shyo
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Everything posted by shyo
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do taunts increase damage or why would you even consider doing it (well, it humiliates our opponent, still...)
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j214B floorbounces on counterhit.
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its to long, right? is there a useful combo that combines 2 supers, or should you just go into 6D~Ax3, 623D, dash, 3C, 632146C after the first Jayoku (atleast that should be possible, right?)
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* 5B,3C, 214D~C, 5C,2C, 4D~A, 623D, dash,3C, 236236B, 6D~Ax3,623D, dash, 3C, 236236B, 214D~C, 5C,2C, 4D~D, j5Cx5(JC), j5Cx5, j214B would this combo work? with 100% meter of course
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it isnt supposed to stop at 50%, but you can't get more than 50% in one combo afterwards. He had a little bit filled up of the curse gauge because his 2D was blocked http://www.youtube.com/watch?v=lhOcNuP9mKU#t=3m40s this is far more interesting i say. 6A 5D IAD j.5A j.5A j.5B 5A 6B IADbarrier 5D didn't expect that to work, seems like a nice combo for corner mixup
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since 2a>5b>5D>IAD>j4B>5A>6B>j6D 71% works, is there any chance to fit in another 5D? like 2A>5B>5D>IAD>j4B>5B>5D>j.5D or 5D>IAD>j4B>5A>6B>j6D or does 5D reduce the techtime to much?
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alright, maybe someone can give me a few tips here. i have loads of trouble beating good ragnas, they rushdown me until my guard is broken and i cant do anything but pray, i've tried everything, even IB doesnt help everytime. running away like a sissy and throwing out clouds seem to help, but that cant be the solution. am i missing something here?
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it sounds like "souji e ninja arrigato"
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so a combo that starts while still in fever mode (and fever mode runs out mid combo) would only restore 50% max? for example: Airthrow,[Fever mode runs out in the middle of the Animation], j.D, 5D j.A j.C j.D = 50%?
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how do you go from j.214214D into the C loop? most of the time your enemy is way to high to hit them again (the 3rd hit whiffs). Do you have to juggle them around a bit with the bugs?
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midscreen cursed 3a 3a 3a 6a and input 5c right after it so a c bug comes out and pushes the enemy back then repeat. 6a should not cancel into 5c dunno if known, got it to loop 2 times. tricky timing you can also continue the combo after Throw > 236236C 5D with a j.A into j.6A and so on.
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hypothetical combo (maybe someone could test it, I can't get it down >_>) after knockdown TKed 214D AD (should still work if the TK wasn't to low) j.2S j.H 5K 421S [bubble loop] (<- this is where I fail) it lacks a fish though, so maybe its hard to connect.
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moroha mode: f.S 236S 46S repeat x times is that actually reliable or are my enemies just not fast enough to get out of the stagger?
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Oh. now I get it. Does TK work against everyone or only Sol?
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does 6P 5H TK HCL FRC also work? I don't really understand how you JI from 6P
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does this glitch work in the wii version? I didn't get roger to appear, only to call the yoyo and stop it again, so I'd like to know if someone tested this before I waste my time trying it until I go crazy
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I'm pretty sure it does. I got up to Faust in Survival and defeated him, but now I also have Johnny unlocked, which I lost to. So atleast EX Characters unlock per hour.
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Hmm. I never really tried the counters as I had some bad experiences in the past with them, I'll give it a try though, thanks! Well, he likes his gunblaze and BHB :\
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I'm having trouble against Order-Sol. The one I'm playing basically spams his specials over and over and when i finally get some ground he knocks me down and starts it all over again. Hitting him while charging doesn't work either, he just makes himself invincible via HS. The only matches I win are either the ones I get a bomber loop off (but most of the time I only get one chance and he just bursts out) or i manage some weird 15 hit combo only using his pokes.
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the wii version indeed has strange FRC behaviors. I don't know if its the same on the PS2 and other versions, but theres this "easy FRC" settings where you can, I think, make the FRC window longer, it's super easy to hit them then.