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Alternate275

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Everything posted by Alternate275

  1. TENSION PULSE 2017 - Fighting Game Gathering! Free Tension Pulse Poster WIP Many credits to Dogysamich, Rob Burgos, Anthony Obando, Patrick Dooley, and Crew Round 2 for making this possible. Crew Round 2 Georgia is proud to announce Tension Pulse 2017, from the team that hosted Tension Pulse 2008, 2009, 2010, 2011, and the Columbus GA Round 2 Ranbat tournaments!!! The epic success of TP2K11 *AND* the high demand for a new TPTournament encourages the surfacing of Tension Pulse 2017, bigger, badder, more epic than ever and ready to make noise! THIS IS THE BUSINESS!!!!!!! Please submit your name, event(s), if you're volunteering for providing equipment, and/or volunteering as a judge in order to pre-register. This would help me a lot and I would appreciate anybody who complies. PLEASE BRING EXTRA COPIES OF GAMES! To anybody who brings extra TVs or Consoles will have the venue fee deducted. Anybody who brings both TVs *AND* consoles will have the venue fee removed entirely Example: Name: Jewdo Smash Event: SFV Tourney Volunteer: Providing TV/PS2/GGAC, volunteering as judge Volunteering is optional. But HELP IS GREATLY NEEDED TIME: 1:00 PM (GMT-5:00 Eastern US & Canada) DATE: November 4th 2017 CONTACT: 706-536-9985 WEBSITE: .: Tension Pulse 2010 - Website Under Construction :. LOCATION: Columbus State University, Student Center 4225 University Avenue Columbus GA, 31907 (Davidson Building) ROOM NUMBER: Columbus Room VENUE ENTRY FEE = $10 DIRECTIONS: https://www.google.com/maps/place/Davidson+Student+Center,+4225+University+Ave,+Columbus,+GA+31907/@32.50238,-84.9423341,17z/data=!3m1!4b1!4m5!3m4!1s0x888ccccab533bef5:0x7c51cc0d56781ee6!8m2!3d32.5023687!4d-84.9401648 REGISTRATION: WIP BlazBlue Central Fiction Entry = $5 Prize = 1st-70%, 2nd-20%, 3rd-10% Super Street Fighter V Entry = $10 Prize = 1st-70%, 2nd-20%, 3rd-10% Marvel vs Capcom Infinite = $10 Prize = 1st-70%, 2nd-20%, 3rd-10% Injustice 2 = $5 Prize = 1st-70%, 2nd-20%, 3rd-10% Guilty Gear Xrd Rev 2 Entry = $10 Prize = 1st-70%, 2nd-20%, 3rd-10% Tekken 7 = $10 Prize = 1st-70%, 2nd-20%, 3rd-10% Super Smash Bros Smash 4 Entry = $10 Prize = 1st-70%, 2nd-20%, 3rd-10% Super Smash Bros. Melee Entry = $10 Prize = 1st-70%, 2nd-20%, 3rd-10% RULES [1] All games are Double Elimination --Best 2 out of 3 [2] Food is allowed, but it will have to be what the venue offers. You cannot bring any food inside the venue. [3] Let's try to stay organized. In the event that large numbers show, we don't want to cause confusion nor waste time in this event. [4] No stealing. I cannot stress this enough. People spend time and money on things that don't belong to you, so don't take it. [5] Don't create static. We are on public grounds, so fighting outside of virtual reality is against the rules and authorities will be around to make sure nobody is harmed. [6] No button shouldering, provoke/taunt button "IS" optional. I will not allow anybody to map buttons otherwise, example, P+K set to a single button. [7] This is a (B.Y.O.C. = Bring Your Own Controller/converter or Joystick) tournament. You are responsible for your equipment and we will not supply anyone with a controller or converter at this tournament. [8] No pausing the game during the tournament for any reason what so ever. If a cell phone rings, you are asked to hold all calls until your match is over or before hand. PLEASE LEAVE ALL PHONE CELL PHONES ON VIBRATE. If your joypad or joystick malfunctions during a tourney, a judge will come to resolve the issue. [9] Come to this event and make some noise! =D CONDUCT Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff's discretion. Any sign of cheating will also result in forfeit of the game. Any intentional forfeiting or conspiring to manipulate the brackets will result in ejection and possible suspension from future tournaments. On all console tournament games: This is a (B.Y.O.C. = Bring Your Own Controller/converter or Joystick) tournament for all of the console games. You are responsible for your equipment and we will not supply anyone with a controller or converter at this tournament for any console tournament. You might be able to rent a controller from US Gaming Arena to use during the tournament, but you'll have to ask that question when you get here. If you hit the start button or a malfunction in your equipment happens during a match that makes the game pauses or resets during a tournament match get the head judge in charge of running that tournament to decide what will happen next for that match. Replays are automatic if it's at the beginning of the match and you have played 5-10 seconds in the game with no one having an advantage in the match. It's not my problem if "YOUR STICK" malfunction's during a tournament. I WILL BE THE FINAL SAY ON ANY PROBLEMS THAT MY TOURNAMENT JUDGES CAN'T RESOLVE! ******************** ******************** TOURNAMENT GAME LIST ******************** ******************** Super Street Fighter V Game version: (PS4) * Winner keeps the same character. The loser can choose a new character. * Both Winners and Losers ARE allowed to switch ultra I or II, though Winner stays the same character. * All characters are tournament legal! Blazblue Central Fiction Game version: (PS4) * Winner keeps the same character. The loser can choose a new character. * All "normal" characters are tournament legal! * Unlimited/EX Characters are ::BANNED:: Tekken 7 Fated Retribution Game version: (PS4) * All characters are tournament legal! * Eliza infinite and unlimited meter is banned Injustice 2 Game version: (PS4) * Winner keeps the same character. The loser can choose a new character. * All characters are tournament legal! * You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc. Marvel vs Capcom Infinite Game version: (PS4) * Winner keeps the same character. The loser can choose a new character. * All characters are tournament legal! * You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc. Guilty Gear Xrd Rev 2 Game version: (PS4) * Winner keeps the same character. The loser can choose a new character. * All "normal" characters are tournament legal! * EX Characters are ::BANNED:: * You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc. Deadbody infinites are allowed to gain a positional advantage, but not to delay the game. Super Smash Bros Melee Game version: (Gamecube) * Standard Melee Rules * You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc. * Wobbling IS ALLOWED! Super Smash Bros 4 Wii U Game version: (Wii U ) * Standard Smash 4 rules * All characters are tournament legal! * You may not use any glitch that prevent the game from being played. This includes game freezing, game resetting, player freezing, etc.
  2. This is Alternate275 (AJ), the Tension Pulse host. I was wondering if you had some sort of IM that I could contact you by~

