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Danaiden

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  1. OK, formatted the whole strategy section so it is clearer to separate the information and better to look at it. The only things we are missing now is his exact frame data, which is major hurdle to overcome, and maybe adding some things to his Overview, like which attacks are affected by his Overdrive and some information who Terumi is (of course only some things and not his whole BlazBlue Wiki page) Overall: Congratulation, Yuuki Terumi's Dustloop wiki page is now top tier.
  2. Your right, that part rather belongs to the offense section. I am going to put it there. Terumi's neutral hasn't changed much: you still try to get Heat with his far-reaching Drives and short combos. The things which I think are notable differences are: He gains a little bit more Heat on blocked Drives, but less on Drives which hitDrive loops j.2D links after j.D236D has shorter range5D is little bit slower, while 2B is fasterOverall, his neutral is, I think, nearly the same. Fell free too improve this section.
  3. Official trailer for Rash: More gameplay:
  4. I went through the wiki and corrected some things, like Heat gain and drain, which was partially wrong (still data from 1.0/1.1) or nonexisting. If it doesn't bother you, I also optimized the format and added some information like 22C and 22CCC to it. Overall, Terumis page looks much better now. Good job all. I cannot give any exact frame data, but as visualization; his invulnerabilities starts, when he uses his arm to shore up himself, so that he can ram his knee into the opponent. That also the reason why his feint doesn't have any invul. You just got grabbed before Terumi could support himself.
  5. Killer Instinct Season 3 announced! The new season will start in March 2016. The season will also feature some guest characters. The first one, who was revealed at GamesCom, is Rash from Battletoads. He is available from 4th August (so today) until 8th September 2015 in a first test period.
  6. Vega (Claw), the Spanish ninja, joins Street Fighter 5 Reveal trailer: Some gameplay details: He has two fighting styles: With claw and without claw. No-claw style has command throws and new attack properties. However, he cannot pick up the claw anymore (like Necallis V-Trigger) V-Trigger, Bloody Kiss: Allows him to throw a speeding rose at his opponent and follow quickly behind it to land a series of powerful attacks. V-Skill, Matador Turn: Allows him to dodge an opponent's incoming attack and choose whether or not to counterattack with a strike that knocks them down.
  7. Well, your performance in these matches was very good. You mixed up your blockstrings, utilized the reach of your attacks with Messenga, 236D and 6C and especially the usage of the recovery of Instant Blocking was excellent. While watching, there are some questions which came into my mind: Why did you used 6A against Amanes j.3C? Did you aimed for a clash or that the attack whiffs because of 6A head invulnerability? When is a good situation to use Overdrive in a combo? Was the IAD after 6C RC to evade Noels Counter Assault intentional? That is an awesome way to evade CAs and to keep the pressure on. Overall that were some good matches. Keep that up!
  8. Iron Galaxy teamed up with Ultimate Source to release a set of figures in 2016. https://www.microsoftstudiosblog.com/2015/07/28/killer-instinct-figures-from-ultimate-source/ The current figures they unveiled are Spinal, Jago, Shadow Jago, Fulgore, Sabrewulf and Hisako. (Sorry swordsman09, no Cinder yet)
  9. First off, you should consider to divide the long streams into smaller parts. It is difficult to give good critique because there are so many matches and it will help you too if you pick out the matches were you think "I know this could have gone better but I don't know what the best reaction to attack/movement of [insert character] is" and seek advice here. I like that you use 214D (Retaliating Fang). It is an command which is barely used by many Terumi players so many opponents do not expect it. However, try to use not too often, otherwise he/she will jump out of the blockstring and will punish you. Furthermore, don't use a DD after the command grab otherwise it is a guarantee KO. The Heat is more useful in later combos, Rapid Cancels, etc. Especially in the first matches against Izayoi you often received a Counter Hit. Keep in mind not to spam a attack button during a gap in blockstrings or after a okizemi. Try to avoid to use j.2D in a blockstring after 5C if you don't have 50 Heat. Its his most obvious overhead and it can be punished if it gets Instand Blocked. Beside, you can only combo it into Gleaming Fang, Serpents Laceration (in corner) or RC it and continue the combo for a good amount of damage. Obviously there are some input errors, like 22C or Divine Twin Blades. You can easily work on them if you do the inputs in training mode until you are confident that you can execute them in CPU/player matches. Your blockstrings often have an open end. Try to follow up with 6B if they are close or mid away or with 2D if they are mid to far away and you can abuse microdash 5B after 5B for frametraps. You can also jump cancel 2C and instant air dash to them to continue, but watch out for anti-airs. Some midscreen combos which you used were not optimal or whiffed. With the time you will know which attack is optimal, but the rough-and-ready rule is: If you hit the opponent with the tip of 5D or 2C, use 6C or Gleaming Fang. Try not to sit on your full Heat too long or you not gain anything of your Drive attacks. Use it for RC, Serpent Laceration or Crush Trigger mix-ups. The best way to burn Heat is to use Gleaming Fang after Snake Bite midscreen for extra damage and sideswitch. These are some things I noticed during the matches. I hope I don't overwhelm you with this wall and don't be discouraged, because the majority of these things come over time. Fame also wrote a very good guide if you need further information.
