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Everything posted by Mr.Biscuits
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Faust Overview by @DrunkTheChicken (part 1/2): http://youtu.be/3d6plJKgDl0 Faust Overview by @DrunkTheChicken (part 2/2): http://youtu.be/u7x6HYBQCxU
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- Guilty Gear
- XRD
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Summoning off 2s is risky vs good players. Since they can IB the 2s and iad in. It's all about training your opponent to not mash. Summoning off 2k is good since it's +3: 2K > 236P/236S is usually safe unless they IB and also have a fast normal to poke the shadow.
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[XRD] Sin Kiske Gameplay Discussion "Playing with Poles"
Mr.Biscuits replied to Ventus Tatshima's topic in Sin Kiske
GGXRD: Sin overview by @Zidanel33t https://www.youtube.com/watch?v=XjNhNacs0bM -
Zato overview I did on the spot for viewers. Very barebones and basic. http://youtu.be/qn2JdTmvbpo
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You can dash 2s > 5H > -K- > 22H unsummon.
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Zato overview I did on the spot for viewers. Very barebones and basic. http://m.youtube.com/watch?v=qn2JdTmvbpo&feature=youtu.be
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Basic mawaru mixups. Blocked mawaru in corner High options Jump forward delay airdash J.SH > Mawaru > Dust Jump forward J.K double jump SH > mawaru > Dust Low option Jump forward J.K land 2K > 2S > Mawaru > Dust Jump forward J.K Land 5K > 2S/5S > Mawaru > Dust Empty Jump forward 2K > 2S > Mawaru > Dust Empty Jump 5K is risky against people who mash on throw os. Midscreen you will not do Dust, obviously. Instead you knockdown and unsummon yrc for slow down and resummon.
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In corner command throw you can do 5p > j.phd or j.ph air super. If you don't have shadow available you just settle for a nice meaty close drill and go from there. Edit for those having trouble with Dust combos into unblockables 6(P) > 3-D- > 2H > 22S > fly unblockable is stable on the characters that I couldn't get 2H > 2D > 5S > 2D> flight to work on consistently. For example Faust and Ramlethal the D > 6 > 2H > 2D the 2D would wiff.
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You can't yrc drill and have it active because you'll have free unblockables. On Faust, Chipp and Potemkin anything into 2D > j.K works can relaunch in corner or go directly into air super for nice damage + corner knockdown. On May you can do 2D > j.PSHD I'll test Sin and Elphelt later but I'm positive it doesn't work on anyone else.
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Starting my Zato evernote tonight. It will mostly contain neutral situations. summoning safely Unsummon safely When to go for Mawaru oki. -H- on oki to bait reversals and setup a sandwich. combos are irrelevant if you can't manage to summon and apply pressure. Shadow less punish should be c.slash (2s) > 5H(all hits) 22H RC for maximum oki > summon or air combo. On Faust, Potemkin not sure who else you can do c.S > 2D > j.P > j.H > air super. Command throw punishes are good for maximum frame advantage.
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Don't worry about combos just yet. Focus on neutral and utilizing his new tools. I'll try my best to put down combos once I return from NEC.
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I'll be streaming Zato training mode + Netplay tonight Twitch.tv/mr_biscuits stream will start around 5PM with Video review and note taking. Edit! And I'm live!
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Yeah just go with what you're comfortable with. Speaking of Latif, When he switched to pad he still played an unorthodox button layout to make things easier for him.
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You can play pad Eddie if you mess around with button binds. Just map slash as a shoulder button for example. You don't have to hold down 3 buttons for anything Practical. The only time that would ever come up is if you rc/yrc something and even then that's not a big deal if you have RC mapped to a single button. Even stick players should consider mapping rc to a single button to abuse YRC burst bait os.
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Playlist of XRD videos I tweeted out https://www.youtube.com/playlist?list=PL5vbSbIVOmgTkZsaET6E9zw86_wWzbI9x Will continue to update. Only match vids are of Ogawa for obvious reasons.
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Ogawa practices the setups somewhere in this video https://www.youtube.com/watch?v=M_3bIXgIivo&index=12&list=FLp_P4FlxT0Y97TNoDFxuATw
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I've discussed the 5H change in previous post. Basically it lets Eddie do 5S > (2S) > 5H(3)> 22H. Nice punish which can be RC'D for meaty puddle summon (214H). Once I get my hands on the game I will start doing full detailed post with combos and setups. I've studied all of the Ogawa sets and have the combos but again I can't post much without the game.
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[September 19-21] GUTS 3 at Foxwoods (Ledyard, CT) ft. Special Guest: Ruu
Mr.Biscuits replied to DaiAndOh's topic in Archive
I can bring a ps3 + Asus. I don't have DLC characters so it can be just be a GG setup exclusively. -
I can never recommend anyone to play an outdated version of the game even if it's the closest version of the character. Just play AC+R. You will learn the basics of Negative Edge and Eddie neutral. There's some things that are XRD exclusive anyway, so just play AC+R and get used to summoning in neutral and negative edging.
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You want Shadow out immediately to help with that. Nobiru + 2H/6P stuffs everything. 2H in General works great, it's all just spacing and timing. J.D is good, 6P catches dolphin and air dashes.
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Might need a system update. Also check your NAT setting should be set to 2, I believe.
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Some players aren't comfortable with Little Eddie in Neutral so they only summon after knock down or block string. In Some matchups Zato's normals and neutral game just get destroyed so he needs Little Eddie out to stand a chance. Millia, Chipp, Sol for example just walk all over Zato if he doesn't have Little Eddie out or available to summon. It takes time to gain a comfortable feel with summoning in neutral and approaching safely in all the different matchups. Ogawa is a master of this so he feels comfortable in all the different situations. The other thing is how much knowledge does the opposing player have vs Eddie. Machaboo is a God and knows the matchup inside and out, also backed by a really strong rush down character (Sol). I think Ogawa will play the matchup differently after that set. I can't wait to see him try and qualify for Arc revo.
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[CP] Arakune Technical and Gameplay Discussion Thread
Mr.Biscuits replied to Skye's topic in Arakune
Yes. 6A > 2B is high - low and lets you gatling into 5B which is + 2 on block.