Well after putting a lot more time in, this is personally how I feel the match-ups go. Most of it really relies on the players though, especially with the Hilda match and Seth, need more experience against Chaos players, but having so little wake-up options really hurts him against our somewhat strong oki game. I may be overreacting a bit with Elt, but I feel played properly she can outpoke Akatsuki fairly easily, 2b catches a lot. The 5-5s I feel pretty confident on, Orie might be 5.5-4.5, same with Yuzu. Raw tatsu b seems to be a weirdly good tool against Wald from my experience, since its technically airborne it will dodge his throw game, only problem is the piddly amount of damage without vorpal. Linne just feels like fighting a better version of Akatsuki honestly. Carmine and Byakuya are both really tough, They have stronger normals, and if they gain their momentum, it becomes extremely hard to turn the tide. However if you are able to gain the advantage first, your chances are a lot better, due to their defensive options, at least without meter, you can keep the offensive and possibly take the round. Vatista honestly feels like an 8-2 almost, this is the one matchup I still really struggle with understanding what to do. She can out fireball us, the flash kick beats a lot of our approach options, plus her normals seem to beat ours at all points, correct me if I'm wrong but I feel like 5a/2a has as much if not a bigger hitbox than Akatsukis 5b. You have to pretty much make every read right, and go for optimized damage at all cost. Also had a vat f. kick in reaction to my overhead, so that puts that in perspective I hope. Gord and Merkava kind of go without saying, Gord just straight up has better everything in every way, you have to rely heavily on the fireball and punish game, and see if you can work them to the corner and keep them there, or you'll probably lose. Merkava essentially can do the same of out-footsieing us, but also the flying makes it near impossible to get in, and his qcb's legit end our fireball game, I've gotten punished with it on reaction everytime, you have to use them after they press a button, and even still they might be able to catch you. The gameplan of force to the corner stands the same here I would say, but you have to rely almost entirely on punishing, catching counter pokes with 5b/2b, and parries. Well that is my opinion on how these matchups go, always keep strongly in mind player skill can always take priority over character strength, I've lost to plenty of Hildas and Seths, and Defeated plenty of Merkavas and Byakuyas. If you have any personal thoughts, feel free to express your thoughts in contradiction to mine, lets just keep it professional.