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Everything posted by Nyaa
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[Xrd] Ramlethal - Oki Thread *WIP* (Updated 01/20/2015)
Nyaa replied to Sakaku's topic in Ramlethal Valentine
I haven't posted here in a while. Here's a couple of new fuzzy setups stolen from Toriniku, my new favorite Ram. Should work on everyone Ram can do rising jK fuzzies on (everyone except May and Faust) First one: Meterless, works if there's relatively few hits before wallsplat, post 5D6 setup double deployed. Example with just enough hits, anything more than these hits and they can tech. cS2D xx Dauro > PK PK KKK *splat* cS5H/fS 6H cS 6S cS5D6 5H jc jSj2H (after j2H recovery, jump forward) j2S > > Overhead: Falling jK into 2H hits > Low: Land 2D into 2H hits > Fuzzy: Land backjump rising jK into 2H hits (Backjump because if they block the rising jK and 2H they're in blockstun for enough for you to continue pressure with airdash>stuff, on hit you do airdash jSj8D into more shit) Second one: 25 meter, works fine after a post wallsplat PPP knockdown, like for example after a j8D-ender or after a trance super PPP knockdown. It's kinda auto-timing itself and you have to slightly adjust, but it's not as hard as it seems, the yrc really helps. PPP *knockdown* dashjump jP (framekill) j6H YRC j2H falling jK > > Fuzzy: JC jK > Low: Land 2D These setups are great, even the YRC one as the YRC ends before the jK hits unprorated. You're getting easy 250 dmg from these fuzzies. -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
Nyaa replied to RurouniLoneWolf's topic in Es
While the projectile super is pretty good, Galahad goes pretty far and does more damage AND gives followup combo on CH. Definitely a good super to buffer out and react to opponents projectiles with. Question though. How do you get the blue glowing color? I've seen Machabo use it and I've faintly heard it's a ps4 exclusive color, but how do you get it? -
Combo > KKK (splat) > you dash up and do cSfS6S/H then dash up cS6H/S. If the wallsplat is high enough you can get more damage from doing cShS instead, if the wallsplat is pretty low you can do IAD jKj6S/H or you can do cS / fS into 6S/H. If you watch some Ram footage you should understand what you do after either PPP or KKK.
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[CF] Bullet Video Analysis, Critique and Discussion Thread
Nyaa replied to RurouniLoneWolf's topic in Bullet
Whoaw those were impressive, and seemed very practical as well. I was terrified. That is monster damage. Removing limit on use of specials in combos really benefit her. -
Oh ok, I didn't notice the LED at all. But, ok then. Good testing! Should be the same but the arcades have different monitors, I think I recall Fab saying it's 2-3f added delay on some arcades because of the monitors. Explains why japanese are so bad at blocking 20f overheads that should be pretty reactable at their level. tldr; pc online is like console offline, arcade offline is like console online.
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Yeah which still sets it faster than console. If anything tweaking such settings is necessary for the PC version to feel like console. That being said, different GPU's can give different results too. Not to criticize the testing but usually such tests are done with a LED-lamp or similar modded to the controller being used directly wired to the button being used to test to be absolutely sure that there's no variation. I would assume the poster tested the same test multiple times as well to find an average, but this isn't mentioned. Especially when it comes to PC there can be a lot of variance depending on what's going on in the background. http://www.displaylag.com/reduce-input-lag-in-pc-games-the-definitive-guide/ This is a pretty comprehensive article regarding this.
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You might get different results regarding vsync if you turn vsync off ingame but force it through nvidia control panel / catalyst.
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Also some of the hitboxes aren't accurate i think. This is the only one i found though that seems off. Ram calvados super only shows a hitbox in front of her as well.
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I want to share some hitboxes. Uncharged Charged jD is silly and hits where the sparkles are, so elphs momentum doesn't matter for it. Going up... and going down... tldr; Elphelt was a mistake and Arcsys didn't release hitboxes so people wouldn't see how they fucked up her hitboxes. .__.
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Thanks a lot for your work! Really appreciated.
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Is this too much? This hitbox viewer rocks. I just wish it showed Rams sword normals but those are lacking.
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Hmm interresting, I tried that during testing but didn't make it work. Though, instead of falling jP you can do airdash instead. There's a lot to be done to make this hard to block. In any case, blitz blows up every option from this, so sometimes I go for just doing 2D > 6H ~ jumpback j2S into either airdash jK or land 3K if they have meter.
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I'm Ram, I read that you're going to crouchblock to avoid the fuzzy/low. So I do falling jP and now you eat a combo into another mixup. You don't do falling jP into rising jK, why would you do that... This mixup works because it's a good mixup, not because of lack of knowledge.
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That's interresting, I wasn't aware there even was a difference between ground and air snaphance, or even that it affects how a move behaves later in the combo. How odd. Edit: In CPEX at least, snaphance is 2 hits if done grounded, and 3 hits done in the air. Didn't make me any smarter.
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Please post this in the CPEX-threads, this thread is for discussions of her CF counterpart. She's quite different so a lot of matchups might be changed drastically in CF.
