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Noko

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About Noko

  • Birthday 05/13/1989

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  • PSN
    xXGhOsT_MLGXx
  1. At least he didn't lose wallbounce after 236C: https://youtu.be/Uyy1kku_PhA?t=58m4s
  2. The worst part is, French Bread has to be aware that Yuzu wasn't even that good, because on arcades they have these "matchup charts" with data compiled from player stats and Yuzu was always bottom tier.
  3. I dunno how can one be crippled if he just melted opponents half health bar.
  4. Yeah, nerfed from "fuck y'all, this is my game" to "just strong" status, nothing to talk about :P
  5. In EU? God's Gift (praise be) is a way to go.
  6. You Instant Block.
  7. Don't even try to antiair Chipp. Instead go for a2a j.K~j.HS OS to grab him or maybe jump back j.D. Blitz shield obvious approaches. Use S Tandem YRC if you think he's gonna teleport. At least he dies in, like, 3 hits.
  8. I don't know if it was known stuff and I'm not sure if it'll be useful, but anyways... On crouching opponent 2B5B(5AA) xx 22B if you Chain shift at the earliest possible point you put Gord in an interesting situation - he's airborne very low to the ground maintaining forward momentum and all jumpin attacks will hit crouching opponent and switch sides. If you don't press anything you also switch sides. This opens up some possible high/low/throw/reverse inputs mixups.
  9. In Survival CPU damage gradually increases with each level.
  10. Does anyone know if UNIEL matches on The Fall Classic were streamed/recorded by anyone? Brackets up to top8 were supposed to be played on FunkyP just right now and I'm looking at Challonge & see that there's only top8 left for Saturday finals
  11. Start -> second option from the top
  12. No, that grab has slow enough startup to just jump away from it everytime.
  13. I've got problems with some of the Seth stuff: - B.teleport, j.214A B.teleport j.214A on block; how to stop this? Even if I've shielded the dive I was never able to stop Seth from teleporting again with 5A/2A. I even got CHed with 623A a few times, is j.214A that advantageuos on block? I tried 2C/5B, but if I were too fast, it didn't autocorrect and I got hit w/ j.214A, many times even if it did come out the right way, it traded in Seth's favor. I tried mashing B.reaper, but way too often got command grab out because of reversed inputs if Seth decided to not to switch sides. It's really hard to react if he's crossing up or not and adjust my inputs. I tried jumping away (with or without buttons) and it still wasn't reliable, because if I jumped the wrong way, Seth could've chased me during my landing frames and if I jumped right I still sometimes traded with him. What do if I don't have vorpal/100 meter? - 66C in neutral - I've played one particular Seth player, who used this move almost exclusively in the midscreen ground game - buffered into 623A seemed impossible to punish (Gord's too far for 2B to hit), he just stayed out of my 2B/3C range and threw that move freely because it usually stuffed my 5C/Mortal Slide, hell, it even won with Grim reaper clearly once. And with Seth's mobility it was really hard to get any game on, so what are my options? Go full yomi/yolo?
  14. Air version is safe/+on block if spaced properly.
  15. This game has a 1-jumpcancel-per-combo limit (except when you CS in the middle) and you've used it in the beginning with 236B~9.
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