-
Posts
359 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Red
-
DP> A Mandala is about it. DP>A Riser is for the install on emergency DP(1hit)>B Riser is only useful if you have Mandala available for unblockable DP>Atom Smasher is a waste of meter DP>Ghastly Wail doesn't work because Ghastly Wail is a grab CH DP>5C and FC DP>5B LOOP are legit things. But yeah you can't get that much off his DP
-
Forgot to add 2C after 2B my bad
-
(10/12/14) P4U2 Beginner Netplay Tournament @ aprox. 6:30 PM EST
Red replied to MastaToken's topic in P4A Online Play
I'd also like to join if you give me the chance -
I've confirmed this is max damage you get with a regular scenario (no CH, no FC). There are other routes but they all end up dealing less damage so this should be the regular go-to combo for those new to the slide route (remember this is corner only) I found a good 5K Non-Riser combo with the slide + Fear. It goes like this (Requires IAD'ing) FC 5C>IAD>J.C>Full 5B>5C>Sweep>SB Gun>5B>5C>2C>Hop>J.C>Slide hit of 236BB>5B>2B>2C>2D (4919 dmg, needs 25 meter builds crap meter (4%) Slide route is easier without the 5C if you don't feel like complicating yourself too much. It's a good FC punish for just 25 meter. Also I found a corner getaway combo in one of Pet's Videos. It requires a bit of spacing in the corner but it deals a good amount of damage: 5B>236BB>Wall Slam>5C>2C>Hop>J.C>5C>2B>J.B>J.2C>J.2D (3934 dmg) However I find landing the second 5C might be a bit problematic so you can just omit that for 5B>2B>2C>2D. Deals 3659 dmg but it's easier to do and might require less spacing It's even easier: Use Mandala, Riser and Fear on your opponent SB Heat Riser>5B>2B>2C>236ABA>DGhastlyWail
-
Hm. I must have gotten the Megidola combo I was writing mixed with the other one. My bad, yes, it is a typo. As we've already mentioned this is almost corner exclusive because of the risk it takes. However if you DO take it it allows Adachi to get far more damage on his combos. 677 might not look like much but we should still be exploring this route. (especially if we assume we have Heat Riser on) Let's face it we only get our most damaging combo (mandala GW) if all the planets align so I'll take the chances I get to do damage. You also need to consider that in this route the poison should do more damage (?) because you get a reset and more time thanks to the slide. We should explore this route more and see if the reward surpasses the risk because Drake is right. This route is not easy and has a lot of downsides. I seem to be fined with it though. It's like a double-edged sword so you are all free to use it or not.
-
Right my bad. I went with Magatsu Mandala but he meant Magatsu Izanagi. What Antiquarian said. You can get Magatsu Izanagi to do the claw move that sends them back to Adachi by hop cancelling 2C when it hits and after that you do 5C.
