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kp1202

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Everything posted by kp1202

  1. Hey there everyone. New member to dustloop here. I've been trying to find local places to play fighting games for a change of pace from online play, and right now I am stationed over in mayport florida. So I guess I figured I'd ask everyone here where they meet up if they do. Honestly I'd be down to play anything, but I mostly play Uniel, Xrd, and P4AU (go figure I guess). I am going underway for a month (navy speak for out at sea) so I guess this will give everyone time to respond or something haha. I'm going to try to go to CEO but I don't think I'll be able to participate, we get back from and underway on the 17th, but I'll be able to come support it. Alright then, thank you all for your time.
  2. Well after putting a lot more time in, this is personally how I feel the match-ups go. Most of it really relies on the players though, especially with the Hilda match and Seth, need more experience against Chaos players, but having so little wake-up options really hurts him against our somewhat strong oki game. I may be overreacting a bit with Elt, but I feel played properly she can outpoke Akatsuki fairly easily, 2b catches a lot. The 5-5s I feel pretty confident on, Orie might be 5.5-4.5, same with Yuzu. Raw tatsu b seems to be a weirdly good tool against Wald from my experience, since its technically airborne it will dodge his throw game, only problem is the piddly amount of damage without vorpal. Linne just feels like fighting a better version of Akatsuki honestly. Carmine and Byakuya are both really tough, They have stronger normals, and if they gain their momentum, it becomes extremely hard to turn the tide. However if you are able to gain the advantage first, your chances are a lot better, due to their defensive options, at least without meter, you can keep the offensive and possibly take the round. Vatista honestly feels like an 8-2 almost, this is the one matchup I still really struggle with understanding what to do. She can out fireball us, the flash kick beats a lot of our approach options, plus her normals seem to beat ours at all points, correct me if I'm wrong but I feel like 5a/2a has as much if not a bigger hitbox than Akatsukis 5b. You have to pretty much make every read right, and go for optimized damage at all cost. Also had a vat f. kick in reaction to my overhead, so that puts that in perspective I hope. Gord and Merkava kind of go without saying, Gord just straight up has better everything in every way, you have to rely heavily on the fireball and punish game, and see if you can work them to the corner and keep them there, or you'll probably lose. Merkava essentially can do the same of out-footsieing us, but also the flying makes it near impossible to get in, and his qcb's legit end our fireball game, I've gotten punished with it on reaction everytime, you have to use them after they press a button, and even still they might be able to catch you. The gameplan of force to the corner stands the same here I would say, but you have to rely almost entirely on punishing, catching counter pokes with 5b/2b, and parries. Well that is my opinion on how these matchups go, always keep strongly in mind player skill can always take priority over character strength, I've lost to plenty of Hildas and Seths, and Defeated plenty of Merkavas and Byakuyas. If you have any personal thoughts, feel free to express your thoughts in contradiction to mine, lets just keep it professional.
  3. Just on wake-up I guess? It's been a while since I've had it happen personally, but I probably gave them too much breathing room, or did my oki option too early, which is typically a jump-in with 9b. Its probably just my lack of the matchup honestly haha, but I always thought she had invul on the teleport until she switched sides.
  4. Alright, patience has been a thing that has always seemed pretty apparent in both those matchups yes, and it is true that there are times where if I get a hilda trapped into the corner I can usually take the round. I guess what I'm still curious about is what is a proper answer to hilda teleporting out of the corner when they get trapped, it seems too fast to be able to punish on reaction, so the best I could think of is catch them with a punish combo on the other side, but that still gets them out of the corner. Is there a proper answer I'm missing or do we just kind of have to respect that option?
  5. https://www.youtube.com/watch?v=Uyy1kku_PhA I'm feeling better about the Yuzu match-up after watching this.
  6. Thanks for all the advice. 214A does seem to be the best way to continue blockstrings to me, due to the slight frame advantage it makes easy to put on pressure. Also I guess I really will have to learn to parry, especially for this match-up. Getting in is the main problem I have, staying in isn't as hard for me.
  7. Hello, new member here, decided to stop lurking and try to learn more on how to get better with Akatsuki. In reply to the match-ups thread, I would have to ask what makes the Hilda match-up good in our favor? Imo, it feels very rough to me, same with the yuzu match-up, they are some of the hardest I think. Other than that this feels fairly accurate, theres probably certain things i'm just missing pertaining to the match-ups. Disclamer: I'm not too good at parrying, I think I need to get better internet.
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