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Everything posted by SSMugen
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Oh I see. Thanks for clearing that up for me.
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Forward throw, (as soon as they get popped into the air), Ice Ride (A) whiff, 5C, 2C, Super Jump, j.B, j.C, JC, j.C, Ice Ride (B) : After Ice Ride (A), you will land on the other side of the opponent. ^ Shouldn't you have to jump install somewhere in this combo? I'm pretty sure you can't JC a super jump combo without a jump install.
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I wouldn't say that. Remember in a few days we can really get into the good stuff for this game so keep those fingers crossed. But for now the usefulness Furinkazan is dependent on you as a player more than anything else.
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You act like if it's the same as killing someone with DI as Sol in GGAC
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[CT-CSE] Survivors of Ikaruga - Bang PSN/XBL ID's
SSMugen replied to TornAparT's topic in Bang Shishigami
Playstation 3 SSMugen: ShinXetsu - Hartford, CT -
Damn man is it really necessary for an RC'd attack to give you +29 on block
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From the game Big Bang Age (the eroge game BBB is based off of) If I'm not mistaken.
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Might as well contribute http://www.youtube.com/watch?v=PLXDc8jZHsA&feature=channel Kaqn(Ragna) vs DIO(Carl) http://www.youtube.com/watch?v=17bCIaAnDfw&feature=channel Kegani(Ragna) vs Kaqn(Ragna) http://www.youtube.com/watch?v=ix-Zb57eX10&feature=channel Hime(Arakune) vs Kaqn(Ragna) http://www.youtube.com/watch?v=rhcywuC4oW4&feature=channel Ren(Jin) vs Kaqn(Ragna)
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@LM_Akira: I yeah I thorougly explained it but he's too stubborn to admit he's wrong. Plus I play Guile exactly like you said lol. @Sesshyru: wow that's great info man! now I have more things to punish Danzai with when they go alittle too happy with it. I'm sure that it doesn't work with FB version though since it goes through all normals but then wouldn't CH Fafnir work into a combo after 2nd hit?
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I played SFIV for about a week until a friend tried to tell me SFIV was a deeper game than GG so I retaliated and haven't played SFIV since. But yeah most of my comunity is on the game heavy too. Made me realise how much of a better game GG is but that's off topic. @Kamui: I tend to use Hji combos often when I play against people with OS they're really reliable for good damage and there are alot of situations where it can be used.
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yeah that unburstable combo seems a little....unecessary. I was hoping that there were more but I'll try a variant on the one they have posted up and see what I get.
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I dunno the 6K, 2D one seems to refuse to work with me for some reason....most likely it's just me but I find it easier to do it from a string of combo's rather than off of single or two hits but that's just me.
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don't get me wrong I hardly use GV for obvious reasons (bad on block but can RC to make up, whiff is just god-awful since you eat a free combo:vbang: ) but It's good to know that it's a viable option as well. For an AA I'd use 5K for certain moves but to beat Johnny's j.hs you have to be pinpoint perfect on your timing and it just isn't worth it so you might as well S VV most of the time or IB. @Hideki: I only use it when I'm dead sure it'll work like in the middle of a pressure string etc. That's pretty much the only use I have for it.
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Sol's 6p for an AA= meh? seriously though GV can beat alot of Johnny's jump in options like j.hs, j.k and the like except DB as previously posted so try to go with that often but if you anticipate then VV that shit!!!
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I dunno if I'd bother with this one. I personally am not of fan of Tatsunoko's works except for speed racer, samurai pizza cats(classic lol) and Karas. I tried repeatedly to watch some of the other shows but I just didn't cut it for me. But the cross edge game looks awesome since it actually fits together nicely. Unlike Tatsunoko where Ryu fighting the pizza cats isn't very norm. Probably gonna be a broken game as well.
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^ lol It's all good. Even though it was an incredibly stupid question.
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that combo was insane man! some intense matches you found here. You need to post those I-no vids of yours man so we can see more of what were up against!
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^ ouch. That match was basically in the corner all day! Since I've never played a decent I-no before I never knew she was capable of mix-ups of that caliber! That first round of the 2nd match was pretty bad though on test......mix-ups of death right there man!
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not me. I stay with the good old 2369 motion for all me tk's and it hasn't failed me yet!
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seems like a nice combo *takes note* I need some reliable combos against slayer so can anyone help out here?
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Thanks to all for the info. This will come in handy against a friend who's trying to use A.B.A so I'll finally have a decent strat goin
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^ most of the time yes but be careful against characters with shoryu's since you'll most likely eat one if they block it. NEVER use a MF LVL1 at close range if they're gonna block it because you'll pay for it with a combo.
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Well since we all know Johnny has NO sure fire ways to get in on anybody is there anything even slightly Reliable that I can use to get in? My friend plays a really good Bridget and everything he does just seems to be a never ending pressure string and I need to find a way to turn the match around in my favor if he messes up.
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question. Is there any 2hs rc combo's that can leave me in an open situation to do let's say....a gunblaze-crossup? My friends seem to fall for the crossup enough but I can't get into the situation where it's available to me enough. And are there any other reliable combs to get into the situation?