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Red

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Everything posted by Red

  1. Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  2. Red

    Adachi vs Rise

    Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  3. Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  4. Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  5. Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  6. Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  7. Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  8. Red

    Adachi vs Ken

    Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  9. Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  10. Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  11. Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  12. Red

    Adachi vs Chie

    Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  13. Discuss the matchup here. Relevant information discussed in old posts will get carried over here. Relevant footage: FT10 between Musui (Akihiko) and Damosu (Adachi). Breakdown/Analysis : https://youtu.be/HMlKEbSvlVk
  14. Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  15. Discuss the matchup here. Relevant information discussed in old posts will get carried over here.
  16. I'll keep playing. The game is fun. Surprised you don't go for Command grab though.
  17. Dustloop is known for two things, the forums (which are dying in some cases) and the wiki. The frontage is that part everyone skips to get to the forums. Before trying to create or focus on something new I'll rather recommend improving what you're already known for. Others have already mentioned a lot of cool stuff to improve the frontage, but I like the idea about exclusive content the most. It's late at this point, but I'd like something as the Anime Suite not to go unmentioned ever again.
  18. To add to Drake's old post here are some other punishes for when he DP's in the corner. Adding to the blue health his own DP causes this hits for over 5K. It's possible to do more damage with meter changing the J2.D ender for either smasher or GW, as well as using Heat Riser in the combo, but I think that this is still pretty good damage meterless. https://youtu.be/8kCV_o4mHKw
  19. Obligatory robbery by the power of the wild card
  20. I just want to know what an OU fighter is
  21. I knew he'd win that. Sakura Festa was full of Minazukis though. Congrats Rawkid. Who was his opponent in the finals? Was it scopey or did they run into each other sooner.
  22. VS YUKIKO This MU feels very similar to the Yukari one. The main problem is to find your way in with as much cards as possible, as it is extremely easy for her to break Magatsu Izanagi if you're not being careful with your approach. I'd say it is on your advantage, as long as you can find a way to keep your pressure. You do not want to play a fullscreen game with her unless you have 75 meter. Fullscreen This is the big deal here. Fans, Konohana Sakuya and the Agi moves are all excellent at breaking Magatsu Izanagi. For starters, let's understand her fullscreen pressure. It's basically Maragi/2D>5C or 2C/5B's. You don't want to roll that much since Maragi could catch you, so be wary of that. J2.D is only good against the mindless Yukiko (again, with a Super Jump of course) that keeps spamming fans all over the place. Funny enough, J2.D can get broken if the Yukiko times the 5B well. 5D is not useful here since it'll probably get broken on startup. Slowly make your approach on her if this is the case, you can just roll or sweep under the fans. If possible, avoid letting her set her 2D and remember to block low after it if it ever happens (she can use 2c for a low after the overhead). Don't try to set a J2.C here, you'll lose a persona card easily. If you're crouching a lot and not making the move in, the Yukiko player could start using fire break / boost. This is bad and it should not happen. Yukiko gets really hard to approach with her level 6 fire (Vermillion Bird i believe) much less getting hit by an unblockable (I know right ). Watch for those round start gold bursts > 2 EX fire boosts! They might ruin your day. If you ever get in the situation of her being on awakening and having a fire break available, you better have 50 meter for D Smasher or you're going to get burned. Block, advance and move on to the next section. The only moment you're allowed to be at fullscreen with her is when you have the meter to SB Smasher. This move is so good she has to respect it if she doesn't want to get a counter hit for 1/3 of her health. Close game. Your neutral is better than hers, so I recommend making those hits count. If you bait her DP, punish with either a 2B route or a 5B>5C route if in the corner. Yukiko's pressure is not all that scary but you should avoid being too respectful on her pressure because of her high/low "unblockable", done by setting a J2.D>2a. Don't jump away after she's done the 2D, you'll get hit off the jump startup. Either try mashing out with a DP , roll or try not to get in this situation on the first place (you can also try doing roll cancel or guard cancel). Her anti-air is kind of weak but It'll still be annoying if you don't space your J.C right. There really isn't that much to say in this MU. She can be really annoying if you don't plan your approach carefully, but on offense you can just go ham. Watch for those DP's though, or you're back to the beginning. (Working on some footage of punishes / video examples)
  23. ^ I really hate to be that guy but I think that's actually going to hurt you on the long run. I am not against the idea of using Tartarus Room 10, nor any other one for that matter, but people are just going to end up going where most of the other people are. If I enter the lobby mode and see that there are 29 players on Tartarus Room 10, I'm going to go there (because that's where I'm most likely to find a match) without any idea that it's EVO training grounds / people looking for very serious matches to improve with (There are a lot of net players that don't even know about DL). I can just get there and try my day 1, 0 bar Netplay Kanji. Same thing goes about the trolls / role-players in Junes or whatever. They're pretty much going to end up being where other people are and ruin their fun/training. To me the best option to solve this and train in a proper way would always be the Player Room matches. Yes, I know, anyone can join them and they have only 8 slots to fill, but they fulfill the role, even better if you set them in Arena Mode where you can just keep playing and not stuck watching (which is also another great way of learning). Just set them so no one under 2 bars can enter them, set most of the spots private, and start inviting the people you wanted to practice with. You could always just pick them up on the Tartarus room, then invite them for serious practice. Of course, this is all just my opinion on the matter. You're all free to go to whichever lobby / room you want of course, but I think it's highly likely that people you don't want in will end up being there and knowingly (or not) ruin your experience. Sorry if this was a bit off topic / misleading / against the motivation to learn and play the game, but It was the first thing I thought about when I read Anne's post. I just wanted to let you know my thoughts on the matter.
  24. Steve said something about both this and the EU one getting moved to tomorrow. Until he confirms / denies this, I didn't say a thing.
  25. For UK players (and nearby/interested), I'd like to let you know ( or remind you ) of the Sakura Fight Festa, that will also have a P4AU tournament. Link and all information available here: http://www.sakurafightfesta.co.uk
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