rubedo777
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jak d ripr reacted to a post in a topic:
[Xrd] Video Posting Thread
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rubedo777 reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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why do you keep cancelling air to air jS into air task B? What if that air to air got blocked(never was but they should have been), you would get punished as a result. I would instead cancel into a variety of other things, such as airdash forward, downforward or downback(depending on height, trajectory, etc) or air task A.
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TheOneTrueScrub reacted to a post in a topic:
[P4AU] News & Gameplay Discussion
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[P4AU] Rise Combo Thread Updated 8/1/15
rubedo777 replied to Tecta1Eastside's topic in Rise Kujikawa
I think you have to use ex notes for more damage and do the ground loop...5AA, 5B, 2B, 5C, 5B, 2B, 5C, sweep, ex notes, 5AA. Not sure if there's better. -
susano reacted to a post in a topic:
[P4A/P4AU] PSN Match Finder/GG Thread
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No...it's always been jump cancellable...
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[Xrd] Bedman Video Thread (updated 3rd June 2014)
rubedo777 replied to Skyheartxia's topic in Bedman
Shu footage was already posted from 1.1. It's on youtube. -
TheOneTrueScrub reacted to a post in a topic:
[P4A/P4AU] PSN Match Finder/GG Thread
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[Xrd] Bedman Video Thread (updated 3rd June 2014)
rubedo777 replied to Skyheartxia's topic in Bedman
I don't know, the combo he did looked like one that should be doable pretty consistently...yet I haven't seen anyone else do it pre-patch and I've watched tons of Bedman videos. -
[Xrd] Bedman Video Thread (updated 3rd June 2014)
rubedo777 replied to Skyheartxia's topic in Bedman
So that combo in the first round...ground combo into jS into air task C. Why does this work now? I don't recall air task C getting faster startup. -
Bedman's 6P is very good, so I have to stress the importance of it...
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Jocelot reacted to a post in a topic:
[Xrd] News & Gameplay Discussion 2 - Console is Out!
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That's one of the things I immediately noticed when he did 6H...it doesn't look slower.
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Shu is a beast, my favourite Bedman alongside Tsubu. In the Sin match, 8:28, why did his dp whiff against TK ball?
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They aren't instant at all since you have more than enough time to block after the flash, but I do use it to do jS into airdash jS.
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Core Skills That Every Great Player Has Mastered
rubedo777 replied to thekiyote's topic in Guilty Gear General
I think he was saying that BrolyLegs' superior genetics(genetics relating to the mind mainly) allowed him to bypass his handicap and still be very good. I'm not sure if I agree with his genetics being the reason in this case but I think that's what he was trying to say -
Core Skills That Every Great Player Has Mastered
rubedo777 replied to thekiyote's topic in Guilty Gear General
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3H has a big YRC window on whiff...so if you throw a bad one, you can save yourself, perhaps even punish them for attempting to punish you. Anyway against regular pots, Bedman can have an easy time...but when a wild FAB appears, this happens: https://www.youtube.com/watch?v=0INxOArkC24
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Core Skills That Every Great Player Has Mastered
rubedo777 replied to thekiyote's topic in Guilty Gear General
That is what I was referring to mainly when I mentioned genetics...not sure how people can deny that it exists and that it is relevant. -
Core Skills That Every Great Player Has Mastered
rubedo777 replied to thekiyote's topic in Guilty Gear General
They're very relevant...they are relevant to almost anything. Some people are just trying to be idealistic...spreading the "you can do anything if you put your mind to it". It's wishful, encouraging thinking, but it's not realistic. Some players can still achieve great things even when everything is stacked against them (genetics, environment, etc) but that doesn't mean genetics/natural talent don't play a part...some people will never get on the level of Daigo, Kazunoko, etc, no matter how many hours they put into the game, even if they are playing in the Japanese arcades everyday.