  3. Learning the Taunt Loop. The 214D is the most important waiting period? I've been waiting at the wrong inputs xDD
  4. XBL - Alternate275 Region - East Coast New to BlazBlue
  5. Anybody willing to come down to Columbus, GA and play us (Crew Round 2)? And what's this I hear about a revival of Accent Core?
  6. Yeah, I stay playing Litchi and Carl and still enjoy it =P

  7. Concerning playing carl on a pad. Try this configuration. A = Square B = Triangle C = Circle D = R1 The logic behind this is leaving the buttons at default except the "D" (which is your drive button). The reason for putting it up at R1 is so that you can have access to R1 at all times with your right finger as your thumb occupies the rest of the face buttons. Hope that helps. It's obviously better to play on a stick though.
  8. Yeah, please forgive me. Give me a list of pros that should be added to the first post and I'll update.
  9. I just did this with A.B.A in training mode. I performed a combo like this with the dummy's recovery set to Neutral/Back/Front (all 3, for a more detailed test) and got the miscounted black beat. MOROHA MODE: 2K, 5S, 2H, j.S, j.H, 41236S.... After I land, I've went from one of the following routes loop - j.S, j.H (Sometimes had to get start with 5S to keep combo going) or just for the heck of it (Though this isn't her BnB) 5S, 2S, 412H I found myself in most occassions going into whichever combos from the Moroha Mode starting combo, that the miscounted black beat occurred =/
  10. Was only sharing my input as well. I also meant no heat in the discussion. I apologize if I came too strongly about it. Although I do want to bring attention to the "my statement isn't valid" because these on the receiving end of the conditional situations of recovering in just a single frame can actually be quite consistent. Anyway, even if my statement were inaccurate, I was assuming that if it was on a more consistent basis such as a combo that has a tendency to black beat often. This is why I opted to disagree to one measurement or another on the matter. Give credit or not.
  11. Zeero, I'm aware that there are situations that grant the opponent to tech (even if it's a 1 frame window). But I'm also FULLY aware there are such things as miscounted techs in GGAC and MBAC. It's a situation in which the game suggests that the combo isn't legit because it thinks the opponent was granted an opportunity to tech, when in actuality, they were in a legit state of hitstun. I'll have to go through the character boards again to find out which characters have this side effect in some of their BnBs. I think A.B.A is one of them, so I'll start looking in there. Melty Blood infact has a list of these (although conditions may be different by larger or smaller margins) and it's no surprise that it exists in GGAC. Which actually when I think about it, endorsed even more reason to release GGAC+ to the states. EDIT: Now that I look at that statement again. How can you imply that 1 frame is too much for a GGAC player to perform? GGAC is full of 3 frame window executed actions and there are plenty of 1 frame maneuvers as well, eg: Anji's multi-butterfly, Bridget's yo-yo glitches, etc etc. Not to mention some FRC's allow for slightly different behaviors on individual frames, eg: Jam's 2D.
  12. But I meant miscounted in the sense where it'll say it's a black beat, but it's in actuality a legit combo.
  13. Does BB have miscounted black beats like GGAC and MBACvB does?
  14. Okay, I'm back from gettin' my a** whooped by a thing called life D= Anyway, any interesting discoveries that need to be added to the first post?
  15. Anybody got that footage of Latiff vs Jais casuals?
  16. Wow! A whole new section on dustloop =O Forgive me for being off topic.. But I am astounded o.o
  17. Ah, thanks everybody. That gave me a better idea of what's going on
  18. I'm not a Sol player, but there's a lot of them spawning in my area, wanting to learn GGAC. I want to help them. A question has come up I couldn't answer. What exactly grants Sol's sidewinder a CLEAN HIT? At first, I thought it had something to do with hitting the opponent above or below the waist, then I figured it had to do something with hitting a part of the fist. After playing with it more, I just got confused altogether. Can somebody help me xD
  19. j.P and 2P beats Faust "Going my way"? I'm not sure if it has anything to do with position/timing, but I've managed to do this consistently beating Faust "Going My Way" without even thinking about it xD
  20. Well either way, it's something that shouldn't have happened, and I'm fully aware of at least that much. I just wanted to know why it happened. Sounds logical, but I really don't know...
  21. Just game ago, I just ran into an interesting scenario. I was battling Faust as Johnny. And Faust did his command grab/capture move. Before/During the move, I saw the pink flash that indicated a throw escape. However, Faust himself continued to do the animation for it. I myself was free from the command throw. BTW, I'm playing on the North American version of Accent Core. I was wondering if anybody knows what happened here. I'm not sure if I teched an ACTUAL throw and the command grab was buffered.... Or if I teched the command grab... Or what... But something funny happened and I don't think it should've.
  22. I see. My bad, I missed that post somehow xD Did I fix naming the moves xD
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