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Everything posted by iora
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@question about 5aa starter without dashing 5aa as next hit 5aa 5aa (no dash) 66 5aa 2c [bd] 5aaaa (or 5a 2b sjc jb jc 214x i think works too) is simple and will help you get the dashing normal concept down tons of time in the 3rd part of the rep. youll get it, just keep at it.
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actually hate this MU. cant dp because labby can just do 1-2 hits into dp and win. or if i hold it (or if i dont) labby can just 2a 2a block or 5a block. seems first momentum wins. any solutions to get labby off you without using dp since its so easy to destroy as labby lol?
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if you see him roll into throw to punish a 5c, just dp. unless his spacing is godlike, your dp is throw invul so he will lose for CH. my 2 cents: i tend to bait dp early. i want him to think before just doing a ton of dp's. so like...22 series empty jump, or 5c from a range i can punish his roll-throw or 2a wait AoA or something. stay grounded at neutral. 5b 5c and 2b are all crazy useful. being patient is usually what you need to do here.
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@waifu statue. im in there. love it. --- i got my air guillo ground bounce working off j.bb. really isnt hard once you can see the spacing for it to know itll work. too bad every chance i get, im green axe not red so i cant do shit with it okay im trying to be a more creative neutral. what are you guys using mostly as pressure strings mostly im using.... 5a 5c 5a 5b sweep 214a 2a(xn) sweep 214a 5a 2b shallow jump for crossup j.b 5a 2b super jump forward for crossup j.b (gimmick) 5aa 5c 2a throw 2a 214a rc into shit 2b jump into high j.c into lower j.c (the low j.c can be confirmed into j214a) (gimmick) 5aa 5c 5d delay-d while i go for mixup ...and other shit like that but basically i end up spacing with 5c or 22 series until i wanna go in. it feels that without 50 meter i do the same shit. 5a 5b something OR 2a xn sweep 214a OR 5a 2b something any more ideas? i got some chances to watch some other labrys's in netplay rooms to get ideas, and some jp vids, but always wanna get more tech. ^^
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dont fucking tell me i was the first victim of your smp loop i seem to just attract the naoto army. fucking annoying matchup ><
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GGs to whoever i played. Finally got a better idea of what im supposed to do, but im still booty. 500 psr c rank.... i feel like i just got a GED. one hand, im proud... on the other though...... ehhhh.......
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Hokuto no Jersey thread: Fist-pump of the North Shore
iora replied to bbq sauce's topic in East Coast
last time at rils wehn reggie showed up, he was in the corner playing some satsuki. so...... maybe theres hope? edit: gonna netplay tomorrow a good amount. gonna grind tonight so i can get that that [bd] loops down. anyone on xbl avail tomorrow? looking at you lichbro -
Hokuto no Jersey thread: Fist-pump of the North Shore
iora replied to bbq sauce's topic in East Coast
2009: 1 week prior to bbct console release. once netplay occured, we died forever. -
Hokuto no Jersey thread: Fist-pump of the North Shore
iora replied to bbq sauce's topic in East Coast
haha sall good. glad to hear its nothing serious. -
red axe ch 5aa is 505 red axe ch 5a 5b is 868 dunno the math for proration that well. i get how it works but never did the paperwork for it. fuck bb. lol side note, fun fact if your [bd] doesnt launch them (eg you hit them in the 22x string too early) you can NOT super cancel it !
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theory: at the very minimum, 5b has repeat proration unless something is weird with my combo execution example red axe, crouching, counter hit 5b ch - 5a 2b 214ab 22a 5aa (string hits) [bd] for 3305 5b ch - 5a 2b 24ab 22a 5a 5b (string hits) [bd] for 31xx any one else know of other repeat moves/confirm 5b has repeat? or how much they repeat for? useful to know and would like a confirm outside myself trying to think of combo pieces
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Hokuto no Jersey thread: Fist-pump of the North Shore
iora replied to bbq sauce's topic in East Coast
for tomorrow: swing by as early as 2pm. people dont usually show up that early but i should be ready to have people over by then. call with questions/concerns/if you get lost. -
do you mean the one where BI hits right after the spike wears off for a reset? (3:28) i dont like it. things that might beat that setup roll, if frame 1 invul (free punish if so) invul supers (labrys gears comes to mind) some dps (mitsu?) guard points moves? (labrys dp) gold burst? you are out of combo for at least 1 frame if these things dont beat it, then its solid, but it seems escapable side note at labrys dp being throw invul. laugh at kanji as you call him out on wakeup throw super lol
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GGs to whoever i played. Post Patch play is so smooth ^^ Glad I am not seeing a lot of Labby so far. That mirror is so silly.
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Hosting a room. 3 people max. Come play DL ^^ MLDC jouka - I play labrys
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from my experiences: if you got them respecting you after a sweep, you can swing 5c 2c 5d then delayed 5d while you do something. 5c at range. j.d for air footsies. j.c is gimmicky air to ground. i would say overall 5c is the best, but if they just go nuts, youll get hit most the time. -__-
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whats heat? XD that second combo looks fun, ill hafta work something off that once i get to CH combos
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Hokuto no Jersey thread: Fist-pump of the North Shore
iora replied to bbq sauce's topic in East Coast
posting as a reminder do remember to bring some setups please! maximum says he can bring a system with a monitor. but having 1 more beyond that would be nice. better to bring and not need right? get excited and be ready. i know my body will be ^^ ==== side note: i love stream monsters. this was totally relevant to the stream http://oi47.tinypic.com/2wdnbjl.jpg -
red axe - 5a 2b 214ab 22b 5b is easy for midscreen. plenty of time for dash [bd] or some stuff red axe - 5a 2b 214ab 22a 2b super jump j214b(level2) ???? if i find something worth knowing, ill let you all know. first combo tool i wanna work with is "whatever into 214ab 22x" style combos ^^ and i hope you guys have had the pleasure of netplay labrys mirrors. it is the best thing ever.
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To: Random Netplay Monsters From: Iora Re: "Ranked matches" Dodge more after 1 match. I don't mind. It only gets worse from here if you can't handle day 1/day 2 basic netplay. -Iora, dictated but not read.
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5a 2b 214ab is red axe only i think. ive dropped it a lot at yellow 5a 5a 214ab is green axe though i believe
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been playing a good amount all 3-4 connection, same area, about 90% of my matches in ranked id say like 60-70% runs great. like bb. maybe slowdown for first few seconds 20% runs a little slow throughout, playable but... yea... had like 2-3 that were just "mash dp, and hope it ends soon" when patch hits this will be easier. but for now its not totally ass. just sometimes ass?
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in my red axe combo (from above) 5a 2b 214ab 22a (move here) (thread hits) whatever whatever i have hit..... 5a (easy) 2a (easy/medium) 2b (medium, can NOT mash it at all) 5b (hard, too early it knocks out, but its possible midscreen. easier in corner) havent tried anything else but i assume thats all you can swing. main reason i asked about the above is 1: i just came up with it, so i have no idea how optimal it is and 2: it was 2.7 ish at that point. i assume you can continue it. if i can get 3.5 and oki i would be so happy ^^ figure id put it up for brainstorm (side/brag note: hit 100psr on day one. yay :D)
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red axe (crouching, not sure if needed) 5a 2b 214ab 22a 2b (spike hits) bd (full charge) 5a 5a 2c ...... what after, you think? thats 2.7 ish for 25 meter, so if you got meterless followup that would be sick. ^^ god this character, so fun ^^
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Hokuto no Jersey thread: Fist-pump of the North Shore
iora replied to bbq sauce's topic in East Coast
labrys is fucking obnoxious i love this game. holy shit.