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Danaiden

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Everything posted by Danaiden

  1. I hope my prayers are not as worthless as the sun above clouds and one of the spaces will be filled with his face:
  2. The game is going to be updated to version 2.0 and first location tests will start on June 12, 2015. http://www.senpaigamer.com/arcade/blade-arcus-shining-version-20-location-test-june-12-updated-06092015-0943 Official Website: http://shining-world.jp/kakutou/info/locate_ver2.html Four new characters are joining the roster, new stages and some characters get new moves.
  3. Green dot? I think you mean his ear piercing, which is intentional. It is a really nice small detail which is often forgotten. You can see it on different drawings by Mori, for example the one of the BBCP Material Collection or the Continuum Shift Novel Cover.
  4. Nitroplus Blasterz coming to PS4 and PS3 in winter 2015 http://gematsu.com/2015/06/nitroplus-blasterz-coming-ps4-ps3 Super Sonico as a playable character and some other new playable characters will join the roster.
  5. When we are already talking about 22C: Do we know any useful tech-traps with it? Like abuse SMP, the opponent techs during 22C and gets recaptured by the next stomp, so that we can continue with another combo. I know something like that was possible with Ragna in 1.10. If he ends a combo with 3C and his opponent techs backward, so into the corner, he could recapture him with 2CC (Not-Over-Yet) while he was still in the air.
  6. There was even an article about it on Siliconera: http://www.siliconera.com/2015/04/23/guilty-gear-xrd-music-hyperdimension-neptunia-vii/ In it you can still read what director Takeshi Yamanaka and Idea Factory tweeted about this "coincidence".
  7. When I was searching for a reason of Relius prosthesis, I noticed that he uses it only for summoning Ignis and the majority of his special attacks (including the attacks where he summons a lever) Is it possible that his right arm could be a control device for Ignis and some of his machines? For Ignis normal attacks and his puppet arms he could uses hand signal, which could also be the reason why he keeps it under his cloak, so that his enemies cannot foresee his next action.
  8. Was it ever stated why Relius is partially artificial? His right arm is a prosthesis and he has several gears in his body. Was he involved in an accident or are these just the results of some experiments on himself?
  9. I hope that does not count as necroing, but I think it fits here better than in the BBCPE news thread: "BlazBlue Continuum Shift Extend is now available in Europe on Steam" https://twitter.com/ArcSystemWorksU/status/600692444150177792
  10. Interesting. But if you go to any european PS-Store in your browser, where you can sign in and buy products for your account, it does only list the products which I mentioned.
  11. Yeah, this information comes a little bit late and I don't know if it fits here but oh well: About late April anything BlazBlue related (except BB: CP and the DLCs for Magical Beat) was removed from the european Playstation Store. The sites of BB: CS und CSE are still existing, but there are compleatly empty (no download of the game and no DLCs). The worst is that also BB: CT for PSP is not available any more > no CT for PSVita.
  12. Tested first loop with j.D and second loop without j.D. First, you still cannot link 5D to 236D. Second, the damage and Heat gain is between loop with j.D and without j.D. In conclusion, I would not recommend it. You still have less options and it is quite hard to perform it, since you have to start the j.D loop a little bit later than the j.C loop. I'll add information on the j.B > j.C later. EDIT: OK, everyone is free to correct me if I am wrong, but it seems that it is not possible to connect j.C loop > j.B loop and j.B loop > j.B loop into 5C, because the j.B in the second loops kicks your opponent too hight, so that 5C whiffs. Take this information with a grain of salt, since it seems that the j.B loop is the hardest of the three (you have to add a little delay between j.B and j.C) and it is quite possible that I made a mistake. However, the j.D > j.B loop connects to the second hit of 5C. It is likely that j.D pushes the opponent lower than j.C. EDIT 2: Regarding j.D > j.B loop; it is also not possible to connect 5D into 236D and the third hit of 6C whiffs, like in loop j.C > j.C.
  13. I have the feeling the music sounds also different in the PS4 version. The themes and sounds (SE and voices) seems to have more... reverberation or something like it. It is not a huge difference like in Guilty Gear Xrd, but it is not unnoticeable. I also found a funny glitch: If you go on the PS4 into sleep mode when you are on the stage "Arena" and relog in, the screens in the backround starts to flimmer. Furthermore, if you record it with the PS4 and watch it, you see that it mainly records the backround-screens, while the "main screen" is black nearly the whole time (exceptions are Distortion Drives and Astral Heats).
  14. Here is a combo to complete Yuuki Terumis mission #20: OD > 63214B > RC at hit 28 > j.2D > 2C > 5C > jc > j.2D > 2B > 6A > jc > j.2D/ 2C > 5C > jc > j.2D > 5D > 6D > 5D > 22C > 63214B on hit 8 of 22C > (OD ends) > 63214B > 22C (SMP) Damage: 5676 Heat: ~88 Seriously, it took me about 7 hours to find another combo which fullfill this challenge... A tip if you want to find a combo yourself: You have to use two OD 63214B/A in your combo, because together they do 58 hits. You "simply" have to fill in another 42 hits. @heavymetalmixer: I tested it out and the loops without j.D feels a little easier for me, since the knockback on the last hit isn't as big as with j.D.(Tested on Hakumen, Azrael, Tsubaki and Kokonoe) However, because of the two extra hits the combo limits your options towards the end of it. For example, if your combo starter is 6C RC and you loop only with j.C, you cannot link 5D to 236D. Furthermore, the C-only-loop deals a little less damage and you gain hardly any Heat.
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