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I don't understand you're saying risking jK fuzzy is a gimmick. It's a solid setup that I learned from watching japanese players who do it all the time. Take this setup, for instance, and test for yourself if you want how easy it is to block: combo > wallsplat > cSfS > 6H > cS > 6S > cS > cS2D > 2H > dashjump j2S Now you either do falling jP into land 2KP after j2S - OR you land 2KP - OR you land into rising jK for the fuzzy. Pretty easy to execute, utter hell to block. If your opponent wokeup standing in fear of the overhead he blocks the 2H standing, and you land. Now he's fucked while you can take your time and wait a bit because now you can go for unreactable 2KP/rising jK. Do you know how a fuzzy works? He's not stuck in a standing block animation, if he thinks you'll do a low he have to crouch to block it, but his hurtbox still is considered standing so if he crouches and you do rising jK he gets hit by jK and then the 2S picks him up and you get a full combo. If he thinks you'll do the rising jK he have to continue standblocking, and this is where 2KP will hit him, and then he gets picked up by 2S. Advantage of this setup is that if he blocks correctly - which is a complete guess - you don't lose pressure at all, if you went for the low he still have to block the 2S and you can continue pressure or finish the 2KPK for a slowerhead that's plus on block / 2KP~2D (both these hits at the same frame so no switchblocking possible here), if you did rising jK - again - he blocks the 2S so you can just land and walk up continue pressure to your liking. Honestly, the corner 4K oki, I'm not a big fan since it's IMPOSSIBLE to make it a good meaty without meter so I almost never go into it without it. Since it requires meter you won't get good damage with it anyway because of proration. However, against Ky you can do corner 4K oki into 2H > backdash YRC jK/land 2K, which is particularly good against Ky since both of those options are safejumps against him. Against every other character, only the jK option is a safejump, while 2K can get DP'd. Well not by Ky. I made a video for this setup so enjoy.
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That fuzzy straight up don't work on a lot of different characters, but there's a more consistent and stronger setup than the one you're mentioning, in the corner, maybe you might have more success with it. It's the one I'm using the most at least since it's decently easy and powerful. If you have one sword equipped you can do (if S-sword equipped, just swap with H if reversed): Wallsplat > cSfS > 6S > cS > 4H > (6S hits) > cS2D > 6H > IAD j2S / dashjump j2S > land neutraljump jK Corner variation if both swords are deployed in corner: combo combo end combo with j8D land 2H > iad j2S / dashjump j2S. If they block the 6H standing and trying to crouchblock (since you landed) they will get fuzzied by the rising jK, then hit by 2S for a full combo. If you think they'll read the fuzzy and continue standblocking, just do 2KP when you land. If you did dashjump j2S you also have the opportunity to do IAD jKjH before you land, or even jP before you land if you suspect they'll wake up crouching. This fuzzy works on every character except May and Faust. Dashjump / IAD have their different strengths and weaknesses, IAD variation can be a safejump if done properly but without yrc there's no immediate overhead to fear and if they know about this they can just crouchblock on wakeup everytime they see you do it (but honestly I've NEVER met a player that does this, 95% of the time i do this variation they standblock..), and the dashjump version, if you do it so you have room for IAD jK / falling jP you will always be vulnerable to wakeup DP's. The main strength of this fuzzy setup is how easy it is. If you did a variation where they have to block meaty 2H on wakeup, you can literally land and stand on the ground for almost a second before doing the rising jK, and this increases the chances of them crouching afterwards. Another advantage is that if they block this you don't lose pressure at all, after you've played your hand they'll still have to eat the blockstun from 2S, giving you enough time to continue corner pressure. The appropriate thread about this would be either the OKI-thread or gameplay discussions. :P Not on the topic of fuzzies, I saw that a lot of people are talking about the line-group and wanted to mention that the discord group is growing. Link in my signature. Discord > Line.
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Yo patch time! Patch is friggin' 3.2 GB's!
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[Xrd] Ramlethal - Oki Thread *WIP* (Updated 01/20/2015)
Nyaa replied to Sakaku's topic in Ramlethal Valentine
Throw > microdash 2KPP / 2KP~2D. While timing it for a meaty can be hard, it can be done. Overhead version can be thrown on wakeup but the low cannot. -
[Xrd] Ramlethal - Oki Thread *WIP* (Updated 01/20/2015)
Nyaa replied to Sakaku's topic in Ramlethal Valentine
Made another video demonstrating a OKI-setup. I like this one, I have good success with it. -
Arcsys patched it! Less than 1 week for patch, that's pretty fast. Textures are fixed. Game looks better than ever.
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[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Nyaa replied to Syklone's topic in Ramlethal Valentine
I started using umod to edit textures. Fun but tedious, the textures are pretty hard to work with since there's no guide whatsoever what fits where. Don't mind the hair or anything, i'm definitely not going to be using that hair. Does it say 'nyaa' on the swords? Fuck yes it does. Bonus character select: http://i.imgur.com/eCgcrxZ.jpg -
[Xrd 1.1] Ramlethal Gameplay Discussion Thread
Nyaa replied to Syklone's topic in Ramlethal Valentine
More RAMblings incoming. I extracted rams coat texture because I was curious of what's written on it. WHO KNEW IT HAD TEXT ON IT. just west of wherever - here i reign far east of elsewhere - where you remain right here is where - i'm left here in the middle of nowhere - i shall be slain no rights are left for you what is right - when all that's left is wrong what is left - when you lose all your rights Honestly I expected south of somewhere and north of nowhere. -
[CF] Bullet Video Analysis, Critique and Discussion Thread
Nyaa replied to RurouniLoneWolf's topic in Bullet
Finally a combo video! Interresting to note that 623C have a LOT of untech, wallsplat came so late there. Good to see new 6B in use in grounded combos as well. Also I didn't catch this in earlier notes but it seems like forward throw in corner doesn't bounce them out anymore. H2 cmd grab in corner goes into H2 with oki dear god