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Everything posted by Alternate275
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[CT] Carl Clover Tactical Discussion/Questions/Help
Alternate275 replied to Alternate275's topic in Archive
Good stuff. But I have a few questions about this video. Can you use that aerial stomp move as a crossup? If so, that's good for both the crossup and as that OTG combo. This allows Carl to reposition himself to combo the opponent into a nearby corner IF that is the case. Here's hoping you can xD And the times that you are allowed to use that Automaton from one time to another. You can abuse it? Or is it set so that you have to wait a few moments before using it? And does Carl have any Aerial Unblockables? Probably not, but I figure it's something for you too look out for =o Wait? Is Nirvana that robotic thing that assists Carl? -------------------------------------------------------------------------------------------------- Another thing has been brought to my attention. Can you build meter by whiffing normals? And if not, can the opponent build meter by attacking that robotic assist? -
[CT] Carl Clover Tactical Discussion/Questions/Help
Alternate275 replied to Alternate275's topic in Archive
Who are the guys responsible for extracting frame data??? ~drools~ I can't wait to analyze Carl's Technical Information -
[CT] Carl Clover Tactical Discussion/Questions/Help
Alternate275 replied to Alternate275's topic in Archive
Awesome works with the combos I'll be editing first post momentarily -
As there anything else that makes the move good? Air Throw Invincibility? Priority? Range? =o
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[Placeholder For Videos. Will re-organize when more informational videos develop] Moderator note: this is all out of date stuff now...
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Useful links to get you up to speed Jin beginner guide Jin combos Jin videos continue the discussion below
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Carl Clover Thread for: General Discussion Questions Comments Help Sharing
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Poor Anji =/
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So who struggles more in this matchup?
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Ah thanks for the tips. Although I wish I had took note when I played against Dogysamich Friday night D= We played May dittos. He rocked my May something fierce >_>
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So I find the matchup in May's favor by a small margin in my personal opinion. A lot of things trades blows or stuffs May's tools. Not only that, I've managed to bait my opponent of a 5K (supposedly has throw invincibility), SB'ed into punish. Although I think I had to learn the hard way, I think the [2],8 Dolphins are aerial unblockable unless you FD it =(
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Know what a mixup for Johnny is? Coin > 6K FRC > Grab That's about as mixy-upy as you can get with JO But that's being off topic. I have a question about May's [4],6S/HS FRC and the [2],8S/HS FRC (the ride the dolphin moves). What can you do after the FRC? XD Or is it just to cancel it to make the move more safe? I have one guess in mind. Are you suppose to use it with a jump-install to perform and extra-jump/air dash to continue May's momentum? If so, I suppose it makes sense then =P
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I appreciate the help. So these are the Enkasu combos that work. Corner Throw ------------------------------------------- throw, j.K-S-D>Enkasu Corner MFlvl2 -------------------------------------------- K-HS>MMF2, Coin, iad.K-S-D>Enkasu, land, Mist K-HS>MMF2, Coin, MSJH, 2D(2)>Mist Are there any others that also work well against May?
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The range is roughly 178 pixels horizontally. If you're within 178 pixels from Pots primary axis, then yeah, he can Pot Bust you. If none of the above of what 4r5 was the situation at hand, then it's because you were 179+ pixels away. It's hard to fight when JO runs out of coins. But there's a lot to learn from Omito in this vid
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So what's the matchup? 4.5/5 4/6 Against my friend Dogy who mains May, it's become more and more difficult to fight May as he and I learn that May has safer options than JO does. I'm having a hard time doing any kinds of approaching with his dolphin's trying to bait my approaching xD Jump... May responds with Dolphin. FastDashing... May responds with Dolphin. I've used coins against more than just may. But also her dolphins. But JO only has so many coins xD Am I suppose to IB the Dolphin's and punish with something? Sure, Enaksu setups are simple against May if you can set it up. But the hard part is actually setting it up >.>
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May has an anchor. >_>
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Excuse me. But what are the more practical Impossible Dust combos to keep in mind for JO?
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Well in JO's case, he needs every little bit that can help. He doesn't really have anything he can abuse unlike other characters >.> Speaking of which. List O' Mist that work on AXL No Tension - Corner + throw, j.K-S-D>Enkasu With Tension - Corner + throw, sj.K>KJ(frc), K-D>Enkasu Are there anymore that work on AXL? Mist Finer LVL 2 setups? Mindscreen
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Is this theory fighter we're discussing?
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I'll play around with that then, thanks.
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In that video, I saw him zoning with 5P and other lengthy stuff. Is there a hitbox JO can take advantage of? Like perhaps 236P for a Counter Hit perhaps?
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After reading your post, I've learned to counter hit Jam's 5D Although that only helped so much xDDD "I am NOT a freaky fish guy"
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My favorite matchup xD I don't know why, since I'm constantly getting wrecked by Jam players =/
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Wow. This matchup seems like it's entirely in Baiken's favor. Weight is a huge issue. Hard to land coins, KJ pops her HIGH into the air, and the B&B combos I'm used to performing against others don't work. To top it all off... She can counter. I personally find this matchup discouraging. I find myself trying to constantly bait counters (or other moves) from her and trying to punish accordingly And just for sh**s and giggles... I decided to throw out JO's IK (Probably the WORST IK in the entire game). To add on, Baiken can duck it just by standing to. Not that it matters, but I find it rather insulting >.> ------------------------------------------------------------------------------------------- Some List O' Mist setups/Enkasu combos against Baiken. Cuz you need them + Corner Throw, j.P, j.S, j.D, Ensenga + Corner Throw, j.K, j.S, j.D, Ensenga + Corner Throw, j.P, j.S, dj.P, j.S, j.D, Ensenga + Corner Throw, j.K, j.S, dj.K, j.S, j.D, Ensenga + Midscreen Throw, j.P, KJ(FRC), j.D, Ensenga + MFlvl2 (low), j.K, j.S, dj.S, j.H, KJ(FRC), j.D, Ensenga + AnyPokeString, MFlvl2 (mid), Coin, Jackhound, 5S (Close), j.K, j.S, KJ(FRC), j.D, Ensenga These should help some during the battles against Baiken >.o