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[Xrd] Ramlethal - Oki Thread *WIP* (Updated 01/20/2015)
Nyaa replied to Sakaku's topic in Ramlethal Valentine
I haven't posted here in a while. Here's a couple of new fuzzy setups stolen from Toriniku, my new favorite Ram. Should work on everyone Ram can do rising jK fuzzies on (everyone except May and Faust) First one: Meterless, works if there's relatively few hits before wallsplat, post 5D6 setup double deployed. Example with just enough hits, anything more than these hits and they can tech. cS2D xx Dauro > PK PK KKK *splat* cS5H/fS 6H cS 6S cS5D6 5H jc jSj2H (after j2H recovery, jump forward) j2S > > Overhead: Falling jK into 2H hits > Low: Land 2D into 2H hits > Fuzzy: Land backjump rising jK into 2H hits (Backjump because if they block the rising jK and 2H they're in blockstun for enough for you to continue pressure with airdash>stuff, on hit you do airdash jSj8D into more shit) Second one: 25 meter, works fine after a post wallsplat PPP knockdown, like for example after a j8D-ender or after a trance super PPP knockdown. It's kinda auto-timing itself and you have to slightly adjust, but it's not as hard as it seems, the yrc really helps. PPP *knockdown* dashjump jP (framekill) j6H YRC j2H falling jK > > Fuzzy: JC jK > Low: Land 2D These setups are great, even the YRC one as the YRC ends before the jK hits unprorated. You're getting easy 250 dmg from these fuzzies. -
[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous
Nyaa replied to RurouniLoneWolf's topic in Es
While the projectile super is pretty good, Galahad goes pretty far and does more damage AND gives followup combo on CH. Definitely a good super to buffer out and react to opponents projectiles with. Question though. How do you get the blue glowing color? I've seen Machabo use it and I've faintly heard it's a ps4 exclusive color, but how do you get it? -
mizuiro-kitsune reacted to a post in a topic:
Jam Kuradoberi General Discussion
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Antaiseito reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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Combo > KKK (splat) > you dash up and do cSfS6S/H then dash up cS6H/S. If the wallsplat is high enough you can get more damage from doing cShS instead, if the wallsplat is pretty low you can do IAD jKj6S/H or you can do cS / fS into 6S/H. If you watch some Ram footage you should understand what you do after either PPP or KKK.
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[CF] Bullet Video Analysis, Critique and Discussion Thread
Nyaa replied to RurouniLoneWolf's topic in Bullet
Whoaw those were impressive, and seemed very practical as well. I was terrified. That is monster damage. Removing limit on use of specials in combos really benefit her. -
Oh ok, I didn't notice the LED at all. But, ok then. Good testing! Should be the same but the arcades have different monitors, I think I recall Fab saying it's 2-3f added delay on some arcades because of the monitors. Explains why japanese are so bad at blocking 20f overheads that should be pretty reactable at their level. tldr; pc online is like console offline, arcade offline is like console online.
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Yeah which still sets it faster than console. If anything tweaking such settings is necessary for the PC version to feel like console. That being said, different GPU's can give different results too. Not to criticize the testing but usually such tests are done with a LED-lamp or similar modded to the controller being used directly wired to the button being used to test to be absolutely sure that there's no variation. I would assume the poster tested the same test multiple times as well to find an average, but this isn't mentioned. Especially when it comes to PC there can be a lot of variance depending on what's going on in the background. http://www.displaylag.com/reduce-input-lag-in-pc-games-the-definitive-guide/ This is a pretty comprehensive article regarding this.
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You might get different results regarding vsync if you turn vsync off ingame but force it through nvidia control panel / catalyst.
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Also some of the hitboxes aren't accurate i think. This is the only one i found though that seems off. Ram calvados super only shows a hitbox in front of her as well.
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I want to share some hitboxes. Uncharged Charged jD is silly and hits where the sparkles are, so elphs momentum doesn't matter for it. Going up... and going down... tldr; Elphelt was a mistake and Arcsys didn't release hitboxes so people wouldn't see how they fucked up her hitboxes. .__.
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Thanks a lot for your work! Really appreciated.
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Is this too much? This hitbox viewer rocks. I just wish it showed Rams sword normals but those are lacking.
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Hmm interresting, I tried that during testing but didn't make it work. Though, instead of falling jP you can do airdash instead. There's a lot to be done to make this hard to block. In any case, blitz blows up every option from this, so sometimes I go for just doing 2D > 6H ~ jumpback j2S into either airdash jK or land 3K if they have meter.
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I'm Ram, I read that you're going to crouchblock to avoid the fuzzy/low. So I do falling jP and now you eat a combo into another mixup. You don't do falling jP into rising jK, why would you do that... This mixup works because it's a good mixup, not because of lack of knowledge.
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That's interresting, I wasn't aware there even was a difference between ground and air snaphance, or even that it affects how a move behaves later in the combo. How odd. Edit: In CPEX at least, snaphance is 2 hits if done grounded, and 3 hits done in the air. Didn't make me any smarter.