. [EDIT] The IAD jC doesn't CH nevertheless this is good for getting on Nu.
  15. All of the first post combos are already made into videos. Andy6000 did them and Goryus provided links to them all in the first post next to the combo [VID]
  16. Does anyone have any tips for getting the timing for the dash into the 2C in the throw combos? I just can't seem to land it properly.
  17. Nu died. Omg spoiler!!!
  18. I see what you mean worldjem7. Maybe Reria was freaking out with Dio being his opponent. I know for me, I freak out when I play a Carl since I know one good random hit can lead to a clap trap. [EDIT]Does anyone have any good videos for the NU v CA matchup?
  19. Due to Carl's hit box or the placement required for many of the high damage combos?
  20. I semi agree with Mikachiru. I don't think that the NU v CA match up is 55:45. I think it is 50:50 or maybe even 45:55. Mainly this is due to vivace being incredibly good for closing the distance and a lot of the random pokes CA does can lead to clap trap. And as we all know, once NU is in the clap trap it's incredibly hard (if not perfect) to impossible (if executed perfectly) to get out of it. 4DD is really slow and most CA players I've seen will just vivace on reaction similar to how Ragna can Carnage Scissors or Hakumen can drive counter > IAD. What do you guys think about this match up? Here is a video of Reria v Dio: http://www.youtube.com/watch?v=TLzZMgBpTzI
  21. Thanks for filling me in MikeZ. What is XYH? I've seen this around but I'm unclear what it is.
  22. Think of it this way: how many people allow Tager to walk up to them to let him do this? I'm thinking the answer is: "not anyone on purpose". It's just better to IB > 720 or be in a pressure combo with a non-jump cancelable move like what was suggested by HZMN. The point being random really-cool-way-to-input-a-super is still random and punishable. [EDIT] I'm actually curious. I just kinda assumed that you can't 720 airborne opponents. Is this the case? If so then it seems that most of the players in the video, if they noticed the super flash quick enough, may be able to back dash in that 5 frame freeze (http://s1.zetaboards.com/blazblue/pages/02#backstep). Or maybe I'm misunderstanding the frame data and it's 5+0 meaning 5 frames until super freeze then +0 frames after the freeze until it becomes active. Which means it grabs you if you are in range of it no matter what your reaction speed is when the super freeze occurs.
  23. Awesome! Thanks for the info guys.
  24. Veteru pointed out this combo to me (Thanks HaruShinobi for posting this video!): [Vid] 6B > 3C > 214B > dash > 2C > j.C > j.2C > j.214D > land > dash > 3C > 214A > 2DD > j.DD > 214D > land > dash > 3C > 236D. [~6200 damage meterless] The video does this off of a CH but it isn't really needed just more likely to land the combo since they are hit stunned for the extra 2 frames after the 6B. The last 236D whiffs in the video and you will probably whiff always... Something I like doing at that point is 214D~C. You may get lucky and they tech while you charge and you get a another launcher into an air combo. But I think the charge is always safe to do here regardless. Safer option is not charging it of course but they may just wait it out and force you to drop your relaunch combo earlier. Even safer option would be to back dash to get some space to zone again. This is probably character specific, but it works on Ragna so it may work on most members but Carl and Noel. I am no where near consistent in this combo to say who it definitely works on and who it doesn't and I leave that to better players. Could some other players try this combo out and see which characters it works on please? Similar to the below combo.
  25. Makes sense when you explain it. Just I'm used to seeing ~ being used to show move modifiers, such as 2147D~C means tiger knee crescent saber cancel or instant air the crescent saber and cancel it. KD generally means knockdown... I just didn't recognize for some reason
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