-
(10/05/14) P4U2 Netplay Tournament @ 3PM EST *Time Change + Prize Added*
Red replied to MastaToken's topic in P4A Online Play
ssshhhh third time I register on a NA netplay tourney. Didn't read the challonge name :V Should I leave? -
(10/05/14) P4U2 EU Netplay Tournament @ 10AM EST
Red replied to MastaToken's topic in P4A Online Play
Heading home now ~ -
Finally found it! The key to land the slide route! It's not height based as I thought before. It's all in the juggle. Basically what determines if you'll get the slide or not is the J.C part of the loop. You need to delay it as much as possible for the slide route to land. This way Adachi lands on the ground almost at the same time as the claws are done so you can inmediatly go slide. I've found this theory to be actually succesful. Let me know what you guys think because I think that if we get this right Adachi's damage goes pretty high! Some things I've tested so far (Non-HeatRiser Buff) Midscreen (pushed a bit to any side) Sweep>SBGunshot>Dash>5B>2C>Hop>delayJ.C>236BB>Dash>5B>2B>J.2C>J2.D (3538 dmg, 25 meter required,8 meter gain) 3890 with riser Corner Sweep>SBGunshot>5B>2C>Hop>delayJ.C>236BB>5B>2B>J.2C>J2.D (3538 dmg, 25 meter required,7meter gain) 3890 with Riser It also opens for posibilities in awakening to go Ghastly Wail if you have the meter. I've tested non-Mandala GW vs Mandala GW and I was surprised to find out that Mandala GW only deals 500 more damage. But the poison deals more damage so I don't know... Anyway this deals 500 more damage than our loop route on midscreen but in the corner it gives us much more damage. I'll be sure to continue testing this,
-
The slam is special cancelable. Try doing A mandala (214214A) right when Magatsu does the slam. You can't do B mandala because it uses Adachi's location and has longer startup. EDIT: You could also try doing 214214 when Magatsu is going to the ground so you only have to press A when he slams
-
This should really be a point of touch for the new Q/A thread (Thanks Antiquarian!) but I'll explain it here too. Basically it takes time to get the trick about the short hop route. In general, you don't need to dash after a J.5C that returns them to you as you should be able to just 5B them in the face. If you can get it it's pretty cool but it's not necessary. After a launcher you always want to dash to them unless you're in the corner (obvious reasons). You should try doing the SB Gunshot route to see when's important to dash, as in this combo dashing up to them is very important if you don't want any chances of them getting away. For the Heat Riser, just try to dash as fast as you can to them. Since you're using 5C I assume you're not letting the slam happen so that's good. Dash, 5B them and you're back to the loop. There isn't really a trick to it, just to be fast enough and to adjust to the different characters. It's got a better hitbox than you think so don't go harsh on yourself. After so much practice landing 5B just seems natural for me but If it is the issue for you just try doing it with more simple combos like the sweep one or just raw B Riser. Practice makes perfect. But yeah you should only need to dash after the launcher, not after J.C back to you.
-
I'm the one who made the Labrys vid! I'm happy it's helping people. As for the explanation I think it's because the first hit on the super (the horns) are supposed to do scaling but since you're not landing it the full upper axe swing is doing unscaled red axe damage. It's still pretty funny.
-
Ah so you misunderstood me. Oh well it doesn't matter as long as you end up getting what I meant. But yeah this on the corner allows for pretty big punishes (over 6K if you have enough meter for Riser I believe)
-
OMB is pretty useful on Adachi but it is best used on defense. You only get another iteration so it doesnt really do that much but it is pretty useful with slide route. Any Megidola>OMB>5B>5C>2C>hop>5C>236BB(slide hit) 5b>2b>2c and i dont know if you can get 2D on the end but i think you do? This should do 4K or so
-
Hey guys I'm going to be a bit late my schedule got messed up. I should arrive at home at 3:30 pm EDT. I don't know if I can arrive sooner or not so I'd please ask you to other matches while I run down the hill to get home :v Of course, you can just eliminate me from the bracket. I don't want you guys to be stuck because of me and I see you've got a tight schedule for tonight but I'd ask you to wait for me. Please hit me up with your final decision.
-
Think I can join? Only competitive fighting game I've played so far is P4A and P4AU. The moment I saw Adachi I knew I wanted to play as him I'm kind of a scrub but I'd like to learn and improve. Especially on Neutral, where I suck.
