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iora

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Everything posted by iora

  1. theres a video i posted in the general discussion, with a 5a punish on mitsuru blocked dp for example. take a look.
  2. http://www.youtube.com/watch?v=9-C0Fo0ScWg&feature=plcp start at 0:48 sweep, 214a, OMC, 2a 5b, reset into 236a kinda clever. i like it
  3. Getting some agreement on most points, i like it! I will post a thread about the exacts after work today. be on the look out! But to be on the lookout, Friday, 8pm EST will be the start time I can start it this week, or next. Up to you guys. input as to which you prefer.
  4. i just dont like it because you are doing a reset instead of a combo with knockdown. seems like you are losing damage/axe meter for no gain but i get your point. hell i have done AoA OMC AoA OMC AoA before. i cant say shit
  5. thoughts: "tsurugi reset" = i have already been using j.a on block, and j.a after tsurugi to get tick throw setups. i dont like it resetting becauses they are grounded. they should be holding back while holding a tech button. granted its a mixup chance, but smart money just blocks high after getting hit with a j.a/j.b anyway. i fear AoA/214x resets kinda hard, while who gives a shit about 2a ^^ though the one at 0:54 is fucking sick. "teddie punish" = stolen. ill hafta practice that ^^ "236x-6-a into OMC into mixup" = never even thought about that. sick. that alone was worth the video. @2:27, theres a punish on mitsuru blocked dp. i think someone asked about that every thing in the mitsuru thread. hope he watches the video for an example. in general i dont like resets on grounded opponents. especially if they are unsafe on block. why wouldnt you be blocking while on the ground. its not like a possible bad air tech, theres literally no reason not to block while you get hit. good to see examples, but i wont be using them tari da god, thanks for the find. you do too much for us <3
  6. level 1 trick with 50 meter for mixup being whatever into 214a, rc the first hit, then go into... 2a, to get sweep and oki throw, because the OMC icon is covering a ton of your shit AoA, for that double high mixup roll, if your opponent shows that he will dp to the OMC happening, not the move you are doing
  7. for me anyway, its mostly stagger pressure, or poking with high reward 'mixup' like 1 hit 214x, 2a xn into AoA, iad j.b, throw, and 22x series at a safe spacing. if im in their face, its 2a or 5a (5a xn or 5a5b) staggers. 2a is easy confirm into sweep into oki, 5a is confirm into sweep, small combo for axe meter, big combo for damage if im at red or something but basically if they are really patient and really safe, its hard to peel em open. but the axe normals do chip, and build you gauge on block, so its a wash i guess? i find it to be less of you getting the hit, as its more of you punishing their mistake then riding the momentum.
  8. only 2 crt's? i know you said you didnt need, but just checking again just in case. same deal as before (its on you since i aint going ) but if you want it its avail. we can figure a way to get it in your hands over the week.
  9. using labrys example, you can delay it. i do it a lot actually. buffer in the 214 over and over for the gear super, button when they move to ya. so id assume mitsu can delay also.
  10. 3 man lobby on xbl. playing labrys, looking to practice vs stronger opponents so join if you want ^^ ranked it starting to run low on 3-4 bar connects. stupid late night and east coast ========= edit: closed now ggs yukiko man and other random players.
  11. well i know that labrys dp is super cancellable the moment it hits/blocks, but on whiff, you cant super cancel it i would assume mitsus is the safe. so if she whiffs, she has to wait on landing recovery too if thats correct. dunno mitsu enough to say for sure, but i tried a quick recording dummy and on whiff the super never came out, and it makes sense, so..... not 100%, but makes sense to me until proven wrong\
  12. 236236C/D the moment you block. Jump late and block the DP after its going, but time the jump so you cross sides. The super will go the wrong direction i believe. (not tested throughly) if it whiffs, you can do a lot more, 2b on reaction for example. if it doesnt touch you, he cant cancel the instant he lands i believe.