  10. OK, thanks for the clarification. Gematsu also updated their article. A Limited Edition, which will cost 9.900 Yen, will also be released. It will contain an art book, two soundtrack CDs (Shining Blade and Shining Ark) and *cought* a swimsuit calender. They also teased that other popular characters will be available for the EX version. Edit: A picture of how the content of the Limited Edition will look like (Maybe a little bit NSFW)
  11. Thanks you for the information Zedar. Interesting that the Famitsu article didn't mentioned anything about it. Luckily, my concerns that this game will never come to consoles didn't come true and maybe the new version will get more characters from the more recent Shining games, because until now every character was from Shining Hearts or Shining Blade.
  12. Blade Arcus from Shining is headed to PS4 and PS3 as Blade Arcus from Shining EX. Release date TBA and other details will become available later, but it is confirmed that the console version will feature new charcters. Famitsu scan:
  13. I kind of like his design, but I think he only fits into Street Fighter if he has a major role in the story, like that he is a another user of the Satsui no Hado. Otherwise he seems a little bit over-the-top for a "normal" character. Beside, his long hair, the tattoos (or scars?) which are changing depending how big his power level is and his heavy hitting fighting style reminds me of Azrael.
  14. Well, seems that Yuuki Terumi also got a new Distortion Drive (you have to stop it right after Rachels Tempest Dahlia). It looks like that he summons a smaller version of his portal which he uses in his Astral Heat. Edit: Yeah, I know it was posted already in the main thread, but I think it is not bad if all the information is collected here. Edit 2: Oh, I oversaw completely that Djqubil already posted about it. Well, at least I provided a link to the video.
  15. I thought myself they were liquidated, but they came out of nowhere with a physical release of Senran Kagura Burst and recently with the release of Steins;Gate.
  16. BlazBlue Chrono Phantasma Extend confirmed to be released in Europe by PQube. http://www.ricedigital.co.uk/pqube-announces-blazblue-chronophantasma-extend-europe/ They aim to release the game digital and physical and they also want to do a Limited Edition. Proper announcement of the release date and which versions (PS4, PS3, PSVita, XBox One) will come to Europe in the coming weeks.
  17. Unknown Games released a trailer for Koihime†Enbu https://www.youtube.com/watch?v=9W4BA6P7aiA
  18. Just want to give a little heads up that every portable version of BlazBlue (CT, CS2 and CSE) are back available on the European Playstation Store. Seriously, it cannot be so difficult to at least look up the cover if you don't know how to write the title. The interesting part is that the shop sites on the browser, PSVita and PS3 state that Calamity Trigger is also available for PS4, but I think this is likely a mistake concerning that there exist no site for Calamity Trigger on the Playstation Store for PS4 and how they paid attention that the games title is spelled correctly.
  19. Was "Black Onslaught II" ever released on one of the soundtrack CDs? It isn't on any of the current available which are BB: Song Interlude II, Vocal Album Song Interlude and Phase III Original Soundtrack.
  20. Tested this combo and noticed something very odd: If you do CH 6A > IAD > j.C > 5C (2) > 2C > 22C, the 22C whiffs on Ragna. I checked if the difference in distance between both could be the problem with 6A > 2D > 5C (2) > 2C > 22C, but it is same in both combos.
  21. Very glad to hear that both are back. Interesting that young Ragna is not voiced by Seitz/Sugita. Both made a good job in the games. Does Hakumen still don't has a voice filter, or more like the wrong one, like in the trailer?
  22. I for one would wait until videos of both versions are available, but since the characters and backgrounds are 3D-models I would tend to the PS4 version. However, if online modes are important for you and it has no cross-play between both consoles, you should buy the PS3 version, since the majority of players will get it for this system because they do not have PS4 yet and/or own an arcade stick which is only compatible with the PS3.
  23. Console port (PS4 and PS3) of Koihime†Enbu, the up to date version of the game, announced, will ship in Japan in September. http://www.animenewsnetwork.co.uk/news/2015-06-22/koihime-enbu-arcade-game-gets-ps4-ps3-ports-in-september/.89568 Official Website: http://www.yetigame.jp/koihime_enbu/index.html
  24. That is rather complicated. Daisuke stated that Axl and Raven are not alternate versions of the same person. However, That Man, and I think also Faust, stated that both are "parallel existence" of each other. I think Axls time shifting rather caused Ravens mutation than that they are different versions. You should visit the Wiki pages of Raven and Axl if you need further, and more detailed, information. Izuna would be also a great addition, but they should add Baiken prior or at least at the same time with him since both share many traits. However, how can you not withstand this face, which emits pure calmness?
  25. It could be because of his backstory. He was a knight in the German Crusades in 12th century, but because he has a genetic defect he is immortal. Every injury he gained healed dramatically fast and he also cannot die of old age. He became bored of his long life multiple times and injured himself dramatically just of boredom. He even wanted to kill himself (the spike in his head) because he saw no purpose in his life until he met That Man. I think that is a fascinating and sad story of someone who gained the "gift" of immortality and it shows that something which the human race seeks since ages can drive someone into desperation. Or he is so popular just because of his theme song in Overture.
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