-
If Adachi is the only one remaining for you (25 i mean) http://youtu.be/UhzwPAdnfWE If you manage to get 24 please tell me how.I can't get it ;_;
-
A couple of things I'll like to talk about: Punish: These punishes feel bland to me. By making the difference between punish and whiff I assume that you mean punish "for moves with short recovery that I should punish fast" and by whiff "Long ass bait that you're going to regret" If we're using 5C as a punish you also have to consider that you need meter to get a punish that goes beyond 2K or so if you don't feel confident to IAD'd it. Also remember that the hitbox is tricky sometimes and you can end up throwing them away. As a punish you should add CH 5B (Full) to sweep to EX Gunshot to loop. It does about 3K so I'd say its pretty good Whiff Punish Why evil smile and 236AA? I'd assume that we're talking about big punisher here since you have 2D. If you have time to do those you can just 5B them on the face to loop. Yeah sure if you have the time to ES you can get big damage of it but I'm not so sure about this. Also how come you don't mention J.5C? On Ch it creates a slide state which you can capitalize on in the corner for over 3k meterless or so. Pokes I only want to talk about the AOA because it'll sell you for good. Invuln C Atom Smasher is not invuln I believe. If you test it vs Wings of Purgatory C loses, D Wins and SB I'm not sure Ghastly wail D is not as fast as C so C should be your go to reversal. Mandala A is also pretty fast (catches backdashes) Combos: This weekend I should work on a Slide State Route Guide (Which in my opinion is very important to Adachi players). The quality is not going to be good because my current recording set is busted but It should give you an idea on how to extend and add damage to Adachi's combos. Your combos are fine, just add the 5B CH route. Also in most of your combos that end on 2C you can end with 2D but only if you're in the corener. It should add 300-500 damage or so. Aside from everything you've written I'd add a "reversals" tab and I'd say you're good to go. EDIT: You can get a lot from counter/fatal 2D. http://youtu.be/E792fcVUJP0
-
Also remember that he has a command grab so mixing your blocking and DP'ing should be wise here. If he sees you're a sitting duck he can use Drain to give HP/SP/Both to himself. D Megidola has throw invuln. Just so you know and such because if you get baited I think it's fatal. You shouldn't even be using this move out in the open.
-
Are we talking about CH punishes? If so you can get a lot from CH 5B provided you have meter. Also IIRC AOA's super armor takes a while to kick in? Maybe after the sweep startup or so. And rolling is not really that useful unless they're mashing buttons like idiots/you get a pretty good read Don't even try to roll a lot on Minazuki or he'll end up sucking your meter/life and give it to himself with his command grab. Then go 2B if that's the issue. I'l watch those videos later. Can't ATM. EDIT: You should post them on the critique thread anyway. EDIT 2: 2B after anti air 5AA MIGHT be a litlle tight? Maybe you can 2C/Jump 5A>Jump>5B?
-
To be fair that IS his deal vs most of the cast. Adachi just has it bad because well we just have to get to block due to our completely lack of choices vs him. DP is useful but you are giving him 950 more damage if you mess up the next guess. I've gotten a few Minazukis with 5B after some of their moves but basicaaly you are a sitting duck for him to hit unless he messes up pretty hard. The CH 2B route is like mandatory if he goes full teleport dumbass but if he plays right its a pain I'd save meter for D Atom Smasher in this matchup
-
Basic BNB's: 5AA>5B>5C(full) to: -Sweep>Gunshot to force tech and continue pressure: -236BB for the sideswap + Heat Riser if you have the meter to do it > 2C. 5D>Dash to corner>5B>5C>mc loop>5B>2B>2C: -Slam for pressure/Mandala/HeatRiser Ender -2D for meterless Damage 5AAA>B Riser>Dash to loop>Any ender you want. J.C>Any of the routes before mentioned CH 2B>Whiff J.5C to get to the ground>Loop>5B>2B>2C>Ender of your choice Throw>OMC>Loop starting with 5B. 5AA>5B>5C(1)>BRiser>Loop (the timing on 5C(1)>Riser is kind of strict (for me) so just try cancelling as soon as you press C) Of course Sweep>Sb Gunshot>Loop also works wonders for just 25 meter. You guys should lear the slide route as soon as you feel ready to do so. It adds a lot of Damage to Adachi. Today I was fighting a Labrys online and I managed to pull the combo unconciusly (I didn't even think I'll ever get it ever online) and you can easily get 4-4.5K. Definitely worth learning. Also remember that while Heat Riser is a good combo ender D Atom Smasher surpasses it as far as damage is concerned
-
OverHeads : J.B. J.C? + On block : SB Gunshot (5C? Pretty sure it isn't but It won't hurt for someone to confirm)
-
But you're always gonna get more damage from the Heat Riser route. Also on FC you can land 5C but I'm not sure if the route is optimal.