  13. non-optimal, but a combo i found that maybe someone can take a piece from and do something fun with it red axe, start with 17-18 meter, midscreen FC 5B - 2C - (66 - 5A - 2B - 2C)x2 - 214B (2nd hit only) - 236236D = 6682 also you can (66 - 5A - 2C)x3-4 instead, didnt note the damage. can also start with FC 5A for less damage. without the super, the FC 5B starter is like 3.8, while FC 5A is a little lower. moves a good amount sideways for corner carry, timing isnt that strict, so maybe at worst its a low level option for players who dont have the 2C - [bD] loops down. Hope someone gets all combo movie on my ass and finds some swag though ^^ (maybe do 1 rep into 214B, then OMB, and swag on their fucking face)
  14. yea the 214ab, sorry for mistyping. also off sweep, and off throw but thats riskier. very rollable. >< this is what i get for winging gimmicks mid match and not taking notes. ^^
  15. no you dont get a win. not a loss either. and it shouldnt freeze. just wait a few seconds and it will recover normally
  16. the thing is if you time the 22a to hit, even if they hit you, they get caught and you get the advantage. that and you can hold the dp and a, so its all on your terms. its their wakeup, so they gotta take 1 guess. like i said ill get back to you guys on it
  17. Hello! I posted a thread in the online play subforum, but in case you dont view it frequently. http://www.dustloop.com/forums/showthread.php?14911-Interest-check-questionaire-for-XBL-Online-Ranbats! If you are into the idea of a XBL online ranbat, post up please. Thank you!
  18. roll is the big concern reversal you would eat with your dp's armor, and the chain hits them after. it doesnt go away. they shouldnt be far enough to backdash and not get tagged if you do it after say... 5aaaa, or anything into a close 214x superjump is a maybe. im gonna test this when i get a chance and tell you guys all the options it fully beats. if it ends up only 1 option is really viable, our oki could get really silly. you cancel the 22a into dp so late they cant react to your dp then decide to roll. so it could be a 22a-throw to beat roll. ideas will be had. ill report back, maybe later tonight.
  19. if you didnt get the CH for 214214x, you can drop them out of the autocombo, and drop them/whiff the super. just be aware.
  20. Not quite the response I was hoping for. Hopefully some more interest gets shown, or maybe this will be an idea for a later date or something instead. Let me know guys. Come on! ^^
  21. side note in training i found out something get hit by mitsuru ice wall super (the one that freezes and you need to waggle out of) and dont waggle you can get hit by it at green, not take any more damage, but go from green to blue while in the ice. just a fun fact =========== and a gimmick i found. looking for input if people just arent reacting right or of its something to have in your belt combo into 214x ender for knockdown, 22a (hold down a), BD, let them block the BD then release a to cover your recovery. -if you super armor something, you didnt get hit, so you dont lose the 22a, you might get hit after you release the a, but you will release it, they get caught and you get advantage for dash 5a combo at minimum -not sure what happens if they try to roll. bd might hit them, releasing a early might work, they might just roll -throw doesnt work, since its BD and throw immune -should tag jump outs by catching with the a for a combo -if you release a late enough, should cover the recovery of your BD so your safe(ish?) the few times ive done the gimmick, i have been mitsuru reversal ice wall super, yu cross slash, kanji wakeup throw, and kanji dp if someone knows the flaw to this gimmick, or tests this to not work as it has been the few times i did it in a match, let me know ^^
  22. 50 meter 2a g-to-r non-ch 2a 2a 2a 5b sweep 214a OMC 5aaaa = 1920-1939 be fast on the '214a OMC 5a'. works in deep green, but not 1 frame out of blue (youll be 1 5a out of it, so fucking clooooose), so i would say in most situations it would work. so if you got 50 meter, your golden. you need 36-37 meter to start. might be able to do other things from the OMC, but simple is simple. non-ch 25 meter off 2a, i would say probably not possible. dicey if ch 2a 25 meter is.
  23. if i find a 25 meter 2a g-to-r combo ill post it, mission obtained. i have done 50 meter 2a g-to-r, but dont know how close to yellow i was since it was mid match. ill post stuff soon
  24. i fucking hope not. or sols tk-vv will be impossible to block and lead to clsw loop lol
  25. in jersey? not off hand but you could go to summer jam this weekend. im sure someone will be there doing mods. theres always a few at major tourneys. thats your best bet since its on site.
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